VideoStreamGDNative: Fix playing video files without audio stream

This commit is contained in:
marcosjouron 2019-10-11 19:03:49 +02:00 committed by Rémi Verschelde
parent a87e2f85ee
commit 6d2b21c6a4

View File

@ -123,9 +123,12 @@ bool VideoStreamPlaybackGDNative::open_file(const String &p_file) {
godot_vector2 vec = interface->get_texture_size(data_struct);
texture_size = *(Vector2 *)&vec;
// Only do memset if num_channels > 0 otherwise it will crash.
if (num_channels > 0) {
pcm = (float *)memalloc(num_channels * AUX_BUFFER_SIZE * sizeof(float));
memset(pcm, 0, num_channels * AUX_BUFFER_SIZE * sizeof(float));
}
pcm = (float *)memalloc(num_channels * AUX_BUFFER_SIZE * sizeof(float));
memset(pcm, 0, num_channels * AUX_BUFFER_SIZE * sizeof(float));
pcm_write_idx = -1;
samples_decoded = 0;
@ -146,7 +149,8 @@ void VideoStreamPlaybackGDNative::update(float p_delta) {
ERR_FAIL_COND(interface == NULL);
interface->update(data_struct, p_delta);
if (mix_callback) {
// Don't mix if there's no audio (num_channels == 0).
if (mix_callback && num_channels > 0) {
if (pcm_write_idx >= 0) {
// Previous remains
int mixed = mix_callback(mix_udata, pcm + pcm_write_idx * num_channels, samples_decoded);