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Color Picker Fixed Appearance
Corrected bug with color picker hue section and with the wrong color array being sent to the 256x256 palette selector. Color Picker Fixed Appearance and clang Format
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@ -156,6 +156,8 @@ void ColorPicker::_update_color() {
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_update_text_value();
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sample->update();
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uv_edit->update();
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w_edit->update();
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updating = false;
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}
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@ -263,10 +265,10 @@ void ColorPicker::_hsv_draw(int p_wich, Control *c) {
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points.push_back(c->get_size());
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points.push_back(Vector2(0, c->get_size().y));
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Vector<Color> colors;
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colors.push_back(Color(1, 1, 1));
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colors.push_back(Color(1, 1, 1));
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colors.push_back(Color());
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colors.push_back(Color());
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colors.push_back(Color(1, 1, 1, 1));
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colors.push_back(Color(1, 1, 1, 1));
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colors.push_back(Color(0, 0, 0, 1));
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colors.push_back(Color(0, 0, 0, 1));
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c->draw_polygon(points, colors);
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Vector<Color> colors2;
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Color col = color;
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@ -279,7 +281,7 @@ void ColorPicker::_hsv_draw(int p_wich, Control *c) {
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colors2.push_back(col);
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col.a = 0;
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colors2.push_back(col);
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c->draw_polygon(points, colors);
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c->draw_polygon(points, colors2);
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int x = CLAMP(c->get_size().x * s, 0, c->get_size().x);
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int y = CLAMP(c->get_size().y - c->get_size().y * v, 0, c->get_size().y);
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col = color;
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@ -290,7 +292,7 @@ void ColorPicker::_hsv_draw(int p_wich, Control *c) {
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} else if (p_wich == 1) {
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Ref<Texture> hue = get_icon("color_hue", "ColorPicker");
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c->draw_texture_rect(hue, Rect2(Point2(), c->get_size()));
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int y = c->get_size().y - c->get_size().y * h;
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int y = c->get_size().y - c->get_size().y * (1.0 - h);
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Color col = Color();
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col.set_hsv(h, 1, 1);
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c->draw_line(Point2(0, y), Point2(c->get_size().x, y), col.inverted());
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@ -343,7 +345,7 @@ void ColorPicker::_w_input(const Ref<InputEvent> &ev) {
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if (bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) {
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changing_color = true;
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h = 1 - ((float)bev->get_position().y) / 256.0;
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h = 1 - (256.0 - (float)bev->get_position().y) / 256.0;
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} else {
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changing_color = false;
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@ -362,7 +364,8 @@ void ColorPicker::_w_input(const Ref<InputEvent> &ev) {
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if (!changing_color)
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return;
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float y = CLAMP((float)mev->get_position().y, 0, 256);
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h = 1.0 - y / 256.0;
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//h = 1.0 - y / 256.0;
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h = y / 256.0;
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color.set_hsv(h, s, v, color.a);
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last_hsv = color;
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set_pick_color(color);
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