From 6075dfe511728ab3fb59915a18ca99e5b8789d8b Mon Sep 17 00:00:00 2001 From: Andreas Haas Date: Sun, 9 Apr 2017 01:15:37 +0200 Subject: [PATCH] Particles2D: Fix flip property (again). should have flipped the dst_rect.. --- scene/2d/particles_2d.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp index 2d047f00967..97b08113e86 100644 --- a/scene/2d/particles_2d.cpp +++ b/scene/2d/particles_2d.cpp @@ -571,13 +571,13 @@ void Particles2D::_notification(int p_what) { src_rect.pos.x = size.x * (frame % h_frames); src_rect.pos.y = size.y * (frame / h_frames); } - + Rect2 dst_rect(Point2(), size); if (flip_h) - src_rect.size.x = -src_rect.size.x; + dst_rect.size.x = -dst_rect.size.x; if (flip_v) - src_rect.size.y = -src_rect.size.y; + dst_rect.size.y = -dst_rect.size.y; - texture->draw_rect_region(ci, Rect2(Point2(), size), src_rect, color); + texture->draw_rect_region(ci, dst_rect, src_rect, color); //VisualServer::get_singleton()->canvas_item_add_texture_rect(ci,r,texrid,false,color); } else { VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(), size), color);