mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
Fix 3D editor snap setting values not being displayed correctly
This commit is contained in:
parent
38775731e8
commit
63b91381ab
@ -6629,9 +6629,12 @@ void Node3DEditor::_snap_changed() {
|
||||
}
|
||||
|
||||
void Node3DEditor::_snap_update() {
|
||||
snap_translate->set_text(String::num(snap_translate_value));
|
||||
snap_rotate->set_text(String::num(snap_rotate_value));
|
||||
snap_scale->set_text(String::num(snap_scale_value));
|
||||
double snap = EDITOR_GET("interface/inspector/default_float_step");
|
||||
int snap_step_decimals = Math::range_step_decimals(snap);
|
||||
|
||||
snap_translate->set_text(String::num(snap_translate_value, snap_step_decimals));
|
||||
snap_rotate->set_text(String::num(snap_rotate_value, snap_step_decimals));
|
||||
snap_scale->set_text(String::num(snap_scale_value, snap_step_decimals));
|
||||
}
|
||||
|
||||
void Node3DEditor::_xform_dialog_action() {
|
||||
|
Loading…
Reference in New Issue
Block a user