Fix BadWindow error when stopping embedded game on Linux

This commit is contained in:
Hilderin 2025-01-25 20:30:40 -05:00
parent b15b24b087
commit 725dd4930e

View File

@ -5853,16 +5853,20 @@ Error DisplayServerX11::remove_embedded_process(OS::ProcessID p_pid) {
// Handle bad window errors silently because just in case the embedded window was closed.
int (*oldHandler)(Display *, XErrorEvent *) = XSetErrorHandler(&bad_window_error_handler);
// Send the message to gracefully close the window.
XEvent ev;
memset(&ev, 0, sizeof(ev));
ev.xclient.type = ClientMessage;
ev.xclient.window = ep->process_window;
ev.xclient.message_type = XInternAtom(x11_display, "WM_PROTOCOLS", True);
ev.xclient.format = 32;
ev.xclient.data.l[0] = XInternAtom(x11_display, "WM_DELETE_WINDOW", False);
ev.xclient.data.l[1] = CurrentTime;
XSendEvent(x11_display, ep->process_window, False, NoEventMask, &ev);
// Check if the window is still valid.
XWindowAttributes attr;
if (XGetWindowAttributes(x11_display, ep->process_window, &attr)) {
// Send the message to gracefully close the window.
XEvent ev;
memset(&ev, 0, sizeof(ev));
ev.xclient.type = ClientMessage;
ev.xclient.window = ep->process_window;
ev.xclient.message_type = XInternAtom(x11_display, "WM_PROTOCOLS", True);
ev.xclient.format = 32;
ev.xclient.data.l[0] = XInternAtom(x11_display, "WM_DELETE_WINDOW", False);
ev.xclient.data.l[1] = CurrentTime;
XSendEvent(x11_display, ep->process_window, False, NoEventMask, &ev);
}
// Restore default error handler.
XSetErrorHandler(oldHandler);