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Fix negative delta arguments
Three attack points, all after the regular calculations: 1. Prevent negative physics timestep counts. They could occur if physics_jtter_fix is changed at runtime. 2. idle_step is not allowed to go below 1/8th of the input step. That could happen on physics_jitter_fix changes or heavily fluctuating performance. 3. Prevent that the idle_step modification breaks the promise that Engine.get_physics_interpolation_fraction() is between 0 and 1 by doing more physics steps than the base system wants. Fixes #26887 Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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@ -57,7 +57,7 @@ int MainTimerSync::get_average_physics_steps(double &p_min, double &p_max) {
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const double typical_lower = typical_physics_steps[i];
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const double current_min = typical_lower / (i + 1);
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if (current_min > p_max) {
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return i; // bail out of further restrictions would void the interval
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return i; // bail out if further restrictions would void the interval
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} else if (current_min > p_min) {
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p_min = current_min;
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}
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@ -105,6 +105,12 @@ MainFrameTime MainTimerSync::advance_core(double p_physics_step, int p_physics_t
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}
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}
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#ifdef DEBUG_ENABLED
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if (max_typical_steps < 0) {
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WARN_PRINT_ONCE("`max_typical_steps` is negative. This could hint at an engine bug or system timer misconfiguration.");
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}
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#endif
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// try to keep it consistent with previous iterations
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if (ret.physics_steps < min_typical_steps) {
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const int max_possible_steps = floor((time_accum)*p_physics_ticks_per_second + get_physics_jitter_fix());
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@ -124,6 +130,10 @@ MainFrameTime MainTimerSync::advance_core(double p_physics_step, int p_physics_t
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}
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}
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if (ret.physics_steps < 0) {
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ret.physics_steps = 0;
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}
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time_accum -= ret.physics_steps * p_physics_step;
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// keep track of accumulated step counts
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@ -151,6 +161,9 @@ MainFrameTime MainTimerSync::advance_checked(double p_physics_step, int p_physic
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p_process_step = 1.0 / fixed_fps;
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}
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float min_output_step = p_process_step / 8;
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min_output_step = MAX(min_output_step, 1E-6);
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// compensate for last deficit
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p_process_step += time_deficit;
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@ -177,9 +190,37 @@ MainFrameTime MainTimerSync::advance_checked(double p_physics_step, int p_physic
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// last clamping: make sure time_accum is between 0 and p_physics_step for consistency between physics and process
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ret.clamp_process_step(process_minus_accum, process_minus_accum + p_physics_step);
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// all the operations above may have turned ret.p_process_step negative or zero, keep a minimal value
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if (ret.process_step < min_output_step) {
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ret.process_step = min_output_step;
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}
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// restore time_accum
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time_accum = ret.process_step - process_minus_accum;
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// forcing ret.process_step to be positive may trigger a violation of the
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// promise that time_accum is between 0 and p_physics_step
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#ifdef DEBUG_ENABLED
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if (time_accum < -1E-7) {
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WARN_PRINT_ONCE("Intermediate value of `time_accum` is negative. This could hint at an engine bug or system timer misconfiguration.");
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}
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#endif
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if (time_accum > p_physics_step) {
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const int extra_physics_steps = floor(time_accum * p_physics_ticks_per_second);
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time_accum -= extra_physics_steps * p_physics_step;
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ret.physics_steps += extra_physics_steps;
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}
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#ifdef DEBUG_ENABLED
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if (time_accum < -1E-7) {
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WARN_PRINT_ONCE("Final value of `time_accum` is negative. It should always be between 0 and `p_physics_step`. This hints at an engine bug.");
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}
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if (time_accum > p_physics_step + 1E-7) {
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WARN_PRINT_ONCE("Final value of `time_accum` is larger than `p_physics_step`. It should always be between 0 and `p_physics_step`. This hints at an engine bug.");
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}
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#endif
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// track deficit
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time_deficit = p_process_step - ret.process_step;
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