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update set_smooth_group description
fixes https://github.com/godotengine/godot/issues/74452
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<param index="0" name="index" type="int" />
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<description>
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Specifies the smooth group to use for the [i]next[/i] vertex. If this is never called, all vertices will have the default smooth group of [code]0[/code] and will be smoothed with adjacent vertices of the same group. To produce a mesh with flat normals, set the smooth group to [code]-1[/code].
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[b]Note:[/b] This function actually takes an [code]uint32_t[/code], so C# users should use [code]uint32.MaxValue[/code] instead of [code]-1[/code] to produce a mesh with flat normals.
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</description>
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</method>
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<method name="set_tangent">
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