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Ensure that mesh instance is properly freed when freeing Polygon2D
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@ -663,5 +663,7 @@ Polygon2D::Polygon2D() {
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}
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Polygon2D::~Polygon2D() {
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// This will free the internally-allocated mesh instance, if allocated.
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RS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), RID());
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RS::get_singleton()->free(mesh);
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}
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