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Use application name for pulseaudio device
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parent
7538c05215
commit
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@ -34,6 +34,7 @@
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#include "core/config/project_settings.h"
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#include "core/os/os.h"
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#include "core/version.h"
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#ifdef ALSAMIDI_ENABLED
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#include "drivers/alsa/asound-so_wrap.h"
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@ -293,7 +294,17 @@ Error AudioDriverPulseAudio::init() {
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pa_ml = pa_mainloop_new();
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ERR_FAIL_COND_V(pa_ml == nullptr, ERR_CANT_OPEN);
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pa_ctx = pa_context_new(pa_mainloop_get_api(pa_ml), "Godot");
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String context_name;
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if (Engine::get_singleton()->is_editor_hint()) {
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context_name = VERSION_NAME " Editor";
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} else {
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context_name = GLOBAL_GET("application/config/name");
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if (context_name.is_empty()) {
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context_name = VERSION_NAME " Project";
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}
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}
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pa_ctx = pa_context_new(pa_mainloop_get_api(pa_ml), context_name.utf8().ptr());
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ERR_FAIL_COND_V(pa_ctx == nullptr, ERR_CANT_OPEN);
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pa_ready = 0;
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