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Mono: Don't defer call to dispose queue objects when finalizing domain
It's going to be called anyway after `mono_domain_finalize`. This also prevents crashes, since the MessageQueue singleton could already be freed at this point (see: #15702).
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@ -700,7 +700,9 @@ bool _GodotSharp::is_domain_loaded() {
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m_queue.push_back(m_inst); \
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m_queue.push_back(m_inst); \
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if (queue_empty) { \
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if (queue_empty) { \
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queue_empty = false; \
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queue_empty = false; \
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if (!is_finalizing_domain()) { /* call_deferred may not be safe here */ \
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call_deferred("_dispose_callback"); \
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call_deferred("_dispose_callback"); \
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} \
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}
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}
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void _GodotSharp::queue_dispose(MonoObject *p_mono_object, Object *p_object) {
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void _GodotSharp::queue_dispose(MonoObject *p_mono_object, Object *p_object) {
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