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Merge pull request #63820 from nathanfranke/templates-in-header
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commit
6678921914
@ -653,21 +653,6 @@ Error Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallE
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return err;
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}
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template <typename... VarArgs>
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Error Node::rpc(const StringName &p_method, VarArgs... p_args) {
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return rpc_id(0, p_method, p_args...);
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}
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template <typename... VarArgs>
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Error Node::rpc_id(int p_peer_id, const StringName &p_method, VarArgs... p_args) {
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Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
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const Variant *argptrs[sizeof...(p_args) + 1];
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for (uint32_t i = 0; i < sizeof...(p_args); i++) {
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argptrs[i] = &args[i];
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}
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return rpcp(p_peer_id, p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
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}
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Error Node::rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {
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ERR_FAIL_COND_V(!is_inside_tree(), ERR_UNCONFIGURED);
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return get_multiplayer()->rpcp(this, p_peer_id, p_method, p_arg, p_argcount);
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@ -512,4 +512,22 @@ VARIANT_ENUM_CAST(Node::DuplicateFlags);
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typedef HashSet<Node *, Node::Comparator> NodeSet;
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// Template definitions must be in the header so they are always fully initialized before their usage.
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// See this StackOverflow question for more information: https://stackoverflow.com/questions/495021/why-can-templates-only-be-implemented-in-the-header-file
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template <typename... VarArgs>
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Error Node::rpc(const StringName &p_method, VarArgs... p_args) {
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return rpc_id(0, p_method, p_args...);
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}
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template <typename... VarArgs>
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Error Node::rpc_id(int p_peer_id, const StringName &p_method, VarArgs... p_args) {
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Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
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const Variant *argptrs[sizeof...(p_args) + 1];
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for (uint32_t i = 0; i < sizeof...(p_args); i++) {
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argptrs[i] = &args[i];
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}
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return rpcp(p_peer_id, p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
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}
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#endif // NODE_H
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