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Implement glTF compat version system for files from older Godot versions
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@ -136,6 +136,7 @@ public:
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virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const = 0;
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virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const = 0;
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virtual void handle_compatibility_options(HashMap<StringName, Variant> &p_import_params) const {}
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virtual String get_option_group_file() const { return String(); }
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virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) = 0;
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@ -2012,6 +2012,11 @@ Error EditorFileSystem::_reimport_file(const String &p_file, const HashMap<Strin
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}
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}
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if (FileAccess::exists(p_file + ".import")) {
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// We only want to handle compat for existing files, not new ones.
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importer->handle_compatibility_options(params);
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}
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//mix with default params, in case a parameter is missing
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List<ResourceImporter::ImportOption> opts;
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@ -1954,6 +1954,12 @@ void ResourceImporterScene::get_import_options(const String &p_path, List<Import
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}
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}
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void ResourceImporterScene::handle_compatibility_options(HashMap<StringName, Variant> &p_import_params) const {
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for (Ref<EditorSceneFormatImporter> importer_elem : importers) {
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importer_elem->handle_compatibility_options(p_import_params);
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}
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}
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void ResourceImporterScene::_replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner) {
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if (p_node != p_new_owner && p_node->get_owner() == p_scene) {
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p_node->set_owner(p_new_owner);
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@ -2658,10 +2664,10 @@ ResourceImporterScene *ResourceImporterScene::animation_singleton = nullptr;
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Vector<Ref<EditorSceneFormatImporter>> ResourceImporterScene::importers;
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Vector<Ref<EditorScenePostImportPlugin>> ResourceImporterScene::post_importer_plugins;
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bool ResourceImporterScene::ResourceImporterScene::has_advanced_options() const {
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bool ResourceImporterScene::has_advanced_options() const {
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return true;
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}
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void ResourceImporterScene::ResourceImporterScene::show_advanced_options(const String &p_path) {
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void ResourceImporterScene::show_advanced_options(const String &p_path) {
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SceneImportSettings::get_singleton()->open_settings(p_path, animation_importer);
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}
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@ -79,6 +79,7 @@ public:
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virtual Node *import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps, Error *r_err = nullptr);
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virtual void get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options);
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virtual Variant get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option, const HashMap<StringName, Variant> &p_options);
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virtual void handle_compatibility_options(HashMap<StringName, Variant> &p_import_params) const {}
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EditorSceneFormatImporter() {}
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};
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@ -276,6 +277,7 @@ public:
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virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
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virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
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virtual void handle_compatibility_options(HashMap<StringName, Variant> &p_import_params) const override;
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// Import scenes *after* everything else (such as textures).
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virtual int get_import_order() const override { return ResourceImporter::IMPORT_ORDER_SCENE; }
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@ -51,6 +51,10 @@ Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path, uint32_t
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gltf.instantiate();
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Ref<GLTFState> state;
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state.instantiate();
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if (p_options.has("gltf/naming_version")) {
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int naming_version = p_options["gltf/naming_version"];
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gltf->set_naming_version(naming_version);
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}
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if (p_options.has("gltf/embedded_image_handling")) {
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int32_t enum_option = p_options["gltf/embedded_image_handling"];
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state->set_handle_binary_image(enum_option);
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@ -77,7 +81,16 @@ Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path, uint32_t
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void EditorSceneFormatImporterGLTF::get_import_options(const String &p_path,
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List<ResourceImporter::ImportOption> *r_options) {
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r_options->push_back(ResourceImporterScene::ImportOption(PropertyInfo(Variant::INT, "gltf/naming_version", PROPERTY_HINT_ENUM, "Godot 4.1 or 4.0,Godot 4.2 or later"), 1));
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r_options->push_back(ResourceImporterScene::ImportOption(PropertyInfo(Variant::INT, "gltf/embedded_image_handling", PROPERTY_HINT_ENUM, "Discard All Textures,Extract Textures,Embed as Basis Universal,Embed as Uncompressed", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), GLTFState::HANDLE_BINARY_EXTRACT_TEXTURES));
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}
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void EditorSceneFormatImporterGLTF::handle_compatibility_options(HashMap<StringName, Variant> &p_import_params) const {
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if (!p_import_params.has("gltf/naming_version")) {
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// If an existing import file is missing the glTF
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// compatibility version, we need to use version 0.
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p_import_params["gltf/naming_version"] = 0;
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}
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}
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#endif // TOOLS_ENABLED
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@ -49,6 +49,7 @@ public:
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List<String> *r_missing_deps, Error *r_err = nullptr) override;
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virtual void get_import_options(const String &p_path,
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List<ResourceImporter::ImportOption> *r_options) override;
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virtual void handle_compatibility_options(HashMap<StringName, Variant> &p_import_params) const override;
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};
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#endif // TOOLS_ENABLED
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@ -576,6 +576,9 @@ Error GLTFDocument::_parse_scenes(Ref<GLTFState> p_state) {
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} else {
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p_state->scene_name = p_state->filename;
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}
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if (_naming_version == 0) {
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p_state->scene_name = _gen_unique_name(p_state, p_state->scene_name);
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}
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}
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return OK;
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@ -3023,6 +3026,14 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> p_state) {
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return OK;
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}
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void GLTFDocument::set_naming_version(int p_version) {
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_naming_version = p_version;
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}
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int GLTFDocument::get_naming_version() const {
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return _naming_version;
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}
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void GLTFDocument::set_image_format(const String &p_image_format) {
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_image_format = p_image_format;
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}
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@ -5358,12 +5369,22 @@ void GLTFDocument::_assign_node_names(Ref<GLTFState> p_state) {
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}
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String gltf_node_name = gltf_node->get_name();
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if (gltf_node_name.is_empty()) {
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if (gltf_node->mesh >= 0) {
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gltf_node_name = "Mesh";
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} else if (gltf_node->camera >= 0) {
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gltf_node_name = "Camera";
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if (_naming_version == 0) {
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if (gltf_node->mesh >= 0) {
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gltf_node_name = _gen_unique_name(p_state, "Mesh");
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} else if (gltf_node->camera >= 0) {
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gltf_node_name = _gen_unique_name(p_state, "Camera3D");
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} else {
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gltf_node_name = _gen_unique_name(p_state, "Node");
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}
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} else {
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gltf_node_name = "Node";
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if (gltf_node->mesh >= 0) {
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gltf_node_name = "Mesh";
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} else if (gltf_node->camera >= 0) {
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gltf_node_name = "Camera";
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} else {
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gltf_node_name = "Node";
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}
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}
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}
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gltf_node->set_name(_gen_unique_name(p_state, gltf_node_name));
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@ -7405,7 +7426,11 @@ Node *GLTFDocument::_generate_scene_node_tree(Ref<GLTFState> p_state) {
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if (unlikely(p_state->scene_name.is_empty())) {
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p_state->scene_name = single_root->get_name();
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} else if (single_root->get_name() == StringName()) {
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single_root->set_name(_gen_unique_name(p_state, p_state->scene_name));
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if (_naming_version == 0) {
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single_root->set_name(p_state->scene_name);
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} else {
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single_root->set_name(_gen_unique_name(p_state, p_state->scene_name));
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}
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}
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return single_root;
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}
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@ -73,6 +73,7 @@ public:
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private:
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const float BAKE_FPS = 30.0f;
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int _naming_version = 1;
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String _image_format = "PNG";
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float _lossy_quality = 0.75f;
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Ref<GLTFDocumentExtension> _image_save_extension;
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@ -86,6 +87,8 @@ public:
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static void unregister_gltf_document_extension(Ref<GLTFDocumentExtension> p_extension);
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static void unregister_all_gltf_document_extensions();
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void set_naming_version(int p_version);
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int get_naming_version() const;
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void set_image_format(const String &p_image_format);
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String get_image_format() const;
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void set_lossy_quality(float p_lossy_quality);
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