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TileSetEditor: Don't draw invalid occlusion shapes. Fixes #24238
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@ -2460,10 +2460,12 @@ void TileSetEditor::draw_polygon_shapes() {
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workspace->draw_polygon(polygon, colors);
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if (!creating_shape) {
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for (int j = 0; j < polygon.size() - 1; j++) {
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workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true);
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if (polygon.size() > 1) {
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for (int j = 0; j < polygon.size() - 1; j++) {
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workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true);
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}
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workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true);
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}
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workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true);
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}
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if (shape == edited_occlusion_shape) {
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draw_handles = true;
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