GDScript Don't double-reference Refs returned from native function

This commit is contained in:
Brian Semrau 2021-09-27 12:23:57 -04:00
parent 73668c59aa
commit 6141ce2cb8
2 changed files with 8 additions and 1 deletions

View File

@ -300,6 +300,13 @@ public:
v->_get_obj().id = ObjectID();
}
static void update_object_id(Variant *v) {
const Object *o = v->_get_obj().obj;
if (o) {
v->_get_obj().id = o->get_instance_id();
}
}
_FORCE_INLINE_ static void *get_opaque_pointer(Variant *v) {
switch (v->type) {
case Variant::NIL:

View File

@ -1814,7 +1814,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
VariantInternal::initialize(ret, Variant::OBJECT);
Object **ret_opaque = VariantInternal::get_object(ret);
method->ptrcall(base_obj, argptrs, ret_opaque);
VariantInternal::object_assign(ret, *ret_opaque); // Set so ID is correct too.
VariantInternal::update_object_id(ret);
#ifdef DEBUG_ENABLED
if (GDScriptLanguage::get_singleton()->profiling) {