Merge pull request #78477 from groud/fix_tileset_set_as_local_to_scene

Fixes TileSet set as local to scene
This commit is contained in:
Yuri Sizov 2023-06-20 20:49:16 +02:00 committed by GitHub
commit 58fae90ff3
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4 changed files with 26 additions and 2 deletions

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@ -68,6 +68,7 @@
<description>
Adds a [TileSetSource] to the TileSet. If [param atlas_source_id_override] is not -1, also set its source ID. Otherwise, a unique identifier is automatically generated.
The function returns the added source ID or -1 if the source could not be added.
[b]Warning:[/b] A source cannot belong to two TileSets at the same time. If the added source was attached to another [TileSet], it will be removed from that one.
</description>
</method>
<method name="add_terrain">

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@ -8,6 +8,7 @@
Tiles in a source are indexed with two IDs, coordinates ID (of type Vector2i) and an alternative ID (of type int), named according to their use in the [TileSetAtlasSource] class.
Depending on the TileSet source type, those IDs might have restrictions on their values, this is why the base [TileSetSource] class only exposes getters for them.
You can iterate over all tiles exposed by a TileSetSource by first iterating over coordinates IDs using [method get_tiles_count] and [method get_tile_id], then over alternative IDs using [method get_alternative_tiles_count] and [method get_alternative_tile_id].
[b]Warning:[/b] [TileSetSource] can only be added to one TileSet at the same time. Calling [method TileSet.add_source] on a second [TileSet] will remove the source from the first one.
</description>
<tutorials>
</tutorials>

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@ -479,6 +479,11 @@ int TileSet::add_source(Ref<TileSetSource> p_tile_set_source, int p_atlas_source
sources[new_source_id] = p_tile_set_source;
source_ids.push_back(new_source_id);
source_ids.sort();
TileSet *old_tileset = p_tile_set_source->get_tile_set();
if (old_tileset != this && old_tileset != nullptr) {
// If the source is already in a TileSet (might happen when duplicating), remove it from the other TileSet.
old_tileset->remove_source_ptr(p_tile_set_source.ptr());
}
p_tile_set_source->set_tile_set(this);
_compute_next_source_id();
@ -504,6 +509,16 @@ void TileSet::remove_source(int p_source_id) {
emit_changed();
}
void TileSet::remove_source_ptr(TileSetSource *p_tile_set_source) {
for (const KeyValue<int, Ref<TileSetSource>> &kv : sources) {
if (kv.value.ptr() == p_tile_set_source) {
remove_source(kv.key);
return;
}
}
ERR_FAIL_MSG(vformat("Attempting to remove source from a tileset, but the tileset doesn't have it: %s", p_tile_set_source));
}
void TileSet::set_source_id(int p_source_id, int p_new_source_id) {
ERR_FAIL_COND(p_new_source_id < 0);
ERR_FAIL_COND_MSG(!sources.has(p_source_id), vformat("Cannot change TileSet atlas source ID. No tileset atlas source with id %d.", p_source_id));
@ -3140,9 +3155,10 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
// Create source only if it does not exists.
int source_id = components[1].to_int();
if (!has_source(source_id)) {
add_source(p_value, source_id);
if (has_source(source_id)) {
remove_source(source_id);
}
add_source(p_value, source_id);
return true;
} else if (components.size() == 2 && components[0] == "tile_proxies") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::ARRAY, false);
@ -3587,6 +3603,10 @@ void TileSetSource::set_tile_set(const TileSet *p_tile_set) {
tile_set = p_tile_set;
}
TileSet *TileSetSource::get_tile_set() const {
return (TileSet *)tile_set;
}
void TileSetSource::reset_state() {
tile_set = nullptr;
};

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@ -420,6 +420,7 @@ public:
int add_source(Ref<TileSetSource> p_tile_set_source, int p_source_id_override = -1);
void set_source_id(int p_source_id, int p_new_id);
void remove_source(int p_source_id);
void remove_source_ptr(TileSetSource *p_tile_set_source); // Not exposed
bool has_source(int p_source_id) const;
Ref<TileSetSource> get_source(int p_source_id) const;
@ -555,6 +556,7 @@ public:
// Not exposed.
virtual void set_tile_set(const TileSet *p_tile_set);
TileSet *get_tile_set() const;
virtual void notify_tile_data_properties_should_change(){};
virtual void add_occlusion_layer(int p_index){};
virtual void move_occlusion_layer(int p_from_index, int p_to_pos){};