diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 7048301e577..03f947cd056 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -2394,6 +2394,7 @@ void RasterizerSceneGLES3::render_scene(const Ref &p_render_ RS::EnvironmentBG bg_mode = environment_get_background(render_data.environment); float bg_energy_multiplier = environment_get_bg_energy_multiplier(render_data.environment); bg_energy_multiplier *= environment_get_bg_intensity(render_data.environment); + RS::EnvironmentReflectionSource reflection_source = environment_get_reflection_source(render_data.environment); if (render_data.camera_attributes.is_valid()) { bg_energy_multiplier *= RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(render_data.camera_attributes); @@ -2404,7 +2405,7 @@ void RasterizerSceneGLES3::render_scene(const Ref &p_render_ clear_color.r *= bg_energy_multiplier; clear_color.g *= bg_energy_multiplier; clear_color.b *= bg_energy_multiplier; - if (environment_get_fog_enabled(render_data.environment)) { + if (!render_data.transparent_bg && environment_get_fog_enabled(render_data.environment)) { draw_sky_fog_only = true; GLES3::MaterialStorage::get_singleton()->material_set_param(sky_globals.fog_material, "clear_color", Variant(clear_color)); } @@ -2414,13 +2415,13 @@ void RasterizerSceneGLES3::render_scene(const Ref &p_render_ clear_color.r *= bg_energy_multiplier; clear_color.g *= bg_energy_multiplier; clear_color.b *= bg_energy_multiplier; - if (environment_get_fog_enabled(render_data.environment)) { + if (!render_data.transparent_bg && environment_get_fog_enabled(render_data.environment)) { draw_sky_fog_only = true; GLES3::MaterialStorage::get_singleton()->material_set_param(sky_globals.fog_material, "clear_color", Variant(clear_color)); } } break; case RS::ENV_BG_SKY: { - draw_sky = true; + draw_sky = !render_data.transparent_bg; } break; case RS::ENV_BG_CANVAS: { keep_color = true; @@ -2433,8 +2434,9 @@ void RasterizerSceneGLES3::render_scene(const Ref &p_render_ default: { } } + // setup sky if used for ambient, reflections, or background - if (draw_sky || draw_sky_fog_only || environment_get_reflection_source(render_data.environment) == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(render_data.environment) == RS::ENV_AMBIENT_SOURCE_SKY) { + if (draw_sky || draw_sky_fog_only || (reflection_source == RS::ENV_REFLECTION_SOURCE_BG && bg_mode == RS::ENV_BG_SKY) || reflection_source == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(render_data.environment) == RS::ENV_AMBIENT_SOURCE_SKY) { RENDER_TIMESTAMP("Setup Sky"); Projection projection = render_data.cam_projection; if (is_reflection_probe) { diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index 8175010cafa..05f86ab21c6 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -1812,6 +1812,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co RS::EnvironmentBG bg_mode = environment_get_background(p_render_data->environment); float bg_energy_multiplier = environment_get_bg_energy_multiplier(p_render_data->environment); bg_energy_multiplier *= environment_get_bg_intensity(p_render_data->environment); + RS::EnvironmentReflectionSource reflection_source = environment_get_reflection_source(p_render_data->environment); if (p_render_data->camera_attributes.is_valid()) { bg_energy_multiplier *= RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes); @@ -1823,7 +1824,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co clear_color.r *= bg_energy_multiplier; clear_color.g *= bg_energy_multiplier; clear_color.b *= bg_energy_multiplier; - if ((rb->has_custom_data(RB_SCOPE_FOG)) || environment_get_fog_enabled(p_render_data->environment)) { + if (!p_render_data->transparent_bg && rb->has_custom_data(RB_SCOPE_FOG) && environment_get_fog_enabled(p_render_data->environment)) { draw_sky_fog_only = true; RendererRD::MaterialStorage::get_singleton()->material_set_param(sky.sky_scene_state.fog_material, "clear_color", Variant(clear_color.srgb_to_linear())); } @@ -1833,13 +1834,13 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co clear_color.r *= bg_energy_multiplier; clear_color.g *= bg_energy_multiplier; clear_color.b *= bg_energy_multiplier; - if ((rb->has_custom_data(RB_SCOPE_FOG)) || environment_get_fog_enabled(p_render_data->environment)) { + if (!p_render_data->transparent_bg && rb->has_custom_data(RB_SCOPE_FOG) && environment_get_fog_enabled(p_render_data->environment)) { draw_sky_fog_only = true; RendererRD::MaterialStorage::get_singleton()->material_set_param(sky.sky_scene_state.fog_material, "clear_color", Variant(clear_color.srgb_to_linear())); } } break; case RS::ENV_BG_SKY: { - draw_sky = true; + draw_sky = !p_render_data->transparent_bg; } break; case RS::ENV_BG_CANVAS: { if (!is_reflection_probe) { @@ -1859,7 +1860,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co } // setup sky if used for ambient, reflections, or background - if (draw_sky || draw_sky_fog_only || environment_get_reflection_source(p_render_data->environment) == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(p_render_data->environment) == RS::ENV_AMBIENT_SOURCE_SKY) { + if (draw_sky || draw_sky_fog_only || (reflection_source == RS::ENV_REFLECTION_SOURCE_BG && bg_mode == RS::ENV_BG_SKY) || reflection_source == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(p_render_data->environment) == RS::ENV_AMBIENT_SOURCE_SKY) { RENDER_TIMESTAMP("Setup Sky"); RD::get_singleton()->draw_command_begin_label("Setup Sky"); diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp index 5715d94d958..878ea7bcfb2 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp @@ -830,6 +830,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color RS::EnvironmentBG bg_mode = environment_get_background(p_render_data->environment); float bg_energy_multiplier = environment_get_bg_energy_multiplier(p_render_data->environment); bg_energy_multiplier *= environment_get_bg_intensity(p_render_data->environment); + RS::EnvironmentReflectionSource reflection_source = environment_get_reflection_source(p_render_data->environment); if (p_render_data->camera_attributes.is_valid()) { bg_energy_multiplier *= RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes); @@ -841,7 +842,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color clear_color.r *= bg_energy_multiplier; clear_color.g *= bg_energy_multiplier; clear_color.b *= bg_energy_multiplier; - if (environment_get_fog_enabled(p_render_data->environment)) { + if (!p_render_data->transparent_bg && environment_get_fog_enabled(p_render_data->environment)) { draw_sky_fog_only = true; RendererRD::MaterialStorage::get_singleton()->material_set_param(sky.sky_scene_state.fog_material, "clear_color", Variant(clear_color.srgb_to_linear())); } @@ -851,13 +852,13 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color clear_color.r *= bg_energy_multiplier; clear_color.g *= bg_energy_multiplier; clear_color.b *= bg_energy_multiplier; - if (environment_get_fog_enabled(p_render_data->environment)) { + if (!p_render_data->transparent_bg && environment_get_fog_enabled(p_render_data->environment)) { draw_sky_fog_only = true; RendererRD::MaterialStorage::get_singleton()->material_set_param(sky.sky_scene_state.fog_material, "clear_color", Variant(clear_color.srgb_to_linear())); } } break; case RS::ENV_BG_SKY: { - draw_sky = true; + draw_sky = !p_render_data->transparent_bg; } break; case RS::ENV_BG_CANVAS: { if (rb_data.is_valid()) { @@ -874,7 +875,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color } // setup sky if used for ambient, reflections, or background - if (draw_sky || draw_sky_fog_only || environment_get_reflection_source(p_render_data->environment) == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(p_render_data->environment) == RS::ENV_AMBIENT_SOURCE_SKY) { + if (draw_sky || draw_sky_fog_only || (reflection_source == RS::ENV_REFLECTION_SOURCE_BG && bg_mode == RS::ENV_BG_SKY) || reflection_source == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(p_render_data->environment) == RS::ENV_AMBIENT_SOURCE_SKY) { RENDER_TIMESTAMP("Setup Sky"); RD::get_singleton()->draw_command_begin_label("Setup Sky"); diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 6cb03871c96..1e4880e67ac 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -1149,6 +1149,10 @@ void RendererSceneRenderRD::render_scene(const Ref &p_render render_data.sdfgi_update_data = p_sdfgi_update_data; render_data.render_info = r_render_info; + + if (p_render_buffers.is_valid() && p_reflection_probe.is_null()) { + render_data.transparent_bg = texture_storage->render_target_get_transparent(rb->get_render_target()); + } } PagedArray empty; diff --git a/servers/rendering/renderer_rd/storage_rd/render_data_rd.h b/servers/rendering/renderer_rd/storage_rd/render_data_rd.h index 2f61899a183..3cd397b8ed6 100644 --- a/servers/rendering/renderer_rd/storage_rd/render_data_rd.h +++ b/servers/rendering/renderer_rd/storage_rd/render_data_rd.h @@ -78,6 +78,9 @@ public: RenderingMethod::RenderInfo *render_info = nullptr; + /* Viewport data */ + bool transparent_bg = false; + /* Shadow data */ const RendererSceneRender::RenderShadowData *render_shadows = nullptr; int render_shadow_count = 0;