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Merge pull request #73112 from TokageItLab/more-animation-docs
Completion of parameters not described in some animation resources
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commit
612533da80
@ -21,8 +21,10 @@
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</members>
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<constants>
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<constant name="PLAY_MODE_FORWARD" value="0" enum="PlayMode">
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Plays animation in forward direction.
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</constant>
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<constant name="PLAY_MODE_BACKWARD" value="1" enum="PlayMode">
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Plays animation in backward direction.
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</constant>
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</constants>
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</class>
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@ -46,7 +46,7 @@
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The fade-in duration. For example, setting this to [code]1.0[/code] for a 5 second length animation will produce a crossfade that starts at 0 second and ends at 1 second during the animation.
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</member>
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<member name="fadeout_time" type="float" setter="set_fadeout_time" getter="get_fadeout_time" default="0.0">
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The fade-in duration. For example, setting this to [code]1.0[/code] for a 5 second length animation will produce a crossfade that starts at 4 second and ends at 5 second during the animation.
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The fade-out duration. For example, setting this to [code]1.0[/code] for a 5 second length animation will produce a crossfade that starts at 4 second and ends at 5 second during the animation.
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</member>
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<member name="mix_mode" type="int" setter="set_mix_mode" getter="get_mix_mode" enum="AnimationNodeOneShot.MixMode" default="0">
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The blend type.
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@ -1,8 +1,11 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeStateMachineTransition" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A resource to connect each node to make a path for [AnimationNodeStateMachine].
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</brief_description>
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<description>
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The path generated when using [method AnimationNodeStateMachinePlayback.travel] is limited to the nodes connected by [AnimationNodeStateMachineTransition].
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You can set the timing and conditions of the transition in detail.
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</description>
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<tutorials>
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<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
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