mirror of
https://github.com/godotengine/godot.git
synced 2024-12-15 10:12:40 +08:00
Fixes terrain painting on TileMaps when using empty terrain bits
This commit is contained in:
parent
36880714e4
commit
64e53cdc55
@ -2337,7 +2337,7 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map
|
||||
bool to_replace_modified = true;
|
||||
while (to_replace_modified) {
|
||||
// Get the constraints from the removed cells.
|
||||
removed_cells_constraints_set = tile_map->get_terrain_constraints_from_removed_cells_list(tile_map_layer, to_replace, p_terrain_set);
|
||||
removed_cells_constraints_set = tile_map->get_terrain_constraints_from_removed_cells_list(tile_map_layer, to_replace, p_terrain_set, false);
|
||||
|
||||
// Filter the sources to make sure they are in the potential_to_replace.
|
||||
Map<TileMap::TerrainConstraint, Set<Vector2i>> per_constraint_tiles;
|
||||
|
Loading…
Reference in New Issue
Block a user