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VideoStreamGDNative: Fix playing video files without audio stream
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@ -123,9 +123,12 @@ bool VideoStreamPlaybackGDNative::open_file(const String &p_file) {
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godot_vector2 vec = interface->get_texture_size(data_struct);
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texture_size = *(Vector2 *)&vec;
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// Only do memset if num_channels > 0 otherwise it will crash.
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if (num_channels > 0) {
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pcm = (float *)memalloc(num_channels * AUX_BUFFER_SIZE * sizeof(float));
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memset(pcm, 0, num_channels * AUX_BUFFER_SIZE * sizeof(float));
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}
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pcm = (float *)memalloc(num_channels * AUX_BUFFER_SIZE * sizeof(float));
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memset(pcm, 0, num_channels * AUX_BUFFER_SIZE * sizeof(float));
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pcm_write_idx = -1;
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samples_decoded = 0;
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@ -146,7 +149,8 @@ void VideoStreamPlaybackGDNative::update(float p_delta) {
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ERR_FAIL_COND(interface == NULL);
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interface->update(data_struct, p_delta);
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if (mix_callback) {
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// Don't mix if there's no audio (num_channels == 0).
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if (mix_callback && num_channels > 0) {
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if (pcm_write_idx >= 0) {
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// Previous remains
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int mixed = mix_callback(mix_udata, pcm + pcm_write_idx * num_channels, samples_decoded);
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