diff --git a/drivers/gles3/shaders/SCsub b/drivers/gles3/shaders/SCsub index d8dd573f57b..83ffe8b1e1b 100644 --- a/drivers/gles3/shaders/SCsub +++ b/drivers/gles3/shaders/SCsub @@ -10,7 +10,7 @@ if "GLES3_GLSL" in env["BUILDERS"]: glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files] # make sure we recompile shaders if include files change - env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files) + env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files + ["#gles3_builders.py"]) env.GLES3_GLSL("canvas.glsl") env.GLES3_GLSL("copy.glsl") diff --git a/modules/lightmapper_rd/SCsub b/modules/lightmapper_rd/SCsub index 5cc9d8ee8b5..fe9737b36f6 100644 --- a/modules/lightmapper_rd/SCsub +++ b/modules/lightmapper_rd/SCsub @@ -7,9 +7,7 @@ env_lightmapper_rd = env_modules.Clone() env_lightmapper_rd.GLSL_HEADER("lm_raster.glsl") env_lightmapper_rd.GLSL_HEADER("lm_compute.glsl") env_lightmapper_rd.GLSL_HEADER("lm_blendseams.glsl") -env_lightmapper_rd.Depends("lm_raster.glsl.gen.h", "lm_common_inc.glsl") -env_lightmapper_rd.Depends("lm_compute.glsl.gen.h", "lm_common_inc.glsl") -env_lightmapper_rd.Depends("lm_blendseams.glsl.gen.h", "lm_common_inc.glsl") +env_lightmapper_rd.Depends(Glob("*.glsl.gen.h"), ["lm_common_inc.glsl", "#glsl_builders.py"]) # Godot source files env_lightmapper_rd.add_source_files(env.modules_sources, "*.cpp") diff --git a/servers/rendering/renderer_rd/shaders/SCsub b/servers/rendering/renderer_rd/shaders/SCsub index 05663226c06..d3527439080 100644 --- a/servers/rendering/renderer_rd/shaders/SCsub +++ b/servers/rendering/renderer_rd/shaders/SCsub @@ -10,7 +10,7 @@ if "RD_GLSL" in env["BUILDERS"]: glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files] # make sure we recompile shaders if include files change - env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files) + env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files + ["#glsl_builders.py"]) # compile shaders for glsl_file in glsl_files: diff --git a/servers/rendering/renderer_rd/shaders/effects/SCsub b/servers/rendering/renderer_rd/shaders/effects/SCsub index fc513d3fb95..741da8fe694 100644 --- a/servers/rendering/renderer_rd/shaders/effects/SCsub +++ b/servers/rendering/renderer_rd/shaders/effects/SCsub @@ -10,7 +10,7 @@ if "RD_GLSL" in env["BUILDERS"]: glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files] # make sure we recompile shaders if include files change - env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files) + env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files + ["#glsl_builders.py"]) # compile shaders for glsl_file in glsl_files: diff --git a/servers/rendering/renderer_rd/shaders/environment/SCsub b/servers/rendering/renderer_rd/shaders/environment/SCsub index fc513d3fb95..741da8fe694 100644 --- a/servers/rendering/renderer_rd/shaders/environment/SCsub +++ b/servers/rendering/renderer_rd/shaders/environment/SCsub @@ -10,7 +10,7 @@ if "RD_GLSL" in env["BUILDERS"]: glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files] # make sure we recompile shaders if include files change - env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files) + env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files + ["#glsl_builders.py"]) # compile shaders for glsl_file in glsl_files: