From 5e5bb088de3164170b5a9960e70bfd352d0cc5de Mon Sep 17 00:00:00 2001 From: Guilherme Sousa Date: Fri, 23 Sep 2022 13:52:21 +0200 Subject: [PATCH] Fix expression base path on transitions --- scene/animation/animation_node_state_machine.cpp | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index 49a59de9b2e..facffb99eea 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "animation_node_state_machine.h" +#include "scene/main/window.h" ///////////////////////////////////////////////// @@ -169,7 +170,7 @@ void AnimationNodeStateMachineTransition::_bind_methods() { ADD_GROUP("Advance", "advance_"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "advance_condition"), "set_advance_condition", "get_advance_condition"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "advance_expression", PROPERTY_HINT_EXPRESSION, ""), "set_advance_expression", "get_advance_expression"); - ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "advance_expression_base_node"), "set_advance_expression_base_node", "get_advance_expression_base_node"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "advance_expression_base_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node"), "set_advance_expression_base_node", "get_advance_expression_base_node"); ADD_GROUP("Disabling", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled"); @@ -656,13 +657,15 @@ bool AnimationNodeStateMachinePlayback::_check_advance_condition(const Refadvance_expression_base_node.is_empty()) { - advance_expression_base_node_path = transition->advance_expression_base_node; + Node *expression_base = nullptr; + if (!transition->get_advance_expression_base_node().is_empty()) { + advance_expression_base_node_path = transition->get_advance_expression_base_node(); + expression_base = tree_base->get_tree()->get_root()->get_child(0)->get_node_or_null(advance_expression_base_node_path); } else { advance_expression_base_node_path = tree_base->get_advance_expression_base_node(); + expression_base = tree_base->get_node_or_null(advance_expression_base_node_path); } - Node *expression_base = tree_base->get_node_or_null(advance_expression_base_node_path); if (expression_base) { Ref exp = transition->expression; bool ret = exp->execute(Array(), expression_base, false, Engine::get_singleton()->is_editor_hint()); // Avoids allowing the user to crash the system with an expression by only allowing const calls.