Avoid inertia calculation for empty shape - Bullet

This commit is contained in:
Andrea Catania 2019-01-30 10:33:33 +01:00
parent 35bb52011a
commit 5a26c7e0e5

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@ -825,7 +825,8 @@ void RigidBodyBullet::reload_shapes() {
// shapes incorrectly do not set the vector in calculateLocalIntertia.
// Arbitrary zero is preferable to undefined behaviour.
btVector3 inertia(0, 0, 0);
mainShape->calculateLocalInertia(mass, inertia);
if (EMPTY_SHAPE_PROXYTYPE != mainShape->getShapeType()) // Necessary to avoid assertion of the empty shape
mainShape->calculateLocalInertia(mass, inertia);
btBody->setMassProps(mass, inertia);
}
btBody->updateInertiaTensor();