update set_smooth_group description

fixes https://github.com/godotengine/godot/issues/74452
This commit is contained in:
Tae Hong Ahn 2023-04-15 18:25:10 -04:00
parent a7276f1ce0
commit 5a775ac08c

View File

@ -242,6 +242,7 @@
<param index="0" name="index" type="int" />
<description>
Specifies the smooth group to use for the [i]next[/i] vertex. If this is never called, all vertices will have the default smooth group of [code]0[/code] and will be smoothed with adjacent vertices of the same group. To produce a mesh with flat normals, set the smooth group to [code]-1[/code].
[b]Note:[/b] This function actually takes an [code]uint32_t[/code], so C# users should use [code]uint32.MaxValue[/code] instead of [code]-1[/code] to produce a mesh with flat normals.
</description>
</method>
<method name="set_tangent">