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Merge pull request from IAmActuallyCthulhu/pr/remove-redundant-author-comments

Remove redundant author doc comments
This commit is contained in:
Rémi Verschelde 2019-08-14 13:45:54 +02:00 committed by GitHub
commit 6c607c3564
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138 changed files with 18 additions and 485 deletions
core
drivers
editor
main
modules
platform
scene

@ -35,10 +35,6 @@
#include "core/object.h"
#include "core/print_string.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
/** To bind more then 6 parameters include this:
* #include "core/method_bind_ext.gen.inc"
*/

@ -33,9 +33,7 @@
#include "core/math/math_funcs.h"
#include "core/ustring.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
struct Color {
union {

@ -37,10 +37,6 @@
#include "core/simple_type.h"
#include "core/typedefs.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#define COMMA(N) _COMMA_##N
#define _COMMA_0
#define _COMMA_1 ,

@ -37,10 +37,6 @@
#include "core/os/file_access.h"
#include "core/ustring.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class ImageLoader;
class ImageFormatLoader {

@ -33,9 +33,6 @@
#include "core/os/thread.h"
#include "core/resource.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class ResourceInteractiveLoader : public Reference {

@ -33,10 +33,6 @@
#include "core/resource.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class ResourceFormatSaver : public Reference {
GDCLASS(ResourceFormatSaver, Reference);

@ -33,10 +33,6 @@
#include "core/set.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
// based on the very nice implementation of rb-trees by:
// https://web.archive.org/web/20120507164830/http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html

@ -36,10 +36,6 @@
#include "core/math/quat.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class Basis {
public:
Vector3 elements[3];

@ -38,9 +38,7 @@
#include "core/pool_vector.h"
#include "core/variant.h"
#include "core/vector.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class BSP_Tree {
public:
enum {

@ -34,10 +34,6 @@
#include "core/math/rect2.h"
#include "core/math/transform.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
struct CameraMatrix {
enum Planes {

@ -41,10 +41,6 @@
#include "core/print_string.h"
#include "core/vector.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class Geometry {
Geometry();

@ -38,10 +38,6 @@
#include "core/print_string.h"
#include "core/variant.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
typedef uint32_t OctreeElementID;
#define OCTREE_ELEMENT_INVALID_ID 0

@ -38,10 +38,6 @@
#include "core/math/math_funcs.h"
#include "core/ustring.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class Quat {
public:
real_t x, y, z, w;

@ -35,10 +35,6 @@
#include "core/math/basis.h"
#include "core/math/plane.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class Transform {
public:
Basis basis;

@ -38,10 +38,6 @@
#include <stdio.h>
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#ifdef DEBUG_ENABLED
#define DEBUG_METHODS_ENABLED
#endif

@ -34,10 +34,6 @@
#include "core/string_name.h"
#include "core/ustring.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class NodePath {
struct Data {

@ -34,10 +34,6 @@
#include "core/typedefs.h"
#include "core/ustring.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
//@ TODO, excellent candidate for THREAD_SAFE MACRO, should go through all these and add THREAD_SAFE where it applies
class DirAccess {
public:

@ -37,10 +37,6 @@
#include "core/typedefs.h"
#include "core/ustring.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
/**
* Input Event classes. These are used in the main loop.
* The events are pretty obvious.

@ -33,10 +33,6 @@
#include "core/ustring.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
/*
Special Key:

@ -35,10 +35,6 @@
#include "core/reference.h"
#include "core/script_language.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class MainLoop : public Object {
GDCLASS(MainLoop, Object);

@ -35,10 +35,6 @@
#include <stddef.h>
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#ifndef PAD_ALIGN
#define PAD_ALIGN 16 //must always be greater than this at much
#endif

@ -41,10 +41,6 @@
#include <stdarg.h>
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class Mutex;
class OS {

@ -33,10 +33,6 @@
#include "core/error_list.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class Semaphore {
protected:
static Semaphore *(*create_func)();

@ -34,10 +34,6 @@
#include "core/typedefs.h"
#include "core/ustring.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
typedef void (*ThreadCreateCallback)(void *p_userdata);
class Thread {

@ -77,10 +77,6 @@ struct MemoryPool {
static void cleanup();
};
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
template <class T>
class PoolVector {

@ -35,10 +35,6 @@
#include "core/os/thread_safe.h"
#include "core/set.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class ProjectSettings : public Object {
GDCLASS(ProjectSettings, Object);

@ -36,9 +36,6 @@
#include "core/ref_ptr.h"
#include "core/safe_refcount.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class Reference : public Object {
GDCLASS(Reference, Object);

@ -31,10 +31,6 @@
#ifndef REGISTER_CORE_TYPES_H
#define REGISTER_CORE_TYPES_H
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
void register_core_types();
void register_core_settings();
void register_core_singletons();

@ -38,10 +38,6 @@
#include "core/safe_refcount.h"
#include "core/self_list.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#define RES_BASE_EXTENSION(m_ext) \
public: \
static void register_custom_data_to_otdb() { ClassDB::add_resource_base_extension(m_ext, get_class_static()); } \

@ -37,10 +37,6 @@
#include "core/set.h"
#include "core/typedefs.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class RID_OwnerBase;
class RID_Data {

@ -36,10 +36,6 @@
#include "core/pair.h"
#include "core/resource.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class ScriptLanguage;
typedef void (*ScriptEditRequestFunction)(const String &p_path);

@ -34,10 +34,6 @@
#include "core/os/memory.h"
#include "core/typedefs.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
// based on the very nice implementation of rb-trees by:
// https://web.archive.org/web/20120507164830/http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html

@ -34,9 +34,6 @@
#include "core/os/mutex.h"
#include "core/safe_refcount.h"
#include "core/ustring.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
struct StaticCString {

@ -36,10 +36,6 @@
#include "core/typedefs.h"
#include "core/vector.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
template <class T>
class CharProxy {
friend class CharString;

@ -31,10 +31,6 @@
#ifndef VARIANT_H
#define VARIANT_H
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#include "core/array.h"
#include "core/color.h"
#include "core/dictionary.h"

@ -45,10 +45,6 @@
#include <stdio.h>
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class ShaderGLES3 {
protected:
struct Enum {

@ -33,9 +33,6 @@
#include "core/io/image_loader.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class ImageLoaderPNG : public ImageFormatLoader {
private:
static PoolVector<uint8_t> lossless_pack_png(const Ref<Image> &p_image);

@ -31,10 +31,6 @@
#ifndef REGISTER_DRIVER_TYPES_H
#define REGISTER_DRIVER_TYPES_H
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
void register_core_driver_types();
void unregister_core_driver_types();

@ -40,10 +40,6 @@
#include <sys/types.h>
#include <unistd.h>
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class DirAccessUnix : public DirAccess {
DIR *dir_stream;

@ -38,10 +38,6 @@
#if defined(UNIX_ENABLED) || defined(LIBC_FILEIO_ENABLED)
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
typedef void (*CloseNotificationFunc)(const String &p_file, int p_flags);
class FileAccessUnix : public FileAccess {

@ -31,10 +31,6 @@
#ifndef OS_UNIX_H
#define OS_UNIX_H
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#ifdef UNIX_ENABLED
#include "core/os/os.h"

@ -36,9 +36,7 @@
#if defined(UNIX_ENABLED) || defined(PTHREAD_ENABLED)
#include <semaphore.h>
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class SemaphorePosix : public Semaphore {
mutable sem_t sem;

@ -31,10 +31,6 @@
#ifndef THREAD_POSIX_H
#define THREAD_POSIX_H
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#if (defined(UNIX_ENABLED) || defined(PTHREAD_ENABLED)) && !defined(NO_THREADS)
#include "core/os/thread.h"

@ -38,10 +38,6 @@
#include <stdio.h>
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class FileAccessWindows : public FileAccess {
FILE *f;

@ -37,10 +37,6 @@
#include <windows.h>
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class MutexWindows : public Mutex {
#ifdef WINDOWS_USE_MUTEX

@ -37,10 +37,6 @@
#include <windows.h>
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class SemaphoreWindows : public Semaphore {
mutable HANDLE semaphore;

@ -38,10 +38,6 @@
#include <windows.h>
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class ThreadWindows : public Thread {
ThreadCreateCallback callback;

@ -38,9 +38,6 @@
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/tree.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class CreateDialog : public ConfirmationDialog {

@ -43,9 +43,6 @@
#include "scene/gui/tree.h"
#include "editor_scale.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class EditorAbout : public AcceptDialog {

@ -44,9 +44,6 @@
class DependencyRemoveDialog;
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class EditorFileDialog : public ConfirmationDialog {
GDCLASS(EditorFileDialog, ConfirmationDialog);

@ -86,10 +86,6 @@
#include "scene/gui/tree.h"
#include "scene/gui/viewport_container.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
typedef void (*EditorNodeInitCallback)();
typedef void (*EditorPluginInitializeCallback)();
typedef bool (*EditorBuildCallback)();

@ -41,10 +41,6 @@
#include "scene/main/node.h"
#include "scene/resources/texture.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class EditorNode;
class Spatial;
class Camera;

@ -36,9 +36,6 @@
#include "scene/2d/polygon_2d.h"
#include "scene/gui/tool_button.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class CanvasItemEditor;
class AbstractPolygon2DEditor : public HBoxContainer {

@ -40,9 +40,6 @@
#include "scene/gui/graph_edit.h"
#include "scene/gui/popup.h"
#include "scene/gui/tree.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class AnimationNodeBlendSpace2DEditor : public AnimationTreeNodeEditorPlugin {

@ -40,9 +40,6 @@
#include "scene/gui/graph_edit.h"
#include "scene/gui/popup.h"
#include "scene/gui/tree.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin {

@ -39,9 +39,6 @@
#include "scene/gui/spin_box.h"
#include "scene/gui/texture_button.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class AnimationTrackEditor;
class AnimationPlayerEditorPlugin;

@ -38,9 +38,6 @@
#include "scene/gui/button.h"
#include "scene/gui/popup.h"
#include "scene/gui/tree.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class AnimationTreePlayerEditor : public Control {

@ -35,10 +35,6 @@
#include "editor/editor_plugin.h"
#include "scene/3d/camera.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class CameraEditor : public Control {
GDCLASS(CameraEditor, Control);

@ -39,9 +39,6 @@
#include "scene/gui/label.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/spin_box.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class CanvasItemEditorViewport;

@ -34,9 +34,6 @@
#include "editor/plugins/abstract_polygon_2d_editor.h"
#include "scene/2d/collision_polygon_2d.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class CollisionPolygon2DEditor : public AbstractPolygon2DEditor {
GDCLASS(CollisionPolygon2DEditor, AbstractPolygon2DEditor);

@ -38,10 +38,6 @@
#include "scene/3d/mesh_instance.h"
#include "scene/gui/tool_button.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class CanvasItemEditor;
class Polygon3DEditor : public HBoxContainer {

@ -39,10 +39,6 @@
#include "scene/gui/option_button.h"
#include "scene/gui/popup_menu.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class ItemListPlugin : public Object {
GDCLASS(ItemListPlugin, Object);

@ -34,9 +34,6 @@
#include "editor/plugins/abstract_polygon_2d_editor.h"
#include "scene/2d/light_occluder_2d.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class LightOccluder2DEditor : public AbstractPolygon2DEditor {
GDCLASS(LightOccluder2DEditor, AbstractPolygon2DEditor);

@ -36,10 +36,6 @@
#include "scene/3d/multimesh_instance.h"
#include "scene/gui/spin_box.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class MultiMeshEditor : public Control {
GDCLASS(MultiMeshEditor, Control);

@ -34,9 +34,6 @@
#include "editor/plugins/abstract_polygon_2d_editor.h"
#include "scene/2d/navigation_polygon.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class NavigationPolygonEditor : public AbstractPolygon2DEditor {
GDCLASS(NavigationPolygonEditor, AbstractPolygon2DEditor);

@ -36,10 +36,6 @@
#include "scene/3d/particles.h"
#include "scene/gui/spin_box.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class ParticlesEditorBase : public Control {
GDCLASS(ParticlesEditorBase, Control);

@ -36,9 +36,6 @@
#include "scene/2d/path_2d.h"
#include "scene/gui/tool_button.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class CanvasItemEditor;
class Path2DEditor : public HBoxContainer {

@ -33,9 +33,7 @@
#include "editor/plugins/abstract_polygon_2d_editor.h"
#include "scene/gui/scroll_container.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class Polygon2DEditor : public AbstractPolygon2DEditor {
GDCLASS(Polygon2DEditor, AbstractPolygon2DEditor);

@ -37,9 +37,6 @@
#include "scene/3d/light.h"
#include "scene/3d/visual_instance.h"
#include "scene/gui/panel_container.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class Camera;
class SpatialEditor;

@ -41,10 +41,6 @@
#include "scene/gui/menu_button.h"
#include "scene/gui/tool_button.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class TileMapEditor : public VBoxContainer {
GDCLASS(TileMapEditor, VBoxContainer);

@ -46,10 +46,6 @@
#include "scene/gui/texture_rect.h"
#include "scene/gui/tree.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class PropertyValueEvaluator;
class CreateDialog;
class PropertySelector;

@ -37,9 +37,7 @@
#include "scene/gui/button.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class SceneTreeEditor : public Control {
GDCLASS(SceneTreeEditor, Control);

@ -31,10 +31,6 @@
#ifndef MAIN_H
#define MAIN_H
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#include "core/error_list.h"
#include "core/os/thread.h"
#include "core/typedefs.h"

@ -33,9 +33,6 @@
#include "core/os/main_loop.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
namespace TestGUI {
MainLoop *test();

@ -31,10 +31,6 @@
#ifndef TEST_PHYSICS_H
#define TEST_PHYSICS_H
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#include "core/os/main_loop.h"
namespace TestPhysics {

@ -31,10 +31,6 @@
#ifndef TEST_RENDER_H
#define TEST_RENDER_H
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#include "core/os/main_loop.h"
namespace TestRender {

@ -35,9 +35,6 @@
#include "editor/editor_plugin.h"
#include "editor/pane_drag.h"
#include "grid_map.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class SpatialEditorPlugin;

@ -33,9 +33,6 @@
#include "core/io/image_loader.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class ImageLoaderHDR : public ImageFormatLoader {
public:

@ -33,9 +33,6 @@
#include "core/io/image_loader.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class ImageLoaderJPG : public ImageFormatLoader {
public:

@ -33,9 +33,6 @@
#include "core/io/image_loader.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class ImageLoaderTinyEXR : public ImageFormatLoader {
public:

@ -33,9 +33,6 @@
#include "core/io/image_loader.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class ImageLoaderWEBP : public ImageFormatLoader {
public:

@ -31,10 +31,6 @@
#ifndef THREAD_POSIX_H
#define THREAD_POSIX_H
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#include "core/os/thread.h"
#include <jni.h>
#include <pthread.h>

@ -41,9 +41,6 @@
#include "core/os/dir_access.h"
#include "drivers/unix/dir_access_unix.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class DirAccessOSX : public DirAccessUnix {
protected:
virtual String fix_unicode_name(const char *p_name) const;

@ -51,9 +51,6 @@
#include <CoreVideo/CoreVideo.h>
#undef CursorShape
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class OS_OSX : public OS_Unix {
public:

@ -47,9 +47,6 @@
#include "servers/visual_server.h"
#undef CursorShape
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class OS_Server : public OS_Unix {

@ -50,9 +50,6 @@
#include <stdio.h>
#include <windows.h>
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class OS_UWP : public OS {
public:

@ -56,10 +56,6 @@
#include <windows.h>
#include <windowsx.h>
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
typedef struct {
BYTE bWidth; // Width, in pixels, of the image
BYTE bHeight; // Height, in pixels, of the image

@ -31,9 +31,6 @@
#ifndef CONTEXT_GL_X11_H
#define CONTEXT_GL_X11_H
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#ifdef X11_ENABLED
#if defined(OPENGL_ENABLED)

@ -31,9 +31,6 @@
#ifndef KEY_MAPPING_X11_H
#define KEY_MAPPING_X11_H
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#include <X11/XF86keysym.h>
#include <X11/Xlib.h>
#define XK_MISCELLANY

@ -77,9 +77,6 @@ typedef struct _xrr_monitor_info {
} xrr_monitor_info;
#undef CursorShape
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class OS_X11 : public OS_Unix {

@ -35,10 +35,6 @@
#include "scene/2d/node_2d.h"
#include "scene/resources/texture.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class CPUParticles2D : public Node2D {
private:
GDCLASS(CPUParticles2D, Node2D);

@ -35,9 +35,7 @@
#include "scene/3d/spatial_velocity_tracker.h"
#include "scene/main/viewport.h"
#include "scene/resources/environment.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class Camera : public Spatial {
GDCLASS(Camera, Spatial);

@ -34,10 +34,6 @@
#include "core/rid.h"
#include "scene/3d/visual_instance.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class CPUParticles : public GeometryInstance {
private:
GDCLASS(CPUParticles, GeometryInstance);

@ -35,10 +35,6 @@
#include "scene/resources/texture.h"
#include "servers/visual_server.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class Light : public VisualInstance {
GDCLASS(Light, VisualInstance);

@ -34,9 +34,6 @@
#include "scene/3d/visual_instance.h"
#include "scene/resources/mesh.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class MeshInstance : public GeometryInstance {
GDCLASS(MeshInstance, GeometryInstance);

@ -34,10 +34,6 @@
#include "scene/3d/visual_instance.h"
#include "scene/resources/multimesh.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class MultiMeshInstance : public GeometryInstance {
GDCLASS(MultiMeshInstance, GeometryInstance);

@ -35,10 +35,6 @@
#include "scene/3d/visual_instance.h"
#include "scene/resources/material.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class Particles : public GeometryInstance {
private:
GDCLASS(Particles, GeometryInstance);

@ -32,9 +32,6 @@
#define PORTAL_H
#include "scene/3d/visual_instance.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
/* Portal Logic:
If a portal is placed next (very close to) a similar, opposing portal, they automatically connect,

@ -34,10 +34,6 @@
#include "scene/3d/visual_instance.h"
#include "scene/resources/room.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
/* RoomInstance Logic:
a) Instances that belong to the room are drawn only if the room is visible (seen through portal, or player inside)
b) Instances that don't belong to any room are considered to belong to the root room (RID empty)

@ -34,10 +34,6 @@
#include "core/rid.h"
#include "scene/3d/spatial.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#ifndef _3D_DISABLED
typedef int BoneId;

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