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Mono: Don't use project settings for debugger agent on exported games
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@ -119,26 +119,29 @@ void gdmono_debug_init() {
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mono_debug_init(MONO_DEBUG_FORMAT_MONO);
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CharString da_args = OS::get_singleton()->get_environment("GODOT_MONO_DEBUGGER_AGENT").utf8();
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#ifdef TOOLS_ENABLED
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int da_port = GLOBAL_DEF("mono/debugger_agent/port", 23685);
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bool da_suspend = GLOBAL_DEF("mono/debugger_agent/wait_for_debugger", false);
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int da_timeout = GLOBAL_DEF("mono/debugger_agent/wait_timeout", 3000);
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CharString da_args = OS::get_singleton()->get_environment("GODOT_MONO_DEBUGGER_AGENT").utf8();
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#ifdef TOOLS_ENABLED
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if (Engine::get_singleton()->is_editor_hint() ||
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ProjectSettings::get_singleton()->get_resource_path().empty() ||
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Main::is_project_manager()) {
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if (da_args.size() == 0)
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return;
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}
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#endif
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if (da_args.length() == 0) {
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da_args = String("--debugger-agent=transport=dt_socket,address=127.0.0.1:" + itos(da_port) +
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",embedding=1,server=y,suspend=" + (da_suspend ? "y,timeout=" + itos(da_timeout) : "n"))
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.utf8();
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}
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#else
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if (da_args.length() == 0)
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return; // Exported games don't use the project settings to setup the debugger agent
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#endif
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// --debugger-agent=help
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const char *options[] = {
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