Fix GDScript cache assigning UID as scene path

This commit is contained in:
kobewi 2023-10-09 13:57:31 +02:00
parent 6916349697
commit 6849cf48d1

View File

@ -363,28 +363,33 @@ void GDScriptCache::remove_static_script(const String &p_fqcn) {
Ref<PackedScene> GDScriptCache::get_packed_scene(const String &p_path, Error &r_error, const String &p_owner) {
MutexLock lock(singleton->mutex);
if (singleton->packed_scene_cache.has(p_path)) {
singleton->packed_scene_dependencies[p_path].insert(p_owner);
return singleton->packed_scene_cache[p_path];
String path = p_path;
if (path.begins_with("uid://")) {
path = ResourceUID::get_singleton()->get_id_path(ResourceUID::get_singleton()->text_to_id(path));
}
Ref<PackedScene> scene = ResourceCache::get_ref(p_path);
if (singleton->packed_scene_cache.has(path)) {
singleton->packed_scene_dependencies[path].insert(p_owner);
return singleton->packed_scene_cache[path];
}
Ref<PackedScene> scene = ResourceCache::get_ref(path);
if (scene.is_valid()) {
singleton->packed_scene_cache[p_path] = scene;
singleton->packed_scene_dependencies[p_path].insert(p_owner);
singleton->packed_scene_cache[path] = scene;
singleton->packed_scene_dependencies[path].insert(p_owner);
return scene;
}
scene.instantiate();
r_error = OK;
if (p_path.is_empty()) {
if (path.is_empty()) {
r_error = ERR_FILE_BAD_PATH;
return scene;
}
scene->set_path(p_path);
singleton->packed_scene_cache[p_path] = scene;
singleton->packed_scene_dependencies[p_path].insert(p_owner);
scene->set_path(path);
singleton->packed_scene_cache[path] = scene;
singleton->packed_scene_dependencies[path].insert(p_owner);
scene->reload_from_file();
return scene;