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Allow using MeshLibrary.get_item_preview()
in non-editor builds again
This closes #36268.
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@ -84,8 +84,7 @@
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Returns a generated item preview (a 3D rendering in isometric perspective).
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[b]Note:[/b] Since item previews are only generated in an editor context, this function will return an empty [Texture2D] in a running project.
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When running in the editor, returns a generated item preview (a 3D rendering in isometric perspective). When used in a running project, returns the manually-defined item preview which can be set using [method set_item_preview]. Returns an empty [Texture2D] if no preview was manually set in a running project.
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</description>
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</method>
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<method name="get_item_shapes" qualifiers="const">
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@ -29,7 +29,6 @@
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/*************************************************************************/
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#include "mesh_library.h"
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#include "core/engine.h"
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bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) {
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@ -202,11 +201,6 @@ Transform MeshLibrary::get_item_navmesh_transform(int p_item) const {
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Ref<Texture2D> MeshLibrary::get_item_preview(int p_item) const {
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if (!Engine::get_singleton()->is_editor_hint()) {
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ERR_PRINT("MeshLibrary item previews are only generated in an editor context, which means they aren't available in a running project.");
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return Ref<Texture2D>();
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}
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ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<Texture2D>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
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return item_map[p_item].preview;
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}
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