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GLTFDocument test case
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BIN
tests/data/models/cube.bin
Normal file
BIN
tests/data/models/cube.bin
Normal file
Binary file not shown.
312
tests/data/models/cube.gltf
Normal file
312
tests/data/models/cube.gltf
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@ -0,0 +1,312 @@
|
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{
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||||
"asset":{
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"generator":"Khronos glTF Blender I/O v4.3.47",
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"version":"2.0"
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},
|
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"scene":0,
|
||||
"scenes":[
|
||||
{
|
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"name":"Scene",
|
||||
"nodes":[
|
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0
|
||||
]
|
||||
}
|
||||
],
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||||
"nodes":[
|
||||
{
|
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"mesh":0,
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"name":"Cube"
|
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}
|
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],
|
||||
"animations":[
|
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{
|
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"channels":[
|
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|
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|
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"target":{
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|
||||
"path":"translation"
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|
||||
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|
||||
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|
||||
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|
||||
"target":{
|
||||
"node":0,
|
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"path":"rotation"
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||||
}
|
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},
|
||||
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|
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"sampler":2,
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"target":{
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"node":0,
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"path":"scale"
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}
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"name":"CubeAction",
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{
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|
||||
"interpolation":"LINEAR",
|
||||
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|
||||
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||||
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|
||||
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|
||||
"interpolation":"STEP",
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||||
"output":11
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||||
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||||
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"input":10,
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"output":12
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}
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]
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}
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],
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"materials":[
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{
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"doubleSided":true,
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"name":"Material1",
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"pbrMetallicRoughness":{
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"baseColorFactor":[
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1.9073486328125e-06,
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0,
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1,
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1
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],
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"metallicFactor":0
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}
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||||
},
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{
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"doubleSided":true,
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"name":"Material2",
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"pbrMetallicRoughness":{
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],
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"roughnessFactor":0
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}
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}
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],
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"meshes":[
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{
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"name":"Cube.001",
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"primitives":[
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{
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"attributes":{
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"POSITION":0,
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"NORMAL":1,
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"TEXCOORD_0":2
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},
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"indices":3,
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"material":0
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},
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{
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"attributes":{
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"POSITION":4,
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"NORMAL":5,
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"TEXCOORD_0":6
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},
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"indices":7,
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"material":1
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}
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]
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}
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],
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|
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"componentType":5123,
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0.041666666666666664
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"target":34962
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{
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{
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"buffer":0,
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{
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"buffer":0,
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{
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"buffer":0,
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"byteLength":24,
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"byteOffset":1200
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}
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],
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"buffers":[
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{
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"byteLength":1224,
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"uri":"cube.bin"
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}
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]
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}
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BIN
tests/data/models/suzanne.glb
Normal file
BIN
tests/data/models/suzanne.glb
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Binary file not shown.
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tests/scene/test_gltf_document.h
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tests/scene/test_gltf_document.h
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/**************************************************************************/
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/* test_gltf_document.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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||||
/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TEST_GLTF_DOCUMENT_H
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#define TEST_GLTF_DOCUMENT_H
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#include "modules/gltf/extensions/gltf_document_extension_convert_importer_mesh.h"
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#include "modules/gltf/gltf_document.h"
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#include "tests/test_macros.h"
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#include "tests/test_utils.h"
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namespace TestGLTFDocument {
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struct GLTFArraySize {
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String key;
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int val;
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};
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struct GLTFKeyValue {
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String key;
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Variant val;
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};
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struct GLTFTestCase {
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String filename;
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String copywrite;
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String generator;
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String version;
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Vector<GLTFArraySize> array_sizes;
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Vector<GLTFArraySize> json_array_sizes;
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Vector<GLTFKeyValue> keyvalues;
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};
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const GLTFTestCase glTF_test_cases[] = {
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{ "models/cube.gltf",
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"",
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"Khronos glTF Blender I/O v4.3.47",
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"2.0",
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// Here are the array sizes.
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{
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{ "nodes", 1 },
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{ "buffers", 1 },
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{ "buffer_views", 13 },
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{ "accessors", 13 },
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{ "meshes", 1 },
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{ "materials", 2 },
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{ "root_nodes", 1 },
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{ "textures", 0 },
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{ "texture_samplers", 0 },
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{ "images", 0 },
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{ "skins", 0 },
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{ "cameras", 0 },
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{ "lights", 0 },
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{ "skeletons", 0 },
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{ "animations", 1 },
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},
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// Here are the json array sizes.
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{
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{ "scenes", 1 },
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{ "nodes", 1 },
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{ "animations", 1 },
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{ "meshes", 1 },
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{ "accessors", 13 },
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{ "bufferViews", 13 },
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{ "buffers", 1 },
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},
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// Here are the key-value pairs.
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{
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{ "major_version", 2 },
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{ "minor_version", 0 },
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{ "scene_name", "cube" },
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{ "filename", "cube" } } },
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{ "models/suzanne.glb",
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"this is example text",
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"Khronos glTF Blender I/O v4.3.47",
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"2.0",
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// Here are the array sizes.
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{
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{ "glb_data", 68908 },
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{ "nodes", 2 },
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{ "buffers", 1 },
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{ "buffer_views", 5 },
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{ "accessors", 4 },
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{ "meshes", 1 },
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{ "materials", 1 },
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{ "root_nodes", 2 },
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{ "textures", 1 },
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{ "texture_samplers", 1 },
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{ "images", 1 },
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{ "skins", 0 },
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{ "cameras", 1 },
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{ "lights", 0 },
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{ "unique_names", 4 },
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{ "skeletons", 0 },
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{ "animations", 0 },
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},
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// Here are the json array sizes.
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{
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{ "scenes", 1 },
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{ "nodes", 2 },
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{ "cameras", 1 },
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{ "materials", 1 },
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{ "meshes", 1 },
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{ "textures", 1 },
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{ "images", 1 },
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{ "accessors", 4 },
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{ "bufferViews", 5 },
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{ "buffers", 1 },
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},
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// Here are the key-value pairs.
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{
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{ "major_version", 2 },
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{ "minor_version", 0 },
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{ "scene_name", "suzanne" },
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{ "filename", "suzanne" } } },
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};
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void register_gltf_extension() {
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GLTFDocument::unregister_all_gltf_document_extensions();
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// Ensures meshes become a MeshInstance3D and not an ImporterMeshInstance3D.
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Ref<GLTFDocumentExtensionConvertImporterMesh> extension_GLTFDocumentExtensionConvertImporterMesh;
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extension_GLTFDocumentExtensionConvertImporterMesh.instantiate();
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GLTFDocument::register_gltf_document_extension(extension_GLTFDocumentExtensionConvertImporterMesh);
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}
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void test_gltf_document_values(Ref<GLTFDocument> &p_gltf_document, Ref<GLTFState> &p_gltf_state, const GLTFTestCase &p_test_case) {
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const Error err = p_gltf_document->append_from_file(TestUtils::get_data_path(p_test_case.filename), p_gltf_state);
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REQUIRE(err == OK);
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for (GLTFArraySize array_size : p_test_case.array_sizes) {
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CHECK_MESSAGE(((Array)(p_gltf_state->getvar(array_size.key))).size() == array_size.val, "Expected \"", array_size.key, "\" to have ", array_size.val, " elements.");
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}
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for (GLTFArraySize array_size : p_test_case.json_array_sizes) {
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CHECK(p_gltf_state->get_json().has(array_size.key));
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CHECK_MESSAGE(((Array)(p_gltf_state->get_json()[array_size.key])).size() == array_size.val, "Expected \"", array_size.key, "\" to have ", array_size.val, " elements.");
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}
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for (GLTFKeyValue key_value : p_test_case.keyvalues) {
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CHECK_MESSAGE(p_gltf_state->getvar(key_value.key) == key_value.val, "Expected \"", key_value.key, "\" to be \"", key_value.val, "\".");
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}
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CHECK(p_gltf_state->get_copyright() == p_test_case.copywrite);
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CHECK(((Dictionary)p_gltf_state->get_json()["asset"])["generator"] == p_test_case.generator);
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CHECK(((Dictionary)p_gltf_state->get_json()["asset"])["version"] == p_test_case.version);
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}
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void test_gltf_save(Node *p_node) {
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Ref<GLTFDocument> gltf_document_save;
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gltf_document_save.instantiate();
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Ref<GLTFState> gltf_state_save;
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gltf_state_save.instantiate();
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gltf_document_save->append_from_scene(p_node, gltf_state_save);
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// Check saving the scene to gltf and glb.
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const Error err_save_gltf = gltf_document_save->write_to_filesystem(gltf_state_save, TestUtils::get_temp_path("cube.gltf"));
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const Error err_save_glb = gltf_document_save->write_to_filesystem(gltf_state_save, TestUtils::get_temp_path("cube.glb"));
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CHECK(err_save_gltf == OK);
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CHECK(err_save_glb == OK);
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}
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TEST_CASE("[SceneTree][GLTFDocument] Load cube.gltf") {
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register_gltf_extension();
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Ref<GLTFDocument> gltf_document;
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gltf_document.instantiate();
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Ref<GLTFState> gltf_state;
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gltf_state.instantiate();
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test_gltf_document_values(gltf_document, gltf_state, glTF_test_cases[0]);
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Node *node = gltf_document->generate_scene(gltf_state);
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// Check the loaded scene.
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CHECK(node->is_class("Node3D"));
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CHECK(node->get_name() == "cube");
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CHECK(node->get_child(0)->is_class("MeshInstance3D"));
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CHECK(node->get_child(0)->get_name() == "Cube");
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CHECK(node->get_child(1)->is_class("AnimationPlayer"));
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CHECK(node->get_child(1)->get_name() == "AnimationPlayer");
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||||
test_gltf_save(node);
|
||||
|
||||
// Clean up the node.
|
||||
memdelete(node);
|
||||
}
|
||||
|
||||
TEST_CASE("[SceneTree][GLTFDocument] Load suzanne.glb") {
|
||||
register_gltf_extension();
|
||||
|
||||
Ref<GLTFDocument> gltf_document;
|
||||
gltf_document.instantiate();
|
||||
Ref<GLTFState> gltf_state;
|
||||
gltf_state.instantiate();
|
||||
|
||||
test_gltf_document_values(gltf_document, gltf_state, glTF_test_cases[1]);
|
||||
|
||||
Node *node = gltf_document->generate_scene(gltf_state);
|
||||
|
||||
// Check the loaded scene.
|
||||
CHECK(node->is_class("Node3D"));
|
||||
CHECK(node->get_name() == "suzanne");
|
||||
|
||||
CHECK(node->get_child(0)->is_class("MeshInstance3D"));
|
||||
CHECK(node->get_child(0)->get_name() == "Suzanne");
|
||||
|
||||
CHECK(node->get_child(1)->is_class("Camera3D"));
|
||||
CHECK(node->get_child(1)->get_name() == "Camera");
|
||||
|
||||
test_gltf_save(node);
|
||||
|
||||
// Clean up the node.
|
||||
memdelete(node);
|
||||
}
|
||||
|
||||
} // namespace TestGLTFDocument
|
||||
|
||||
#endif // TEST_GLTF_DOCUMENT_H
|
@ -170,6 +170,7 @@
|
||||
|
||||
#include "tests/scene/test_arraymesh.h"
|
||||
#include "tests/scene/test_camera_3d.h"
|
||||
#include "tests/scene/test_gltf_document.h"
|
||||
#include "tests/scene/test_height_map_shape_3d.h"
|
||||
#include "tests/scene/test_path_3d.h"
|
||||
#include "tests/scene/test_path_follow_3d.h"
|
||||
|
Loading…
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Reference in New Issue
Block a user