Add @GDScript.type_exists

This commit is contained in:
Geequlim 2016-06-18 15:07:51 +08:00
parent 57c67fb0f7
commit 71245995a4
2 changed files with 16 additions and 0 deletions

View File

@ -87,6 +87,7 @@ const char *GDFunctions::get_func_name(Function p_func) {
"funcref",
"convert",
"typeof",
"type_exists",
"str",
"print",
"printt",
@ -531,6 +532,12 @@ void GDFunctions::call(Function p_func,const Variant **p_args,int p_arg_count,Va
VALIDATE_ARG_COUNT(1);
r_ret = p_args[0]->get_type();
} break;
case TYPE_EXISTS: {
VALIDATE_ARG_COUNT(1);
r_ret = ObjectTypeDB::type_exists(*p_args[0]);
} break;
case TEXT_STR: {
@ -1126,6 +1133,7 @@ bool GDFunctions::is_deterministic(Function p_func) {
case LOGIC_NEAREST_PO2:
case TYPE_CONVERT:
case TYPE_OF:
case TYPE_EXISTS:
case TEXT_STR:
case COLOR8:
// enable for debug only, otherwise not desirable - case GEN_RANGE:
@ -1388,6 +1396,13 @@ MethodInfo GDFunctions::get_info(Function p_func) {
mi.return_val.type=Variant::INT;
return mi;
} break;
case TYPE_EXISTS: {
MethodInfo mi("type_exists",PropertyInfo(Variant::STRING,"type"));
mi.return_val.type=Variant::BOOL;
return mi;
} break;
case TEXT_STR: {

View File

@ -81,6 +81,7 @@ public:
FUNC_FUNCREF,
TYPE_CONVERT,
TYPE_OF,
TYPE_EXISTS,
TEXT_STR,
TEXT_PRINT,
TEXT_PRINT_TABBED,