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Add target fps editor setting to visual profiler
Use same max fps as project setting Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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@ -194,6 +194,9 @@
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The maximum number of script functions that can be displayed per frame in the profiler. If there are more script functions called in a given profiler frame, these functions will be discarded from the profiling results entirely.
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[b]Note:[/b] This setting is only read when the profiler is first started, so changing it during profiling will have no effect.
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</member>
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<member name="debugger/profiler_target_fps" type="int" setter="" getter="">
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The target frame rate shown in the visual profiler graph, in frames per second.
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</member>
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<member name="debugger/remote_inspect_refresh_interval" type="float" setter="" getter="">
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The refresh interval for the remote inspector's properties (in seconds). Lower values are more reactive, but may cause stuttering while the project is running from the editor and the [b]Remote[/b] scene tree is selected in the Scene tree dock.
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</member>
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@ -103,6 +103,8 @@ void EditorVisualProfiler::clear() {
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variables->clear();
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//activate->set_pressed(false);
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graph_limit = 1000.0f / CLAMP(int(EDITOR_GET("debugger/profiler_target_fps")), 1, 1000);
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updating_frame = true;
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cursor_metric_edit->set_min(0);
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cursor_metric_edit->set_max(0);
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@ -812,6 +814,8 @@ EditorVisualProfiler::EditorVisualProfiler() {
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int metric_size = CLAMP(int(EDITOR_GET("debugger/profiler_frame_history_size")), 60, 10000);
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frame_metrics.resize(metric_size);
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graph_limit = 1000.0f / CLAMP(int(EDITOR_GET("debugger/profiler_target_fps")), 1, 1000);
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frame_delay = memnew(Timer);
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frame_delay->set_wait_time(0.1);
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frame_delay->set_one_shot(true);
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@ -871,6 +871,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "debugger/auto_switch_to_remote_scene_tree", false, "")
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EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "debugger/profiler_frame_history_size", 3600, "60,10000,1")
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EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "debugger/profiler_frame_max_functions", 64, "16,512,1")
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EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "debugger/profiler_target_fps", 60, "1,1000,1")
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EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "debugger/remote_scene_tree_refresh_interval", 1.0, "0.1,10,0.01,or_greater")
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EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "debugger/remote_inspect_refresh_interval", 0.2, "0.02,10,0.01,or_greater")
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EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "debugger/profile_native_calls", false, "")
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