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Fix loading of binary resources with 64-bit floats
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@ -901,6 +901,7 @@ void ResourceLoaderBinary::open(FileAccess *p_f, bool p_no_resources, bool p_kee
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if (flags & ResourceFormatSaverBinaryInstance::FORMAT_FLAG_UIDS) {
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using_uids = true;
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}
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f->real_is_double = (flags & ResourceFormatSaverBinaryInstance::FORMAT_FLAG_REAL_T_IS_DOUBLE) != 0;
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if (using_uids) {
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uid = f->get_64();
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@ -1902,7 +1903,13 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const RES &p
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save_unicode_string(f, p_resource->get_class());
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f->store_64(0); //offset to import metadata
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f->store_32(FORMAT_FLAG_NAMED_SCENE_IDS | FORMAT_FLAG_UIDS);
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{
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uint32_t format_flags = FORMAT_FLAG_NAMED_SCENE_IDS | FORMAT_FLAG_UIDS;
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#ifdef REAL_T_IS_DOUBLE
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format_flags |= FORMAT_FLAG_REAL_T_IS_DOUBLE;
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#endif
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f->store_32(format_flags);
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}
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ResourceUID::ID uid = ResourceSaver::get_resource_id_for_path(p_path, true);
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f->store_64(uid);
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for (int i = 0; i < ResourceFormatSaverBinaryInstance::RESERVED_FIELDS; i++) {
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@ -164,6 +164,8 @@ public:
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enum {
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FORMAT_FLAG_NAMED_SCENE_IDS = 1,
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FORMAT_FLAG_UIDS = 2,
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FORMAT_FLAG_REAL_T_IS_DOUBLE = 4,
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// Amount of reserved 32-bit fields in resource header
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RESERVED_FIELDS = 11
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};
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