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mirror of https://github.com/godotengine/godot.git synced 2025-04-25 01:48:08 +08:00

Ensure focus when dropping to script editor

This improves usability by making sure actions subsequent to drop
are performed within the script editor. For example, dropping a
node from the scene tree to the script editor and attempting undo
will now undo the drop instead of performing an undo in the scene
tree.

Fixes issue 
This commit is contained in:
Arne Stenkrona 2022-05-28 19:46:17 +02:00
parent 1f690f197a
commit 6cd4d5f061

@ -1524,6 +1524,7 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data
te->set_caret_line(row);
te->set_caret_column(col);
te->insert_text_at_caret(res->get_path());
te->grab_focus();
}
if (d.has("type") && (String(d["type"]) == "files" || String(d["type"]) == "files_and_dirs")) {
@ -1546,6 +1547,7 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data
te->set_caret_line(row);
te->set_caret_column(col);
te->insert_text_at_caret(text_to_drop);
te->grab_focus();
}
if (d.has("type") && String(d["type"]) == "nodes") {
@ -1619,6 +1621,7 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data
te->set_caret_line(row);
te->set_caret_column(col);
te->insert_text_at_caret(text_to_drop);
te->grab_focus();
}
if (d.has("type") && String(d["type"]) == "obj_property") {
@ -1627,6 +1630,7 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data
te->set_caret_line(row);
te->set_caret_column(col);
te->insert_text_at_caret(text_to_drop);
te->grab_focus();
}
}