C#: Make editor create NuGet fallback folder for Godot packages

Main benefits:
- Projects can be built offline. Previously you needed internet
  access the first time building to download the packages.
- Changes to packages like Godot.NET.Sdk can be easily tested
  before publishing. This was already possible but required
  too many manual steps.
- First time builds are a bit faster, as the Sdk package doesn't
  need to be downloaded. In practice, the package is very small
  so it makes little difference.

Bumped Godot.NET.Sdk to 4.0.0-dev3 in order to enable the
recent changes regarding '.mono/' -> '.godot/mono/'.
This commit is contained in:
Ignacio Etcheverry 2020-10-23 09:25:16 +02:00
parent d5073c6b4c
commit 64b5ee7010
13 changed files with 472 additions and 6 deletions

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@ -40,6 +40,11 @@ if env_mono["tools"] and env_mono["mono_glue"] and env_mono["build_cil"]:
godot_tools_build.build(env_mono, api_sln_cmd)
# Build Godot.NET.Sdk
import build_scripts.godot_net_sdk_build as godot_net_sdk_build
godot_net_sdk_build.build(env_mono)
# Add sources
env_mono.add_source_files(env.modules_sources, "*.cpp")

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@ -0,0 +1,45 @@
# Build Godot.NET.Sdk solution
import os
from SCons.Script import Dir
def build_godot_net_sdk(source, target, env):
# source and target elements are of type SCons.Node.FS.File, hence why we convert them to str
module_dir = env["module_dir"]
solution_path = os.path.join(module_dir, "editor/Godot.NET.Sdk/Godot.NET.Sdk.sln")
build_config = "Release"
from .solution_builder import build_solution
extra_msbuild_args = ["/p:GodotPlatform=" + env["platform"]]
build_solution(env, solution_path, build_config, extra_msbuild_args)
# No need to copy targets. The Godot.NET.Sdk csproj takes care of copying them.
def build(env_mono):
assert env_mono["tools"]
output_dir = Dir("#bin").abspath
editor_tools_dir = os.path.join(output_dir, "GodotSharp", "Tools")
nupkgs_dir = os.path.join(editor_tools_dir, "nupkgs")
module_dir = os.getcwd()
package_version_file = os.path.join(
module_dir, "editor", "Godot.NET.Sdk", "Godot.NET.Sdk", "Godot.NET.Sdk_PackageVersion.txt"
)
with open(package_version_file, mode="r") as f:
version = f.read().strip()
target_filenames = ["Godot.NET.Sdk.%s.nupkg" % version]
targets = [os.path.join(nupkgs_dir, filename) for filename in target_filenames]
cmd = env_mono.CommandNoCache(targets, [], build_godot_net_sdk, module_dir=module_dir)
env_mono.AlwaysBuild(cmd)

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@ -1,13 +1,13 @@
<Project Sdk="Microsoft.Build.NoTargets/2.0.1">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<Description>MSBuild .NET Sdk for Godot projects.</Description>
<Authors>Godot Engine contributors</Authors>
<PackageId>Godot.NET.Sdk</PackageId>
<Version>4.0.0</Version>
<PackageVersion>4.0.0-dev2</PackageVersion>
<PackageProjectUrl>https://github.com/godotengine/godot/tree/master/modules/mono/editor/Godot.NET.Sdk</PackageProjectUrl>
<PackageType>MSBuildSdk</PackageType>
<PackageTags>MSBuildSdk</PackageTags>
@ -19,7 +19,13 @@
<GenerateNuspecDependsOn>$(GenerateNuspecDependsOn);SetNuSpecProperties</GenerateNuspecDependsOn>
</PropertyGroup>
<Target Name="SetNuSpecProperties" Condition=" Exists('$(NuspecFile)') ">
<Target Name="ReadGodotNETSdkVersion" BeforeTargets="BeforeBuild;BeforeRebuild;CoreCompile">
<PropertyGroup>
<PackageVersion>$([System.IO.File]::ReadAllText('$(ProjectDir)Godot.NET.Sdk_PackageVersion.txt').Trim())</PackageVersion>
</PropertyGroup>
</Target>
<Target Name="SetNuSpecProperties" Condition=" Exists('$(NuspecFile)') " DependsOnTargets="ReadGodotNETSdkVersion">
<PropertyGroup>
<NuspecProperties>
id=$(PackageId);
@ -32,4 +38,13 @@
</NuspecProperties>
</PropertyGroup>
</Target>
<Target Name="CopyNupkgToSConsOutputDir" AfterTargets="Pack">
<PropertyGroup>
<GodotSourceRootPath>$(SolutionDir)\..\..\..\..\</GodotSourceRootPath>
<GodotOutputDataDir>$(GodotSourceRootPath)\bin\GodotSharp\</GodotOutputDataDir>
</PropertyGroup>
<Copy SourceFiles="$(OutputPath)$(PackageId).$(PackageVersion).nupkg"
DestinationFolder="$(GodotOutputDataDir)Tools\nupkgs\" />
</Target>
</Project>

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@ -10,6 +10,7 @@
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\GodotTools.Core\GodotTools.Core.csproj" />
<ProjectReference Include="..\GodotTools.Shared\GodotTools.Shared.csproj" />
</ItemGroup>
<!--
The Microsoft.Build.Runtime package is too problematic so we create a MSBuild.exe stub. The workaround described

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@ -3,14 +3,13 @@ using System.IO;
using System.Text;
using Microsoft.Build.Construction;
using Microsoft.Build.Evaluation;
using GodotTools.Shared;
namespace GodotTools.ProjectEditor
{
public static class ProjectGenerator
{
public const string GodotSdkVersionToUse = "4.0.0-dev2";
public static string GodotSdkAttrValue => $"Godot.NET.Sdk/{GodotSdkVersionToUse}";
public static string GodotSdkAttrValue => $"Godot.NET.Sdk/{GeneratedGodotNupkgsVersions.GodotNETSdk}";
public static ProjectRootElement GenGameProject(string name)
{

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@ -0,0 +1,36 @@
<Project>
<!-- Generate C# file with the version of all the nupkgs bundled with Godot -->
<Target Name="SetPropertiesForGenerateGodotNupkgsVersions">
<PropertyGroup>
<GodotNETSdkPackageVersionFile>$(SolutionDir)..\Godot.NET.Sdk\Godot.NET.Sdk\Godot.NET.Sdk_PackageVersion.txt</GodotNETSdkPackageVersionFile>
<GeneratedGodotNupkgsVersionsFile>$(IntermediateOutputPath)GodotNupkgsVersions.g.cs</GeneratedGodotNupkgsVersionsFile>
</PropertyGroup>
</Target>
<Target Name="GenerateGodotNupkgsVersionsFile"
DependsOnTargets="PrepareForBuild;_GenerateGodotNupkgsVersionsFile"
BeforeTargets="BeforeCompile;CoreCompile">
<ItemGroup>
<Compile Include="$(GeneratedGodotNupkgsVersionsFile)" />
<FileWrites Include="$(GeneratedGodotNupkgsVersionsFile)" />
</ItemGroup>
</Target>
<Target Name="_GenerateGodotNupkgsVersionsFile"
DependsOnTargets="SetPropertiesForGenerateGodotNupkgsVersions"
Inputs="$(MSBuildProjectFile);@(GodotNETSdkPackageVersionFile)"
Outputs="$(GeneratedGodotNupkgsVersionsFile)">
<PropertyGroup>
<GenerateGodotNupkgsVersionsCode><![CDATA[
namespace $(RootNamespace) {
public class GeneratedGodotNupkgsVersions {
public const string GodotNETSdk = "$([System.IO.File]::ReadAllText('$(GodotNETSdkPackageVersionFile)').Trim())"%3b
}
}
]]></GenerateGodotNupkgsVersionsCode>
</PropertyGroup>
<WriteLinesToFile Lines="$(GenerateGodotNupkgsVersionsCode)"
File="$(GeneratedGodotNupkgsVersionsFile)"
Overwrite="True" WriteOnlyWhenDifferent="True" />
</Target>
</Project>

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@ -0,0 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
</PropertyGroup>
<Import Project="GenerateGodotNupkgsVersions.targets" />
</Project>

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@ -13,6 +13,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotTools.IdeMessaging", "
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotTools.OpenVisualStudio", "GodotTools.OpenVisualStudio\GodotTools.OpenVisualStudio.csproj", "{EAFFF236-FA96-4A4D-BD23-0E51EF988277}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotTools.Shared", "GodotTools.Shared\GodotTools.Shared.csproj", "{2758FFAF-8237-4CF2-B569-66BF8B3587BB}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -43,5 +45,9 @@ Global
{EAFFF236-FA96-4A4D-BD23-0E51EF988277}.Debug|Any CPU.Build.0 = Debug|Any CPU
{EAFFF236-FA96-4A4D-BD23-0E51EF988277}.Release|Any CPU.ActiveCfg = Release|Any CPU
{EAFFF236-FA96-4A4D-BD23-0E51EF988277}.Release|Any CPU.Build.0 = Release|Any CPU
{2758FFAF-8237-4CF2-B569-66BF8B3587BB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{2758FFAF-8237-4CF2-B569-66BF8B3587BB}.Debug|Any CPU.Build.0 = Debug|Any CPU
{2758FFAF-8237-4CF2-B569-66BF8B3587BB}.Release|Any CPU.ActiveCfg = Release|Any CPU
{2758FFAF-8237-4CF2-B569-66BF8B3587BB}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

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@ -7,7 +7,6 @@ using JetBrains.Annotations;
using static GodotTools.Internals.Globals;
using File = GodotTools.Utils.File;
using OS = GodotTools.Utils.OS;
using Path = System.IO.Path;
namespace GodotTools.Build
{
@ -209,6 +208,16 @@ namespace GodotTools.Build
if (!File.Exists(GodotSharpDirs.ProjectSlnPath))
return true; // No solution to build
try
{
// Make sure our packages are added to the fallback folder
NuGetUtils.AddBundledPackagesToFallbackFolder(NuGetUtils.GodotFallbackFolderPath);
}
catch (Exception e)
{
Godot.GD.PushError("Failed to setup Godot NuGet Offline Packages: " + e.Message);
}
GenerateEditorScriptMetadata();
if (GodotSharpEditor.Instance.SkipBuildBeforePlaying)

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@ -33,6 +33,16 @@ namespace GodotTools.Build
if (!File.Exists(GodotSharpDirs.ProjectSlnPath))
return; // No solution to build
try
{
// Make sure our packages are added to the fallback folder
NuGetUtils.AddBundledPackagesToFallbackFolder(NuGetUtils.GodotFallbackFolderPath);
}
catch (Exception e)
{
GD.PushError("Failed to setup Godot NuGet Offline Packages: " + e.Message);
}
BuildManager.GenerateEditorScriptMetadata();
if (!BuildManager.BuildProjectBlocking("Debug"))
@ -54,6 +64,16 @@ namespace GodotTools.Build
if (!File.Exists(GodotSharpDirs.ProjectSlnPath))
return; // No solution to build
try
{
// Make sure our packages are added to the fallback folder
NuGetUtils.AddBundledPackagesToFallbackFolder(NuGetUtils.GodotFallbackFolderPath);
}
catch (Exception e)
{
GD.PushError("Failed to setup Godot NuGet Offline Packages: " + e.Message);
}
BuildManager.GenerateEditorScriptMetadata();
if (!BuildManager.BuildProjectBlocking("Debug", targets: new[] {"Rebuild"}))

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@ -0,0 +1,296 @@
using System;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using System.Xml;
using Godot;
using GodotTools.Internals;
using GodotTools.Shared;
using Directory = GodotTools.Utils.Directory;
using Environment = System.Environment;
using File = GodotTools.Utils.File;
namespace GodotTools.Build
{
public static class NuGetUtils
{
public const string GodotFallbackFolderName = "Godot Offline Packages";
public static string GodotFallbackFolderPath
=> Path.Combine(GodotSharpDirs.MonoUserDir, "GodotNuGetFallbackFolder");
private static void AddFallbackFolderToNuGetConfig(string nuGetConfigPath, string name, string path)
{
var xmlDoc = new XmlDocument();
xmlDoc.Load(nuGetConfigPath);
const string nuGetConfigRootName = "configuration";
var rootNode = xmlDoc.DocumentElement;
if (rootNode == null)
{
// No root node, create it
rootNode = xmlDoc.CreateElement(nuGetConfigRootName);
xmlDoc.AppendChild(rootNode);
// Since this can be considered pretty much a new NuGet.Config, add the default nuget.org source as well
XmlElement nugetOrgSourceEntry = xmlDoc.CreateElement("add");
nugetOrgSourceEntry.Attributes.Append(xmlDoc.CreateAttribute("key")).Value = "nuget.org";
nugetOrgSourceEntry.Attributes.Append(xmlDoc.CreateAttribute("value")).Value = "https://api.nuget.org/v3/index.json";
nugetOrgSourceEntry.Attributes.Append(xmlDoc.CreateAttribute("protocolVersion")).Value = "3";
rootNode.AppendChild(xmlDoc.CreateElement("packageSources")).AppendChild(nugetOrgSourceEntry);
}
else
{
// Check that the root node is the expected one
if (rootNode.Name != nuGetConfigRootName)
throw new Exception("Invalid root Xml node for NuGet.Config. " +
$"Expected '{nuGetConfigRootName}' got '{rootNode.Name}'.");
}
var fallbackFoldersNode = rootNode["fallbackPackageFolders"] ??
rootNode.AppendChild(xmlDoc.CreateElement("fallbackPackageFolders"));
// Check if it already has our fallback package folder
for (var xmlNode = fallbackFoldersNode.FirstChild; xmlNode != null; xmlNode = xmlNode.NextSibling)
{
if (xmlNode.NodeType != XmlNodeType.Element)
continue;
var xmlElement = (XmlElement)xmlNode;
if (xmlElement.Name == "add" &&
xmlElement.Attributes["key"]?.Value == name &&
xmlElement.Attributes["value"]?.Value == path)
{
return;
}
}
XmlElement newEntry = xmlDoc.CreateElement("add");
newEntry.Attributes.Append(xmlDoc.CreateAttribute("key")).Value = name;
newEntry.Attributes.Append(xmlDoc.CreateAttribute("value")).Value = path;
fallbackFoldersNode.AppendChild(newEntry);
xmlDoc.Save(nuGetConfigPath);
}
/// <summary>
/// Returns all the paths where the user NuGet.Config files can be found.
/// Does not determine whether the returned files exist or not.
/// </summary>
private static string[] GetAllUserNuGetConfigFilePaths()
{
// Where to find 'NuGet/NuGet.Config':
//
// - Mono/.NETFramework (standalone NuGet):
// Uses Environment.SpecialFolder.ApplicationData
// - Windows: '%APPDATA%'
// - Linux/macOS: '$HOME/.config'
// - CoreCLR (dotnet CLI NuGet):
// - Windows: '%APPDATA%'
// - Linux/macOS: '$DOTNET_CLI_HOME/.nuget' otherwise '$HOME/.nuget'
string applicationData = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
if (Utils.OS.IsWindows)
{
// %APPDATA% for both
return new[] {Path.Combine(applicationData, "NuGet", "NuGet.Config")};
}
var paths = new string[2];
// CoreCLR (dotnet CLI NuGet)
string dotnetCliHome = Environment.GetEnvironmentVariable("DOTNET_CLI_HOME");
if (!string.IsNullOrEmpty(dotnetCliHome))
{
paths[0] = Path.Combine(dotnetCliHome, ".nuget", "NuGet", "NuGet.Config");
}
else
{
string home = Environment.GetEnvironmentVariable("HOME");
if (string.IsNullOrEmpty(home))
throw new InvalidOperationException("Required environment variable 'HOME' is not set.");
paths[0] = Path.Combine(home, ".nuget", "NuGet", "NuGet.Config");
}
// Mono/.NETFramework (standalone NuGet)
// ApplicationData is $HOME/.config on Linux/macOS
paths[1] = Path.Combine(applicationData, "NuGet", "NuGet.Config");
return paths;
}
// nupkg extraction
//
// Exclude: (NuGet.Client -> NuGet.Packaging.PackageHelper.ExcludePaths)
// package/
// _rels/
// [Content_Types].xml
//
// Don't ignore files that begin with a dot (.)
//
// The nuspec is not lower case inside the nupkg but must be made lower case when extracted.
/// <summary>
/// Adds the specified fallback folder to the user NuGet.Config files,
/// for both standalone NuGet (Mono/.NETFramework) and dotnet CLI NuGet.
/// </summary>
public static void AddFallbackFolderToUserNuGetConfigs(string name, string path)
{
foreach (string nuGetConfigPath in GetAllUserNuGetConfigFilePaths())
{
if (!System.IO.File.Exists(nuGetConfigPath))
{
// It doesn't exist, so we create a default one
const string defaultConfig = @"<?xml version=""1.0"" encoding=""utf-8""?>
<configuration>
<packageSources>
<add key=""nuget.org"" value=""https://api.nuget.org/v3/index.json"" protocolVersion=""3"" />
</packageSources>
</configuration>
";
System.IO.File.WriteAllText(nuGetConfigPath, defaultConfig, Encoding.UTF8); // UTF-8 with BOM
}
AddFallbackFolderToNuGetConfig(nuGetConfigPath, name, path);
}
}
private static void AddPackageToFallbackFolder(string fallbackFolder,
string nupkgPath, string packageId, string packageVersion)
{
// dotnet CLI provides no command for this, but we can do it manually.
//
// - The expected structure is as follows:
// fallback_folder/
// <package.name>/<version>/
// <package.name>.<version>.nupkg
// <package.name>.<version>.nupkg.sha512
// <package.name>.nuspec
// ... extracted nupkg files (check code for excluded files) ...
//
// - <package.name> and <version> must be in lower case.
// - The sha512 of the nupkg is base64 encoded.
// - We can get the nuspec from the nupkg which is a Zip file.
string packageIdLower = packageId.ToLower();
string packageVersionLower = packageVersion.ToLower();
string destDir = Path.Combine(fallbackFolder, packageIdLower, packageVersionLower);
string nupkgDestPath = Path.Combine(destDir, $"{packageIdLower}.{packageVersionLower}.nupkg");
string nupkgSha512DestPath = Path.Combine(destDir, $"{packageIdLower}.{packageVersionLower}.nupkg.sha512");
if (File.Exists(nupkgDestPath) && File.Exists(nupkgSha512DestPath))
return; // Already added (for speed we don't check if every file is properly extracted)
Directory.CreateDirectory(destDir);
// Generate .nupkg.sha512 file
using (var alg = SHA512.Create())
{
alg.ComputeHash(File.ReadAllBytes(nupkgPath));
string base64Hash = Convert.ToBase64String(alg.Hash);
File.WriteAllText(nupkgSha512DestPath, base64Hash);
}
// Extract nupkg
ExtractNupkg(destDir, nupkgPath, packageId, packageVersion);
// Copy .nupkg
File.Copy(nupkgPath, nupkgDestPath);
}
private static readonly string[] NupkgExcludePaths =
{
"_rels/",
"package/",
"[Content_Types].xml"
};
private static void ExtractNupkg(string destDir, string nupkgPath, string packageId, string packageVersion)
{
// NOTE: Must use SimplifyGodotPath to make sure we don't extract files outside the destination directory.
using (var archive = ZipFile.OpenRead(nupkgPath))
{
// Extract .nuspec manually as it needs to be in lower case
var nuspecEntry = archive.GetEntry(packageId + ".nuspec");
if (nuspecEntry == null)
throw new InvalidOperationException($"Failed to extract package {packageId}.{packageVersion}. Could not find the nuspec file.");
nuspecEntry.ExtractToFile(Path.Combine(destDir, nuspecEntry.Name.ToLower().SimplifyGodotPath()));
// Extract the other package files
foreach (var entry in archive.Entries)
{
// NOTE: SimplifyGodotPath() removes trailing slash and backslash,
// so we can't use the result to check if the entry is a directory.
string entryFullName = entry.FullName.Replace('\\', '/');
// Check if the file must be ignored
if ( // Excluded files.
NupkgExcludePaths.Any(e => entryFullName.StartsWith(e, StringComparison.OrdinalIgnoreCase)) ||
// Nupkg hash files and nupkg metadata files on all directory.
entryFullName.EndsWith(".nupkg.sha512", StringComparison.OrdinalIgnoreCase) ||
entryFullName.EndsWith(".nupkg.metadata", StringComparison.OrdinalIgnoreCase) ||
// Nuspec at root level. We already extracted it previously but in lower case.
entryFullName.IndexOf('/') == -1 && entryFullName.EndsWith(".nuspec"))
{
continue;
}
string entryFullNameSimplified = entryFullName.SimplifyGodotPath();
string destFilePath = Path.Combine(destDir, entryFullNameSimplified);
bool isDir = entryFullName.EndsWith("/");
if (isDir)
{
Directory.CreateDirectory(destFilePath);
}
else
{
Directory.CreateDirectory(Path.GetDirectoryName(destFilePath));
entry.ExtractToFile(destFilePath, overwrite: true);
}
}
}
}
/// <summary>
/// Copies and extracts all the Godot bundled packages to the Godot NuGet fallback folder.
/// Does nothing if the packages were already copied.
/// </summary>
public static void AddBundledPackagesToFallbackFolder(string fallbackFolder)
{
GD.Print("Copying Godot Offline Packages...");
string nupkgsLocation = Path.Combine(GodotSharpDirs.DataEditorToolsDir, "nupkgs");
void AddPackage(string packageId, string packageVersion)
{
string nupkgPath = Path.Combine(nupkgsLocation, $"{packageId}.{packageVersion}.nupkg");
AddPackageToFallbackFolder(fallbackFolder, nupkgPath, packageId, packageVersion);
}
foreach (var (packageId, packageVersion) in PackagesToAdd)
AddPackage(packageId, packageVersion);
}
private static readonly (string packageId, string packageVersion)[] PackagesToAdd =
{
("Godot.NET.Sdk", GeneratedGodotNupkgsVersions.GodotNETSdk)
};
}
}

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@ -147,6 +147,21 @@ namespace GodotTools
case MenuOptions.AboutCSharp:
_ShowAboutDialog();
break;
case MenuOptions.SetupGodotNugetFallbackFolder:
{
try
{
string fallbackFolder = NuGetUtils.GodotFallbackFolderPath;
NuGetUtils.AddFallbackFolderToUserNuGetConfigs(NuGetUtils.GodotFallbackFolderName, fallbackFolder);
NuGetUtils.AddBundledPackagesToFallbackFolder(fallbackFolder);
}
catch (Exception e)
{
ShowErrorDialog("Failed to setup Godot NuGet Offline Packages: " + e.Message);
}
break;
}
default:
throw new ArgumentOutOfRangeException(nameof(id), id, "Invalid menu option");
}
@ -183,6 +198,7 @@ namespace GodotTools
{
CreateSln,
AboutCSharp,
SetupGodotNugetFallbackFolder,
}
public void ShowErrorDialog(string message, string title = "Error")
@ -426,6 +442,7 @@ namespace GodotTools
// TODO: Remove or edit this info dialog once Mono support is no longer in alpha
{
menuPopup.AddItem("About C# support".TTR(), (int)MenuOptions.AboutCSharp);
menuPopup.AddItem("Setup Godot NuGet Offline Packages".TTR(), (int)MenuOptions.SetupGodotNugetFallbackFolder);
aboutDialog = new AcceptDialog();
editorBaseControl.AddChild(aboutDialog);
aboutDialog.Title = "Important: C# support is not feature-complete";
@ -535,6 +552,16 @@ namespace GodotTools
exportPlugin.RegisterExportSettings();
exportPluginWeak = WeakRef(exportPlugin);
try
{
// At startup we make sure NuGet.Config files have our Godot NuGet fallback folder included
NuGetUtils.AddFallbackFolderToUserNuGetConfigs(NuGetUtils.GodotFallbackFolderName, NuGetUtils.GodotFallbackFolderPath);
}
catch (Exception e)
{
GD.PushError("Failed to add Godot NuGet Offline Packages to NuGet.Config: " + e.Message);
}
BuildManager.Initialize();
RiderPathManager.Initialize();