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Fix visual shader expression parsing (#31853)
Fix visual shader expression parsing
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commit
5dd51a5b3b
@ -2479,9 +2479,9 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad
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static Vector<String> post_symbols;
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if (post_symbols.empty()) {
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post_symbols.push_back("\0");
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post_symbols.push_back("\t");
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post_symbols.push_back("\n");
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post_symbols.push_back(",");
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post_symbols.push_back(";");
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post_symbols.push_back("}");
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post_symbols.push_back("]");
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