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Don't hide/show top editor if they did not change, fixes #26644
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@ -1454,9 +1454,21 @@ void EditorNode::edit_item(Object *p_object) {
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}
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if (!sub_plugins.empty()) {
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_display_top_editors(false);
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_set_top_editors(sub_plugins);
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bool same = true;
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if (sub_plugins.size() == editor_plugins_over->get_plugins_list().size()) {
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for (int i = 0; i < sub_plugins.size(); i++) {
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if (sub_plugins[i] != editor_plugins_over->get_plugins_list()[i]) {
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same = false;
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}
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}
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} else {
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same = false;
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}
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if (!same) {
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_display_top_editors(false);
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_set_top_editors(sub_plugins);
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}
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_set_editing_top_editors(p_object);
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_display_top_editors(true);
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} else {
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@ -355,8 +355,8 @@ void ShaderEditor::_menu_option(int p_option) {
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void ShaderEditor::_notification(int p_what) {
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if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
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if (is_visible_in_tree())
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shader_editor->get_text_edit()->grab_focus();
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//if (is_visible_in_tree())
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// shader_editor->get_text_edit()->grab_focus();
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}
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}
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