mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 03:18:37 +08:00
Windows: Make MSVC debug CRT opt-in (debug_crt=yes
)
Follow-up to #69294 which enabled it automatically for `dev_build=yes`, but this seems to cause some issues. Those issues should likely be debugged but until then this can stay opt-in.
This commit is contained in:
parent
d759210f52
commit
5c6e2b2cac
@ -188,6 +188,7 @@ def get_opts():
|
|||||||
BoolVariable("use_llvm", "Use the LLVM compiler", False),
|
BoolVariable("use_llvm", "Use the LLVM compiler", False),
|
||||||
BoolVariable("use_static_cpp", "Link MinGW/MSVC C++ runtime libraries statically", True),
|
BoolVariable("use_static_cpp", "Link MinGW/MSVC C++ runtime libraries statically", True),
|
||||||
BoolVariable("use_asan", "Use address sanitizer (ASAN)", False),
|
BoolVariable("use_asan", "Use address sanitizer (ASAN)", False),
|
||||||
|
BoolVariable("debug_crt", "Compile with MSVC's debug CRT (/MDd)", False),
|
||||||
]
|
]
|
||||||
|
|
||||||
|
|
||||||
@ -339,7 +340,7 @@ def configure_msvc(env, vcvars_msvc_config):
|
|||||||
|
|
||||||
## Compile/link flags
|
## Compile/link flags
|
||||||
|
|
||||||
if env["optimize"] in ["debug", "none"]:
|
if env["debug_crt"]:
|
||||||
# Always use dynamic runtime, static debug CRT breaks thread_local.
|
# Always use dynamic runtime, static debug CRT breaks thread_local.
|
||||||
env.AppendUnique(CCFLAGS=["/MDd"])
|
env.AppendUnique(CCFLAGS=["/MDd"])
|
||||||
else:
|
else:
|
||||||
|
Loading…
Reference in New Issue
Block a user