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Add missing icons in animation tree editor
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@ -476,7 +476,7 @@ void AnimationTreeEditor::_draw_node(const StringName &p_node) {
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Color font_color = get_color("font_color", "PopupMenu");
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Color font_color_title = get_color("font_color_hover", "PopupMenu");
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font_color_title.a *= 0.8;
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Ref<Texture> slot_icon = get_icon("NodeRealSlot", "EditorIcons");
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Ref<Texture> slot_icon = get_icon("VisualShaderPort", "EditorIcons");
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Size2 size = get_node_size(p_node);
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Point2 pos = anim_tree->node_get_pos(p_node);
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@ -599,7 +599,7 @@ void AnimationTreeEditor::_draw_node(const StringName &p_node) {
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if (editable) {
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Ref<Texture> arrow = get_icon("arrow", "Tree");
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Ref<Texture> arrow = get_icon("GuiDropdown", "EditorIcons");
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Point2 arrow_ofs(w - arrow->get_width(), Math::floor((h - arrow->get_height()) / 2));
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arrow->draw(ci, ofs + arrow_ofs);
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}
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@ -671,7 +671,7 @@ Point2 AnimationTreeEditor::_get_slot_pos(const StringName &p_node_id, bool p_in
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Ref<StyleBox> style = get_stylebox("panel", "PopupMenu");
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Ref<Font> font = get_font("font", "PopupMenu");
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Ref<Texture> slot_icon = get_icon("NodeRealSlot", "EditorIcons");
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Ref<Texture> slot_icon = get_icon("VisualShaderPort", "EditorIcons");
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Size2 size = get_node_size(p_node_id);
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Point2 pos = anim_tree->node_get_pos(p_node_id);
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