mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
Merge pull request #90913 from RandomShaper/wtp_servers_pro
Apply additional fixes to servers' threading
This commit is contained in:
commit
68422ab342
@ -2307,9 +2307,9 @@ void ObjectDB::setup() {
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}
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void ObjectDB::cleanup() {
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if (slot_count > 0) {
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spin_lock.lock();
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spin_lock.lock();
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if (slot_count > 0) {
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WARN_PRINT("ObjectDB instances leaked at exit (run with --verbose for details).");
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if (OS::get_singleton()->is_stdout_verbose()) {
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// Ensure calling the native classes because if a leaked instance has a script
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@ -2340,10 +2340,11 @@ void ObjectDB::cleanup() {
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}
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print_line("Hint: Leaked instances typically happen when nodes are removed from the scene tree (with `remove_child()`) but not freed (with `free()` or `queue_free()`).");
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}
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spin_lock.unlock();
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}
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if (object_slots) {
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memfree(object_slots);
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}
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spin_lock.unlock();
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}
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@ -302,7 +302,7 @@ class CommandQueueMT {
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struct CommandBase {
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bool sync = false;
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virtual void call() = 0;
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virtual ~CommandBase() = default; // Won't be called.
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virtual ~CommandBase() = default;
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};
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struct SyncCommand : public CommandBase {
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@ -368,6 +368,10 @@ class CommandQueueMT {
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sync_cond_var.notify_all();
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}
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// If the command involved reallocating the buffer, the address may have changed.
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cmd = reinterpret_cast<CommandBase *>(&command_mem[flush_read_ptr]);
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cmd->~CommandBase();
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flush_read_ptr += size;
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}
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WorkerThreadPool::thread_exit_command_queue_mt_flush();
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@ -384,6 +388,8 @@ class CommandQueueMT {
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} while (sync_head != sync_head_goal); // Can't use lower-than because of wraparound.
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}
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void _no_op() {}
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public:
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void lock();
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void unlock();
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@ -405,10 +411,15 @@ public:
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_flush();
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}
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}
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void flush_all() {
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_flush();
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}
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void sync() {
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push_and_sync(this, &CommandQueueMT::_no_op);
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}
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void wait_and_flush() {
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ERR_FAIL_COND(pump_task_id == WorkerThreadPool::INVALID_TASK_ID);
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WorkerThreadPool::get_singleton()->wait_for_task_completion(pump_task_id);
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@ -416,7 +427,9 @@ public:
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}
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void set_pump_task_id(WorkerThreadPool::TaskID p_task_id) {
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lock();
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pump_task_id = p_task_id;
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unlock();
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}
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CommandQueueMT();
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@ -395,10 +395,13 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
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if (p_first) {
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Size2i win_size = DisplayServer::get_singleton()->window_get_size();
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if (p_screen_rect.position != Vector2() || p_screen_rect.size != rt->size) {
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// Viewport doesn't cover entire window so clear window to black before blitting.
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glViewport(0, 0, win_size.width, win_size.height);
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// Querying the actual window size from the DisplayServer would deadlock in separate render thread mode,
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// so let's set the biggest viewport the implementation supports, to be sure the window is fully covered.
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GLsizei max_vp[2] = {};
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glGetIntegerv(GL_MAX_VIEWPORT_DIMS, max_vp);
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glViewport(0, 0, max_vp[0], max_vp[1]);
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glClearColor(0.0, 0.0, 0.0, 1.0);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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@ -2312,9 +2312,11 @@ void TextureStorage::_clear_render_target(RenderTarget *rt) {
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if (rt->backbuffer_fbo != 0) {
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glDeleteFramebuffers(1, &rt->backbuffer_fbo);
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rt->backbuffer_fbo = 0;
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}
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if (rt->backbuffer != 0) {
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GLES3::Utilities::get_singleton()->texture_free_data(rt->backbuffer);
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rt->backbuffer = 0;
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rt->backbuffer_fbo = 0;
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}
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if (rt->backbuffer_depth != 0) {
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GLES3::Utilities::get_singleton()->texture_free_data(rt->backbuffer_depth);
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@ -4268,6 +4268,8 @@ bool DisplayServerX11::_window_focus_check() {
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}
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void DisplayServerX11::process_events() {
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ERR_FAIL_COND(!Thread::is_main_thread());
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_THREAD_SAFE_LOCK_
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#ifdef DISPLAY_SERVER_X11_DEBUG_LOGS_ENABLED
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@ -2985,7 +2985,7 @@ Key DisplayServerMacOS::keyboard_get_label_from_physical(Key p_keycode) const {
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}
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void DisplayServerMacOS::process_events() {
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_THREAD_SAFE_LOCK_
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ERR_FAIL_COND(!Thread::is_main_thread());
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while (true) {
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NSEvent *event = [NSApp
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@ -3018,11 +3018,11 @@ void DisplayServerMacOS::process_events() {
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if (!drop_events) {
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_process_key_events();
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_THREAD_SAFE_UNLOCK_
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Input::get_singleton()->flush_buffered_events();
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_THREAD_SAFE_LOCK_
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}
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_THREAD_SAFE_LOCK_
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for (KeyValue<WindowID, WindowData> &E : windows) {
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WindowData &wd = E.value;
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if (wd.mpass) {
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@ -3051,7 +3051,7 @@ void DisplayServerMacOS::process_events() {
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}
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void DisplayServerMacOS::force_process_and_drop_events() {
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_THREAD_SAFE_METHOD_
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ERR_FAIL_COND(!Thread::is_main_thread());
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drop_events = true;
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process_events();
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@ -2962,30 +2962,28 @@ String DisplayServerWindows::keyboard_get_layout_name(int p_index) const {
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}
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void DisplayServerWindows::process_events() {
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_THREAD_SAFE_LOCK_
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MSG msg;
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ERR_FAIL_COND(!Thread::is_main_thread());
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if (!drop_events) {
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joypad->process_joypads();
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}
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_THREAD_SAFE_LOCK_
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MSG msg = {};
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while (PeekMessageW(&msg, nullptr, 0, 0, PM_REMOVE)) {
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TranslateMessage(&msg);
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DispatchMessageW(&msg);
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}
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_THREAD_SAFE_UNLOCK_
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if (!drop_events) {
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_process_key_events();
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_THREAD_SAFE_UNLOCK_
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Input::get_singleton()->flush_buffered_events();
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} else {
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_THREAD_SAFE_UNLOCK_
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}
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}
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void DisplayServerWindows::force_process_and_drop_events() {
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_THREAD_SAFE_METHOD_
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ERR_FAIL_COND(!Thread::is_main_thread());
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drop_events = true;
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process_events();
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@ -4664,10 +4662,12 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
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} break;
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case WM_TIMER: {
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if (wParam == windows[window_id].move_timer_id) {
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_THREAD_SAFE_UNLOCK_
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_process_key_events();
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if (!Main::is_iterating()) {
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Main::iteration();
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}
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_THREAD_SAFE_LOCK_
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} else if (wParam == windows[window_id].activate_timer_id) {
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_process_activate_event(window_id);
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KillTimer(windows[window_id].hWnd, windows[window_id].activate_timer_id);
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@ -32,45 +32,37 @@
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#include "core/os/os.h"
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void PhysicsServer2DWrapMT::thread_exit() {
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void PhysicsServer2DWrapMT::_assign_mt_ids(WorkerThreadPool::TaskID p_pump_task_id) {
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server_thread = Thread::get_caller_id();
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server_task_id = p_pump_task_id;
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}
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void PhysicsServer2DWrapMT::_thread_exit() {
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exit = true;
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}
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void PhysicsServer2DWrapMT::thread_step(real_t p_delta) {
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physics_server_2d->step(p_delta);
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step_sem.post();
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}
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void PhysicsServer2DWrapMT::thread_loop() {
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server_thread = Thread::get_caller_id();
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physics_server_2d->init();
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command_queue.set_pump_task_id(server_task_id);
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void PhysicsServer2DWrapMT::_thread_loop() {
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while (!exit) {
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WorkerThreadPool::get_singleton()->yield();
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command_queue.flush_all();
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}
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command_queue.flush_all();
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physics_server_2d->finish();
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}
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/* EVENT QUEUING */
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void PhysicsServer2DWrapMT::step(real_t p_step) {
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if (create_thread) {
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command_queue.push(this, &PhysicsServer2DWrapMT::thread_step, p_step);
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command_queue.push(physics_server_2d, &PhysicsServer2D::step, p_step);
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} else {
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command_queue.flush_all(); // Flush all pending from other threads.
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physics_server_2d->step(p_step);
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}
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}
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void PhysicsServer2DWrapMT::sync() {
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if (create_thread) {
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step_sem.wait();
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command_queue.sync();
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} else {
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command_queue.flush_all(); // Flush all pending from other threads.
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}
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physics_server_2d->sync();
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}
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@ -85,21 +77,26 @@ void PhysicsServer2DWrapMT::end_sync() {
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void PhysicsServer2DWrapMT::init() {
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if (create_thread) {
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exit = false;
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server_task_id = WorkerThreadPool::get_singleton()->add_task(callable_mp(this, &PhysicsServer2DWrapMT::thread_loop), true);
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step_sem.post();
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WorkerThreadPool::TaskID tid = WorkerThreadPool::get_singleton()->add_task(callable_mp(this, &PhysicsServer2DWrapMT::_thread_loop), true);
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command_queue.set_pump_task_id(tid);
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command_queue.push(this, &PhysicsServer2DWrapMT::_assign_mt_ids, tid);
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command_queue.push_and_sync(physics_server_2d, &PhysicsServer2D::init);
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DEV_ASSERT(server_task_id == tid);
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} else {
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server_thread = Thread::MAIN_ID;
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physics_server_2d->init();
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}
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}
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void PhysicsServer2DWrapMT::finish() {
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if (create_thread) {
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command_queue.push(this, &PhysicsServer2DWrapMT::thread_exit);
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command_queue.push(physics_server_2d, &PhysicsServer2D::finish);
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command_queue.push(this, &PhysicsServer2DWrapMT::_thread_exit);
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if (server_task_id != WorkerThreadPool::INVALID_TASK_ID) {
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WorkerThreadPool::get_singleton()->wait_for_task_completion(server_task_id);
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server_task_id = WorkerThreadPool::INVALID_TASK_ID;
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}
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server_thread = Thread::MAIN_ID;
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} else {
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physics_server_2d->finish();
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}
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@ -108,9 +105,6 @@ void PhysicsServer2DWrapMT::finish() {
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PhysicsServer2DWrapMT::PhysicsServer2DWrapMT(PhysicsServer2D *p_contained, bool p_create_thread) {
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physics_server_2d = p_contained;
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create_thread = p_create_thread;
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if (!create_thread) {
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server_thread = Thread::MAIN_ID;
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}
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}
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PhysicsServer2DWrapMT::~PhysicsServer2DWrapMT() {
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@ -53,17 +53,14 @@ class PhysicsServer2DWrapMT : public PhysicsServer2D {
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mutable CommandQueueMT command_queue;
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void thread_loop();
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Thread::ID server_thread = Thread::UNASSIGNED_ID;
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WorkerThreadPool::TaskID server_task_id = WorkerThreadPool::INVALID_TASK_ID;
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bool exit = false;
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Semaphore step_sem;
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bool create_thread = false;
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void thread_step(real_t p_delta);
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void thread_exit();
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void _assign_mt_ids(WorkerThreadPool::TaskID p_pump_task_id);
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void _thread_exit();
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void _thread_loop();
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public:
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#define ServerName PhysicsServer2D
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@ -32,45 +32,37 @@
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#include "core/os/os.h"
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void PhysicsServer3DWrapMT::thread_exit() {
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void PhysicsServer3DWrapMT::_assign_mt_ids(WorkerThreadPool::TaskID p_pump_task_id) {
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server_thread = Thread::get_caller_id();
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server_task_id = p_pump_task_id;
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}
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void PhysicsServer3DWrapMT::_thread_exit() {
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exit = true;
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}
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void PhysicsServer3DWrapMT::thread_step(real_t p_delta) {
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physics_server_3d->step(p_delta);
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step_sem.post();
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}
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void PhysicsServer3DWrapMT::thread_loop() {
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server_thread = Thread::get_caller_id();
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physics_server_3d->init();
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command_queue.set_pump_task_id(server_task_id);
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void PhysicsServer3DWrapMT::_thread_loop() {
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while (!exit) {
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WorkerThreadPool::get_singleton()->yield();
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command_queue.flush_all();
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}
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command_queue.flush_all(); // flush all
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physics_server_3d->finish();
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}
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/* EVENT QUEUING */
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void PhysicsServer3DWrapMT::step(real_t p_step) {
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if (create_thread) {
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command_queue.push(this, &PhysicsServer3DWrapMT::thread_step, p_step);
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command_queue.push(physics_server_3d, &PhysicsServer3D::step, p_step);
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} else {
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command_queue.flush_all(); // Flush all pending from other threads.
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physics_server_3d->step(p_step);
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}
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}
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void PhysicsServer3DWrapMT::sync() {
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if (create_thread) {
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step_sem.wait();
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command_queue.sync();
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} else {
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command_queue.flush_all(); // Flush all pending from other threads.
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}
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physics_server_3d->sync();
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}
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@ -85,21 +77,26 @@ void PhysicsServer3DWrapMT::end_sync() {
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void PhysicsServer3DWrapMT::init() {
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if (create_thread) {
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exit = false;
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server_task_id = WorkerThreadPool::get_singleton()->add_task(callable_mp(this, &PhysicsServer3DWrapMT::thread_loop), true);
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step_sem.post();
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WorkerThreadPool::TaskID tid = WorkerThreadPool::get_singleton()->add_task(callable_mp(this, &PhysicsServer3DWrapMT::_thread_loop), true);
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command_queue.set_pump_task_id(tid);
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command_queue.push(this, &PhysicsServer3DWrapMT::_assign_mt_ids, tid);
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command_queue.push_and_sync(physics_server_3d, &PhysicsServer3D::init);
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DEV_ASSERT(server_task_id == tid);
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} else {
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server_thread = Thread::MAIN_ID;
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physics_server_3d->init();
|
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}
|
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}
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void PhysicsServer3DWrapMT::finish() {
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if (create_thread) {
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command_queue.push(this, &PhysicsServer3DWrapMT::thread_exit);
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command_queue.push(physics_server_3d, &PhysicsServer3D::finish);
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command_queue.push(this, &PhysicsServer3DWrapMT::_thread_exit);
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if (server_task_id != WorkerThreadPool::INVALID_TASK_ID) {
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WorkerThreadPool::get_singleton()->wait_for_task_completion(server_task_id);
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server_task_id = WorkerThreadPool::INVALID_TASK_ID;
|
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}
|
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server_thread = Thread::MAIN_ID;
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} else {
|
||||
physics_server_3d->finish();
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}
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@ -108,9 +105,6 @@ void PhysicsServer3DWrapMT::finish() {
|
||||
PhysicsServer3DWrapMT::PhysicsServer3DWrapMT(PhysicsServer3D *p_contained, bool p_create_thread) {
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physics_server_3d = p_contained;
|
||||
create_thread = p_create_thread;
|
||||
if (!create_thread) {
|
||||
server_thread = Thread::MAIN_ID;
|
||||
}
|
||||
}
|
||||
|
||||
PhysicsServer3DWrapMT::~PhysicsServer3DWrapMT() {
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|
@ -52,17 +52,15 @@ class PhysicsServer3DWrapMT : public PhysicsServer3D {
|
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|
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mutable CommandQueueMT command_queue;
|
||||
|
||||
void thread_loop();
|
||||
|
||||
Thread::ID server_thread = Thread::UNASSIGNED_ID;
|
||||
WorkerThreadPool::TaskID server_task_id = WorkerThreadPool::INVALID_TASK_ID;
|
||||
bool exit = false;
|
||||
Semaphore step_sem;
|
||||
bool create_thread = false;
|
||||
|
||||
void thread_step(real_t p_delta);
|
||||
|
||||
void thread_exit();
|
||||
void _assign_mt_ids(WorkerThreadPool::TaskID p_pump_task_id);
|
||||
void _thread_exit();
|
||||
void _thread_step(real_t p_delta);
|
||||
void _thread_loop();
|
||||
|
||||
public:
|
||||
#define ServerName PhysicsServer3D
|
||||
|
@ -678,7 +678,7 @@ void RendererViewport::draw_viewports(bool p_swap_buffers) {
|
||||
#endif // _3D_DISABLED
|
||||
|
||||
if (Engine::get_singleton()->is_editor_hint()) {
|
||||
set_default_clear_color(GLOBAL_GET("rendering/environment/defaults/default_clear_color"));
|
||||
RSG::texture_storage->set_default_clear_color(GLOBAL_GET("rendering/environment/defaults/default_clear_color"));
|
||||
}
|
||||
|
||||
if (sorted_active_viewports_dirty) {
|
||||
@ -1521,10 +1521,6 @@ void RendererViewport::handle_timestamp(String p_timestamp, uint64_t p_cpu_time,
|
||||
}
|
||||
}
|
||||
|
||||
void RendererViewport::set_default_clear_color(const Color &p_color) {
|
||||
RSG::texture_storage->set_default_clear_color(p_color);
|
||||
}
|
||||
|
||||
void RendererViewport::viewport_set_canvas_cull_mask(RID p_viewport, uint32_t p_canvas_cull_mask) {
|
||||
Viewport *viewport = viewport_owner.get_or_null(p_viewport);
|
||||
ERR_FAIL_NULL(viewport);
|
||||
|
@ -303,7 +303,6 @@ public:
|
||||
|
||||
void handle_timestamp(String p_timestamp, uint64_t p_cpu_time, uint64_t p_gpu_time);
|
||||
|
||||
void set_default_clear_color(const Color &p_color);
|
||||
void draw_viewports(bool p_swap_buffers);
|
||||
|
||||
bool free(RID p_rid);
|
||||
|
@ -69,8 +69,6 @@ void RenderingServerDefault::request_frame_drawn_callback(const Callable &p_call
|
||||
}
|
||||
|
||||
void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
|
||||
changes = 0;
|
||||
|
||||
RSG::rasterizer->begin_frame(frame_step);
|
||||
|
||||
TIMESTAMP_BEGIN()
|
||||
@ -102,19 +100,11 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
|
||||
RSG::canvas->update_visibility_notifiers();
|
||||
RSG::scene->update_visibility_notifiers();
|
||||
|
||||
while (frame_drawn_callbacks.front()) {
|
||||
Callable c = frame_drawn_callbacks.front()->get();
|
||||
Variant result;
|
||||
Callable::CallError ce;
|
||||
c.callp(nullptr, 0, result, ce);
|
||||
if (ce.error != Callable::CallError::CALL_OK) {
|
||||
String err = Variant::get_callable_error_text(c, nullptr, 0, ce);
|
||||
ERR_PRINT("Error calling frame drawn function: " + err);
|
||||
}
|
||||
|
||||
frame_drawn_callbacks.pop_front();
|
||||
if (create_thread) {
|
||||
callable_mp(this, &RenderingServerDefault::_run_post_draw_steps).call_deferred();
|
||||
} else {
|
||||
_run_post_draw_steps();
|
||||
}
|
||||
RS::get_singleton()->emit_signal(SNAME("frame_post_draw"));
|
||||
|
||||
if (RSG::utilities->get_captured_timestamps_count()) {
|
||||
Vector<FrameProfileArea> new_profile;
|
||||
@ -194,6 +184,23 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
|
||||
RSG::utilities->update_memory_info();
|
||||
}
|
||||
|
||||
void RenderingServerDefault::_run_post_draw_steps() {
|
||||
while (frame_drawn_callbacks.front()) {
|
||||
Callable c = frame_drawn_callbacks.front()->get();
|
||||
Variant result;
|
||||
Callable::CallError ce;
|
||||
c.callp(nullptr, 0, result, ce);
|
||||
if (ce.error != Callable::CallError::CALL_OK) {
|
||||
String err = Variant::get_callable_error_text(c, nullptr, 0, ce);
|
||||
ERR_PRINT("Error calling frame drawn function: " + err);
|
||||
}
|
||||
|
||||
frame_drawn_callbacks.pop_front();
|
||||
}
|
||||
|
||||
emit_signal(SNAME("frame_post_draw"));
|
||||
}
|
||||
|
||||
double RenderingServerDefault::get_frame_setup_time_cpu() const {
|
||||
return frame_setup_time;
|
||||
}
|
||||
@ -203,7 +210,25 @@ bool RenderingServerDefault::has_changed() const {
|
||||
}
|
||||
|
||||
void RenderingServerDefault::_init() {
|
||||
RSG::threaded = create_thread;
|
||||
|
||||
RSG::canvas = memnew(RendererCanvasCull);
|
||||
RSG::viewport = memnew(RendererViewport);
|
||||
RendererSceneCull *sr = memnew(RendererSceneCull);
|
||||
RSG::camera_attributes = memnew(RendererCameraAttributes);
|
||||
RSG::scene = sr;
|
||||
RSG::rasterizer = RendererCompositor::create();
|
||||
RSG::utilities = RSG::rasterizer->get_utilities();
|
||||
RSG::rasterizer->initialize();
|
||||
RSG::light_storage = RSG::rasterizer->get_light_storage();
|
||||
RSG::material_storage = RSG::rasterizer->get_material_storage();
|
||||
RSG::mesh_storage = RSG::rasterizer->get_mesh_storage();
|
||||
RSG::particles_storage = RSG::rasterizer->get_particles_storage();
|
||||
RSG::texture_storage = RSG::rasterizer->get_texture_storage();
|
||||
RSG::gi = RSG::rasterizer->get_gi();
|
||||
RSG::fog = RSG::rasterizer->get_fog();
|
||||
RSG::canvas_render = RSG::rasterizer->get_canvas();
|
||||
sr->set_scene_render(RSG::rasterizer->get_scene());
|
||||
}
|
||||
|
||||
void RenderingServerDefault::_finish() {
|
||||
@ -212,26 +237,38 @@ void RenderingServerDefault::_finish() {
|
||||
}
|
||||
|
||||
RSG::canvas->finalize();
|
||||
memdelete(RSG::canvas);
|
||||
RSG::rasterizer->finalize();
|
||||
memdelete(RSG::viewport);
|
||||
memdelete(RSG::rasterizer);
|
||||
memdelete(RSG::scene);
|
||||
memdelete(RSG::camera_attributes);
|
||||
}
|
||||
|
||||
void RenderingServerDefault::init() {
|
||||
if (create_thread) {
|
||||
print_verbose("RenderingServerWrapMT: Starting render thread");
|
||||
DisplayServer::get_singleton()->release_rendering_thread();
|
||||
server_task_id = WorkerThreadPool::get_singleton()->add_task(callable_mp(this, &RenderingServerDefault::_thread_loop), true);
|
||||
WorkerThreadPool::TaskID tid = WorkerThreadPool::get_singleton()->add_task(callable_mp(this, &RenderingServerDefault::_thread_loop), true);
|
||||
command_queue.set_pump_task_id(tid);
|
||||
command_queue.push(this, &RenderingServerDefault::_assign_mt_ids, tid);
|
||||
command_queue.push_and_sync(this, &RenderingServerDefault::_init);
|
||||
DEV_ASSERT(server_task_id == tid);
|
||||
} else {
|
||||
server_thread = Thread::MAIN_ID;
|
||||
_init();
|
||||
}
|
||||
}
|
||||
|
||||
void RenderingServerDefault::finish() {
|
||||
if (create_thread) {
|
||||
command_queue.push(this, &RenderingServerDefault::_finish);
|
||||
command_queue.push(this, &RenderingServerDefault::_thread_exit);
|
||||
if (server_task_id != WorkerThreadPool::INVALID_TASK_ID) {
|
||||
WorkerThreadPool::get_singleton()->wait_for_task_completion(server_task_id);
|
||||
server_task_id = WorkerThreadPool::INVALID_TASK_ID;
|
||||
}
|
||||
server_thread = Thread::MAIN_ID;
|
||||
} else {
|
||||
_finish();
|
||||
}
|
||||
@ -268,17 +305,12 @@ Vector<RenderingServer::FrameProfileArea> RenderingServerDefault::get_frame_prof
|
||||
|
||||
/* TESTING */
|
||||
|
||||
void RenderingServerDefault::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
|
||||
redraw_request();
|
||||
RSG::rasterizer->set_boot_image(p_image, p_color, p_scale, p_use_filter);
|
||||
}
|
||||
|
||||
Color RenderingServerDefault::get_default_clear_color() {
|
||||
return RSG::texture_storage->get_default_clear_color();
|
||||
}
|
||||
|
||||
void RenderingServerDefault::set_default_clear_color(const Color &p_color) {
|
||||
RSG::viewport->set_default_clear_color(p_color);
|
||||
RSG::texture_storage->set_default_clear_color(p_color);
|
||||
}
|
||||
|
||||
#ifndef DISABLE_DEPRECATED
|
||||
@ -327,29 +359,23 @@ Size2i RenderingServerDefault::get_maximum_viewport_size() const {
|
||||
}
|
||||
}
|
||||
|
||||
void RenderingServerDefault::_assign_mt_ids(WorkerThreadPool::TaskID p_pump_task_id) {
|
||||
server_thread = Thread::get_caller_id();
|
||||
server_task_id = p_pump_task_id;
|
||||
}
|
||||
|
||||
void RenderingServerDefault::_thread_exit() {
|
||||
exit = true;
|
||||
}
|
||||
|
||||
void RenderingServerDefault::_thread_draw(bool p_swap_buffers, double frame_step) {
|
||||
_draw(p_swap_buffers, frame_step);
|
||||
}
|
||||
|
||||
void RenderingServerDefault::_thread_loop() {
|
||||
server_thread = Thread::get_caller_id();
|
||||
|
||||
DisplayServer::get_singleton()->gl_window_make_current(DisplayServer::MAIN_WINDOW_ID); // Move GL to this thread.
|
||||
_init();
|
||||
|
||||
command_queue.set_pump_task_id(server_task_id);
|
||||
while (!exit) {
|
||||
WorkerThreadPool::get_singleton()->yield();
|
||||
command_queue.flush_all();
|
||||
}
|
||||
|
||||
command_queue.flush_all();
|
||||
|
||||
_finish();
|
||||
DisplayServer::get_singleton()->release_rendering_thread();
|
||||
}
|
||||
|
||||
@ -366,7 +392,9 @@ void RenderingServerDefault::set_physics_interpolation_enabled(bool p_enabled) {
|
||||
/* EVENT QUEUING */
|
||||
|
||||
void RenderingServerDefault::sync() {
|
||||
if (!create_thread) {
|
||||
if (create_thread) {
|
||||
command_queue.sync();
|
||||
} else {
|
||||
command_queue.flush_all(); // Flush all pending from other threads.
|
||||
}
|
||||
}
|
||||
@ -375,8 +403,9 @@ void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {
|
||||
ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "Manually triggering the draw function from the RenderingServer can only be done on the main thread. Call this function from the main thread or use call_deferred().");
|
||||
// Needs to be done before changes is reset to 0, to not force the editor to redraw.
|
||||
RS::get_singleton()->emit_signal(SNAME("frame_pre_draw"));
|
||||
changes = 0;
|
||||
if (create_thread) {
|
||||
command_queue.push(this, &RenderingServerDefault::_thread_draw, p_swap_buffers, frame_step);
|
||||
command_queue.push(this, &RenderingServerDefault::_draw, p_swap_buffers, frame_step);
|
||||
} else {
|
||||
_draw(p_swap_buffers, frame_step);
|
||||
}
|
||||
@ -390,36 +419,7 @@ RenderingServerDefault::RenderingServerDefault(bool p_create_thread) {
|
||||
RenderingServer::init();
|
||||
|
||||
create_thread = p_create_thread;
|
||||
if (!create_thread) {
|
||||
server_thread = Thread::MAIN_ID;
|
||||
}
|
||||
|
||||
RSG::threaded = create_thread;
|
||||
|
||||
RSG::canvas = memnew(RendererCanvasCull);
|
||||
RSG::viewport = memnew(RendererViewport);
|
||||
RendererSceneCull *sr = memnew(RendererSceneCull);
|
||||
RSG::camera_attributes = memnew(RendererCameraAttributes);
|
||||
RSG::scene = sr;
|
||||
RSG::rasterizer = RendererCompositor::create();
|
||||
RSG::utilities = RSG::rasterizer->get_utilities();
|
||||
RSG::light_storage = RSG::rasterizer->get_light_storage();
|
||||
RSG::material_storage = RSG::rasterizer->get_material_storage();
|
||||
RSG::mesh_storage = RSG::rasterizer->get_mesh_storage();
|
||||
RSG::particles_storage = RSG::rasterizer->get_particles_storage();
|
||||
RSG::texture_storage = RSG::rasterizer->get_texture_storage();
|
||||
RSG::gi = RSG::rasterizer->get_gi();
|
||||
RSG::fog = RSG::rasterizer->get_fog();
|
||||
RSG::canvas_render = RSG::rasterizer->get_canvas();
|
||||
sr->set_scene_render(RSG::rasterizer->get_scene());
|
||||
|
||||
frame_profile_frame = 0;
|
||||
}
|
||||
|
||||
RenderingServerDefault::~RenderingServerDefault() {
|
||||
memdelete(RSG::canvas);
|
||||
memdelete(RSG::viewport);
|
||||
memdelete(RSG::rasterizer);
|
||||
memdelete(RSG::scene);
|
||||
memdelete(RSG::camera_attributes);
|
||||
}
|
||||
|
@ -63,7 +63,7 @@ class RenderingServerDefault : public RenderingServer {
|
||||
|
||||
static void _changes_changed() {}
|
||||
|
||||
uint64_t frame_profile_frame;
|
||||
uint64_t frame_profile_frame = 0;
|
||||
Vector<FrameProfileArea> frame_profile;
|
||||
|
||||
double frame_setup_time = 0;
|
||||
@ -76,18 +76,17 @@ class RenderingServerDefault : public RenderingServer {
|
||||
|
||||
mutable CommandQueueMT command_queue;
|
||||
|
||||
void _thread_loop();
|
||||
|
||||
Thread::ID server_thread = Thread::UNASSIGNED_ID;
|
||||
Thread::ID server_thread = Thread::MAIN_ID;
|
||||
WorkerThreadPool::TaskID server_task_id = WorkerThreadPool::INVALID_TASK_ID;
|
||||
bool exit = false;
|
||||
bool create_thread = false;
|
||||
|
||||
void _thread_draw(bool p_swap_buffers, double frame_step);
|
||||
|
||||
void _assign_mt_ids(WorkerThreadPool::TaskID p_pump_task_id);
|
||||
void _thread_exit();
|
||||
void _thread_loop();
|
||||
|
||||
void _draw(bool p_swap_buffers, double frame_step);
|
||||
void _run_post_draw_steps();
|
||||
void _init();
|
||||
void _finish();
|
||||
|
||||
@ -998,9 +997,22 @@ public:
|
||||
FUNC1(global_shader_parameters_load_settings, bool)
|
||||
FUNC0(global_shader_parameters_clear)
|
||||
|
||||
/* COMPOSITOR */
|
||||
|
||||
#undef server_name
|
||||
#undef ServerName
|
||||
#define ServerName RendererCompositor
|
||||
#define server_name RSG::rasterizer
|
||||
|
||||
FUNC4S(set_boot_image, const Ref<Image> &, const Color &, bool, bool)
|
||||
|
||||
/* STATUS INFORMATION */
|
||||
|
||||
#undef server_name
|
||||
#undef ServerName
|
||||
|
||||
/* UTILITIES */
|
||||
|
||||
#define ServerName RendererUtilities
|
||||
#define server_name RSG::utilities
|
||||
FUNC0RC(String, get_video_adapter_name)
|
||||
@ -1056,7 +1068,7 @@ public:
|
||||
virtual void call_on_render_thread(const Callable &p_callable) override {
|
||||
if (Thread::get_caller_id() == server_thread) {
|
||||
command_queue.flush_if_pending();
|
||||
_call_on_render_thread(p_callable);
|
||||
p_callable.call();
|
||||
} else {
|
||||
command_queue.push(this, &RenderingServerDefault::_call_on_render_thread, p_callable);
|
||||
}
|
||||
@ -1066,7 +1078,6 @@ public:
|
||||
|
||||
virtual double get_frame_setup_time_cpu() const override;
|
||||
|
||||
virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) override;
|
||||
virtual Color get_default_clear_color() override;
|
||||
virtual void set_default_clear_color(const Color &p_color) override;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user