Merge pull request #57769 from Chaosus/vs_custom

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Rémi Verschelde 2022-03-08 15:34:08 +01:00 committed by GitHub
commit 6046d3babb
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GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 167 additions and 48 deletions

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@ -44,6 +44,17 @@
Defining this method is [b]optional[/b].
</description>
</method>
<method name="_get_func_code" qualifiers="virtual const">
<return type="String" />
<argument index="0" name="mode" type="int" enum="Shader.Mode" />
<argument index="1" name="type" type="int" enum="VisualShader.Type" />
<description>
Override this method to add a shader code to the beginning of each shader function (once). The shader code should be returned as a string, which can have multiple lines (the [code]"""[/code] multiline string construct can be used for convenience).
If there are multiple custom nodes of different types which use this feature the order of each insertion is undefined.
You can customize the generated code based on the shader [code]mode[/code] (see [enum Shader.Mode]) and/or [code]type[/code] (see [enum VisualShader.Type]).
Defining this method is [b]optional[/b].
</description>
</method>
<method name="_get_global_code" qualifiers="virtual const">
<return type="String" />
<argument index="0" name="mode" type="int" enum="Shader.Mode" />
@ -114,11 +125,20 @@
Defining this method is [b]optional[/b]. If not overridden, no return icon is shown.
</description>
</method>
<method name="_is_available" qualifiers="virtual const">
<return type="bool" />
<argument index="0" name="mode" type="int" enum="Shader.Mode" />
<argument index="1" name="type" type="int" enum="VisualShader.Type" />
<description>
Override this method to prevent the node to be visible in the member dialog for the certain [code]mode[/code] (see [enum Shader.Mode]) and/or [code]type[/code] (see [enum VisualShader.Type]).
Defining this method is [b]optional[/b]. If not overridden, it's [code]true[/code].
</description>
</method>
<method name="_is_highend" qualifiers="virtual const">
<return type="bool" />
<description>
Override this method to enable high-end mark in the Visual Shader Editor's members dialog.
Defining this method is [b]optional[/b]. If not overridden, it's false.
Defining this method is [b]optional[/b]. If not overridden, it's [code]false[/code].
</description>
</method>
</methods>

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@ -1082,6 +1082,10 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
}
}
void VisualShaderEditor::update_nodes() {
_update_nodes();
}
void VisualShaderEditor::add_plugin(const Ref<VisualShaderNodePlugin> &p_plugin) {
if (plugins.has(p_plugin)) {
return;
@ -1165,10 +1169,7 @@ bool VisualShaderEditor::_is_available(int p_mode) {
return (p_mode == -1 || (p_mode & current_mode) != 0);
}
void VisualShaderEditor::update_custom_nodes() {
if (members_dialog->is_visible()) {
return;
}
void VisualShaderEditor::_update_nodes() {
clear_custom_types();
List<StringName> class_list;
ScriptServer::get_global_class_list(&class_list);
@ -1184,6 +1185,9 @@ void VisualShaderEditor::update_custom_nodes() {
Ref<VisualShaderNodeCustom> ref;
ref.instantiate();
ref->set_script(script);
if (!ref->is_available(visual_shader->get_mode(), visual_shader->get_shader_type())) {
continue;
}
String name;
if (ref->has_method("_get_name")) {
@ -1240,6 +1244,32 @@ void VisualShaderEditor::update_custom_nodes() {
}
}
// Disables not-supported copied items.
{
for (CopyItem &item : copy_items_buffer) {
Ref<VisualShaderNodeCustom> custom = Object::cast_to<VisualShaderNodeCustom>(item.node.ptr());
if (custom.is_valid()) {
if (!custom->is_available(visual_shader->get_mode(), visual_shader->get_shader_type())) {
item.disabled = true;
} else {
item.disabled = false;
}
} else {
for (int i = 0; i < add_options.size(); i++) {
if (add_options[i].type == item.node->get_class_name()) {
if ((add_options[i].func != visual_shader->get_mode() && add_options[i].func != -1) || !_is_available(add_options[i].mode)) {
item.disabled = true;
} else {
item.disabled = false;
}
break;
}
}
}
}
}
Array keys = added.keys();
keys.sort();
@ -3370,15 +3400,23 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
selected_float_constant = -1;
}
if (to_change.is_empty() && copy_items_buffer.is_empty()) {
bool copy_buffer_empty = true;
for (const CopyItem &item : copy_items_buffer) {
if (!item.disabled) {
copy_buffer_empty = false;
break;
}
}
if (to_change.is_empty() && copy_buffer_empty) {
_show_members_dialog(true);
} else {
popup_menu->set_item_disabled(NodeMenuOptions::CUT, to_change.is_empty());
popup_menu->set_item_disabled(NodeMenuOptions::COPY, to_change.is_empty());
popup_menu->set_item_disabled(NodeMenuOptions::PASTE, copy_items_buffer.is_empty());
popup_menu->set_item_disabled(NodeMenuOptions::PASTE, copy_buffer_empty);
popup_menu->set_item_disabled(NodeMenuOptions::DELETE, to_change.is_empty());
popup_menu->set_item_disabled(NodeMenuOptions::DUPLICATE, to_change.is_empty());
popup_menu->set_item_disabled(NodeMenuOptions::CLEAR_COPY_BUFFER, copy_items_buffer.is_empty());
popup_menu->set_item_disabled(NodeMenuOptions::CLEAR_COPY_BUFFER, copy_buffer_empty);
int temp = popup_menu->get_item_index(NodeMenuOptions::SEPARATOR2);
if (temp != -1) {
@ -3715,6 +3753,17 @@ void VisualShaderEditor::_dup_paste_nodes(int p_type, List<CopyItem> &r_items, c
if (p_duplicate) {
undo_redo->create_action(TTR("Duplicate VisualShader Node(s)"));
} else {
bool copy_buffer_empty = true;
for (const CopyItem &item : copy_items_buffer) {
if (!item.disabled) {
copy_buffer_empty = false;
break;
}
}
if (copy_buffer_empty) {
return;
}
undo_redo->create_action(TTR("Paste VisualShader Node(s)"));
}
@ -3727,16 +3776,7 @@ void VisualShaderEditor::_dup_paste_nodes(int p_type, List<CopyItem> &r_items, c
Set<int> added_set;
for (CopyItem &item : r_items) {
bool unsupported = false;
for (int i = 0; i < add_options.size(); i++) {
if (add_options[i].type == item.node->get_class_name()) {
if (!_is_available(add_options[i].mode)) {
unsupported = true;
}
break;
}
}
if (unsupported) {
if (item.disabled) {
unsupported_set.insert(item.id);
continue;
}
@ -3777,7 +3817,10 @@ void VisualShaderEditor::_dup_paste_nodes(int p_type, List<CopyItem> &r_items, c
}
id_from = base_id;
for (int i = 0; i < r_items.size(); i++) {
for (const CopyItem &item : r_items) {
if (item.disabled) {
continue;
}
undo_redo->add_undo_method(visual_shader.ptr(), "remove_node", type, id_from);
undo_redo->add_undo_method(graph_plugin.ptr(), "remove_node", type, id_from);
id_from++;
@ -3878,7 +3921,7 @@ void VisualShaderEditor::_mode_selected(int p_id) {
}
visual_shader->set_shader_type(VisualShader::Type(p_id + offset));
_update_options_menu();
_update_nodes();
_update_graph();
graph->grab_focus();
@ -4465,8 +4508,8 @@ void VisualShaderEditor::_visibility_changed() {
}
void VisualShaderEditor::_bind_methods() {
ClassDB::bind_method("_update_nodes", &VisualShaderEditor::_update_nodes);
ClassDB::bind_method("_update_graph", &VisualShaderEditor::_update_graph);
ClassDB::bind_method("_update_options_menu", &VisualShaderEditor::_update_options_menu);
ClassDB::bind_method("_add_node", &VisualShaderEditor::_add_node);
ClassDB::bind_method("_node_changed", &VisualShaderEditor::_node_changed);
ClassDB::bind_method("_input_select_item", &VisualShaderEditor::_input_select_item);
@ -5439,7 +5482,7 @@ void VisualShaderEditorPlugin::make_visible(bool p_visible) {
//editor->animation_panel_make_visible(true);
button->show();
EditorNode::get_singleton()->make_bottom_panel_item_visible(visual_shader_editor);
visual_shader_editor->update_custom_nodes();
visual_shader_editor->update_nodes();
visual_shader_editor->set_process_input(true);
//visual_shader_editor->set_process(true);
} else {
@ -5919,8 +5962,8 @@ void EditorPropertyShaderMode::_option_selected(int p_which) {
}
}
undo_redo->add_do_method(editor, "_update_options_menu");
undo_redo->add_undo_method(editor, "_update_options_menu");
undo_redo->add_do_method(editor, "_update_nodes");
undo_redo->add_undo_method(editor, "_update_nodes");
undo_redo->add_do_method(editor, "_update_graph");
undo_redo->add_undo_method(editor, "_update_graph");

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@ -262,6 +262,7 @@ class VisualShaderEditor : public VBoxContainer {
void _show_add_varying_dialog();
void _show_remove_varying_dialog();
void _update_nodes();
void _update_graph();
struct AddOption {
@ -394,6 +395,7 @@ class VisualShaderEditor : public VBoxContainer {
String group_inputs;
String group_outputs;
String expression;
bool disabled = false;
};
void _dup_copy_nodes(int p_type, List<CopyItem> &r_nodes, List<VisualShader::Connection> &r_connections);
@ -476,7 +478,7 @@ protected:
static void _bind_methods();
public:
void update_custom_nodes();
void update_nodes();
void add_plugin(const Ref<VisualShaderNodePlugin> &p_plugin);
void remove_plugin(const Ref<VisualShaderNodePlugin> &p_plugin);

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@ -455,32 +455,69 @@ String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader::
for (int i = 0; i < get_output_port_count(); i++) {
output_vars.push_back(p_output_vars[i]);
}
String code = " {\n";
String _code;
GDVIRTUAL_CALL(_get_code, input_vars, output_vars, p_mode, p_type, _code);
bool nend = _code.ends_with("\n");
_code = _code.insert(0, " ");
_code = _code.replace("\n", "\n ");
code += _code;
if (!nend) {
code += "\n }";
} else {
code.remove_at(code.size() - 1);
code += "}";
}
code += "\n";
return code;
}
String VisualShaderNodeCustom::generate_global_per_node(Shader::Mode p_mode, int p_id) const {
String ret;
if (GDVIRTUAL_CALL(_get_global_code, p_mode, ret)) {
String code = "// " + get_caption() + "\n";
code += ret;
if (_is_valid_code(_code)) {
String code = " {\n";
bool nend = _code.ends_with("\n");
_code = _code.insert(0, " ");
_code = _code.replace("\n", "\n ");
code += _code;
if (!nend) {
code += "\n }";
} else {
code.remove_at(code.size() - 1);
code += "}";
}
code += "\n";
return code;
}
return "";
return String();
}
String VisualShaderNodeCustom::generate_global_per_node(Shader::Mode p_mode, int p_id) const {
String _code;
if (GDVIRTUAL_CALL(_get_global_code, p_mode, _code)) {
if (_is_valid_code(_code)) {
String code = "// " + get_caption() + "\n";
code += _code;
code += "\n";
return code;
}
}
return String();
}
String VisualShaderNodeCustom::generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String _code;
if (GDVIRTUAL_CALL(_get_func_code, p_mode, p_type, _code)) {
if (_is_valid_code(_code)) {
bool nend = _code.ends_with("\n");
String code = "// " + get_caption() + "\n";
code += " {\n";
_code = _code.insert(0, " ");
_code = _code.replace("\n", "\n ");
code += _code;
if (!nend) {
code += "\n }";
} else {
code.remove_at(code.size() - 1);
code += "}";
}
code += "\n";
return code;
}
}
return String();
}
bool VisualShaderNodeCustom::is_available(Shader::Mode p_mode, VisualShader::Type p_type) const {
bool ret;
if (GDVIRTUAL_CALL(_is_available, p_mode, p_type, ret)) {
return ret;
}
return true;
}
void VisualShaderNodeCustom::set_input_port_default_value(int p_port, const Variant &p_value, const Variant &p_prev_value) {
@ -511,6 +548,13 @@ void VisualShaderNodeCustom::_set_input_port_default_value(int p_port, const Var
VisualShaderNode::set_input_port_default_value(p_port, p_value);
}
bool VisualShaderNodeCustom::_is_valid_code(const String &p_code) const {
if (p_code.is_empty() || p_code == "null") {
return false;
}
return true;
}
bool VisualShaderNodeCustom::_is_initialized() {
return is_initialized;
}
@ -531,8 +575,10 @@ void VisualShaderNodeCustom::_bind_methods() {
GDVIRTUAL_BIND(_get_output_port_type, "port");
GDVIRTUAL_BIND(_get_output_port_name, "port");
GDVIRTUAL_BIND(_get_code, "input_vars", "output_vars", "mode", "type");
GDVIRTUAL_BIND(_get_func_code, "mode", "type");
GDVIRTUAL_BIND(_get_global_code, "mode");
GDVIRTUAL_BIND(_is_highend);
GDVIRTUAL_BIND(_is_available, "mode", "type");
ClassDB::bind_method(D_METHOD("_set_initialized", "enabled"), &VisualShaderNodeCustom::_set_initialized);
ClassDB::bind_method(D_METHOD("_is_initialized"), &VisualShaderNodeCustom::_is_initialized);

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@ -383,14 +383,20 @@ protected:
GDVIRTUAL1RC(int, _get_output_port_type, int)
GDVIRTUAL1RC(String, _get_output_port_name, int)
GDVIRTUAL4RC(String, _get_code, TypedArray<String>, TypedArray<String>, Shader::Mode, VisualShader::Type)
GDVIRTUAL2RC(String, _get_func_code, Shader::Mode, VisualShader::Type)
GDVIRTUAL1RC(String, _get_global_code, Shader::Mode)
GDVIRTUAL0RC(bool, _is_highend)
GDVIRTUAL2RC(bool, _is_available, Shader::Mode, VisualShader::Type)
bool _is_valid_code(const String &p_code) const;
protected:
void _set_input_port_default_value(int p_port, const Variant &p_value);
bool is_available(Shader::Mode p_mode, VisualShader::Type p_type) const;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
static void _bind_methods();

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@ -5696,7 +5696,7 @@ String VisualShaderNodeTextureUniformTriplanar::get_input_port_name(int p_port)
String VisualShaderNodeTextureUniformTriplanar::generate_global_per_node(Shader::Mode p_mode, int p_id) const {
String code;
code += "// TRIPLANAR FUNCTION GLOBAL CODE\n";
code += "// " + get_caption() + "\n";
code += " vec4 triplanar_texture(sampler2D p_sampler, vec3 p_weights, vec3 p_triplanar_pos) {\n";
code += " vec4 samp = vec4(0.0);\n";
code += " samp += texture(p_sampler, p_triplanar_pos.xy) * p_weights.z;\n";
@ -5719,11 +5719,13 @@ String VisualShaderNodeTextureUniformTriplanar::generate_global_per_func(Shader:
String code;
if (p_type == VisualShader::TYPE_VERTEX) {
code += " // TRIPLANAR FUNCTION VERTEX CODE\n";
code += "// " + get_caption() + "\n";
code += " {\n";
code += " triplanar_power_normal = pow(abs(NORMAL), vec3(triplanar_sharpness));\n";
code += " triplanar_power_normal /= dot(triplanar_power_normal, vec3(1.0));\n";
code += " triplanar_pos = VERTEX * triplanar_scale + triplanar_offset;\n";
code += " triplanar_pos *= vec3(1.0, -1.0, 1.0);\n";
code += " }\n";
}
return code;