diff --git a/platform/web/doc_classes/EditorExportPlatformWeb.xml b/platform/web/doc_classes/EditorExportPlatformWeb.xml
index 955e3a0232e..08632392beb 100644
--- a/platform/web/doc_classes/EditorExportPlatformWeb.xml
+++ b/platform/web/doc_classes/EditorExportPlatformWeb.xml
@@ -87,10 +87,10 @@
If [code]false[/code], the exported game will not support threads. As a result, it is more prone to performance and audio issues, but will only require to be run on an HTTPS website.
- If [code]true[/code], allows textures to be optimized for desktop through the S3TC algorithm.
+ If [code]true[/code], allows textures to be optimized for desktop through the S3TC/BPTC algorithm.
- If [code]true[/code] allows textures to be optimized for mobile through the ETC2 algorithm.
+ If [code]true[/code] allows textures to be optimized for mobile through the ETC2/ASTC algorithm.
diff --git a/platform/web/export/export_plugin.cpp b/platform/web/export/export_plugin.cpp
index 0712c69c79b..ae936eb937b 100644
--- a/platform/web/export/export_plugin.cpp
+++ b/platform/web/export/export_plugin.cpp
@@ -338,9 +338,11 @@ Error EditorExportPlatformWeb::_build_pwa(const Ref &p_prese
void EditorExportPlatformWeb::get_preset_features(const Ref &p_preset, List *r_features) const {
if (p_preset->get("vram_texture_compression/for_desktop")) {
r_features->push_back("s3tc");
+ r_features->push_back("bptc");
}
if (p_preset->get("vram_texture_compression/for_mobile")) {
r_features->push_back("etc2");
+ r_features->push_back("astc");
}
if (p_preset->get("variant/thread_support").operator bool()) {
r_features->push_back("threads");