From 6a85614d8657cb2d186f9e3eec9acbedb9fc9a1b Mon Sep 17 00:00:00 2001
From: Mark Riedesel <mark@klowner.com>
Date: Sun, 20 Oct 2019 11:43:14 -0400
Subject: [PATCH] expose EditorSpinSlider to GDScript

---
 editor/editor_node.cpp | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 2c3a84857a8..6e2a4810cd2 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -56,6 +56,7 @@
 #include "editor/editor_help.h"
 #include "editor/editor_properties.h"
 #include "editor/editor_settings.h"
+#include "editor/editor_spin_slider.h"
 #include "editor/editor_themes.h"
 #include "editor/import/editor_import_collada.h"
 #include "editor/import/editor_scene_importer_gltf.h"
@@ -3558,6 +3559,7 @@ void EditorNode::register_editor_types() {
 	ClassDB::register_class<AnimationTrackEditPlugin>();
 	ClassDB::register_class<ScriptCreateDialog>();
 	ClassDB::register_class<EditorFeatureProfile>();
+	ClassDB::register_class<EditorSpinSlider>();
 
 	// FIXME: Is this stuff obsolete, or should it be ported to new APIs?
 	ClassDB::register_class<EditorScenePostImport>();