From 6a85614d8657cb2d186f9e3eec9acbedb9fc9a1b Mon Sep 17 00:00:00 2001 From: Mark Riedesel <mark@klowner.com> Date: Sun, 20 Oct 2019 11:43:14 -0400 Subject: [PATCH] expose EditorSpinSlider to GDScript --- editor/editor_node.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 2c3a84857a8..6e2a4810cd2 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -56,6 +56,7 @@ #include "editor/editor_help.h" #include "editor/editor_properties.h" #include "editor/editor_settings.h" +#include "editor/editor_spin_slider.h" #include "editor/editor_themes.h" #include "editor/import/editor_import_collada.h" #include "editor/import/editor_scene_importer_gltf.h" @@ -3558,6 +3559,7 @@ void EditorNode::register_editor_types() { ClassDB::register_class<AnimationTrackEditPlugin>(); ClassDB::register_class<ScriptCreateDialog>(); ClassDB::register_class<EditorFeatureProfile>(); + ClassDB::register_class<EditorSpinSlider>(); // FIXME: Is this stuff obsolete, or should it be ported to new APIs? ClassDB::register_class<EditorScenePostImport>();