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Fix GDScript cache assigning UID as scene path
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6916349697
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@ -363,28 +363,33 @@ void GDScriptCache::remove_static_script(const String &p_fqcn) {
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Ref<PackedScene> GDScriptCache::get_packed_scene(const String &p_path, Error &r_error, const String &p_owner) {
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MutexLock lock(singleton->mutex);
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if (singleton->packed_scene_cache.has(p_path)) {
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singleton->packed_scene_dependencies[p_path].insert(p_owner);
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return singleton->packed_scene_cache[p_path];
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String path = p_path;
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if (path.begins_with("uid://")) {
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path = ResourceUID::get_singleton()->get_id_path(ResourceUID::get_singleton()->text_to_id(path));
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}
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Ref<PackedScene> scene = ResourceCache::get_ref(p_path);
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if (singleton->packed_scene_cache.has(path)) {
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singleton->packed_scene_dependencies[path].insert(p_owner);
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return singleton->packed_scene_cache[path];
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}
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Ref<PackedScene> scene = ResourceCache::get_ref(path);
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if (scene.is_valid()) {
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singleton->packed_scene_cache[p_path] = scene;
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singleton->packed_scene_dependencies[p_path].insert(p_owner);
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singleton->packed_scene_cache[path] = scene;
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singleton->packed_scene_dependencies[path].insert(p_owner);
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return scene;
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}
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scene.instantiate();
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r_error = OK;
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if (p_path.is_empty()) {
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if (path.is_empty()) {
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r_error = ERR_FILE_BAD_PATH;
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return scene;
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}
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scene->set_path(p_path);
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singleton->packed_scene_cache[p_path] = scene;
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singleton->packed_scene_dependencies[p_path].insert(p_owner);
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scene->set_path(path);
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singleton->packed_scene_cache[path] = scene;
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singleton->packed_scene_dependencies[path].insert(p_owner);
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scene->reload_from_file();
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return scene;
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