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iOS: Drop obsolete code from never-public modules
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7d735da6aa
commit
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@ -35,21 +35,6 @@
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#include "main/main.h"
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#include "os_iphone.h"
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#ifdef MODULE_FACEBOOKSCORER_IOS_ENABLED
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#include "modules/FacebookScorer_ios/FacebookScorer.h"
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#endif
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#ifdef MODULE_GAME_ANALYTICS_ENABLED
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#import "modules/game_analytics/ios/MobileAppTracker.framework/Headers/MobileAppTracker.h"
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//#import "modules/game_analytics/ios/MobileAppTracker.h"
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#import <AdSupport/AdSupport.h>
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#endif
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#ifdef MODULE_PARSE_ENABLED
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#import "FBSDKCoreKit/FBSDKCoreKit.h"
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#import <Parse/Parse.h>
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#endif
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#import "GameController/GameController.h"
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#define kFilteringFactor 0.1
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@ -418,11 +403,7 @@ static int frame_count = 0;
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OSIPhone::get_singleton()->set_unique_id(String::utf8([uuid UTF8String]));
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}; break;
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/*
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case 1: {
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++frame_count;
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}; break;
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*/
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case 1: {
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Main::setup2();
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@ -453,11 +434,7 @@ static int frame_count = 0;
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}
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}; break;
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/*
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case 3: {
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++frame_count;
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}; break;
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*/
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case 2: {
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Main::start();
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@ -558,15 +535,11 @@ static int frame_count = 0;
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};
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- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
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printf("****************** did receive memory warning!\n");
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OS::get_singleton()->get_main_loop()->notification(
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MainLoop::NOTIFICATION_OS_MEMORY_WARNING);
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};
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- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
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printf("**************** app delegate init\n");
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CGRect rect = [[UIScreen mainScreen] bounds];
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[application setStatusBarHidden:YES withAnimation:UIStatusBarAnimationNone];
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@ -603,7 +576,7 @@ static int frame_count = 0;
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if (err != 0) {
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// bail, things did not go very well for us, should probably output a message on screen with our error code...
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exit(0);
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return;
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return FALSE;
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};
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view_controller = [[ViewController alloc] init];
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@ -641,43 +614,10 @@ static int frame_count = 0;
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// prevent to stop music in another background app
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[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryAmbient error:nil];
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#ifdef MODULE_GAME_ANALYTICS_ENABLED
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printf("********************* didFinishLaunchingWithOptions\n");
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if (!ProjectSettings::get_singleton()->has("mobileapptracker/advertiser_id")) {
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return;
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}
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if (!ProjectSettings::get_singleton()->has("mobileapptracker/conversion_key")) {
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return;
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}
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String adid = GLOBAL_DEF("mobileapptracker/advertiser_id", "");
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String convkey = GLOBAL_DEF("mobileapptracker/conversion_key", "");
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NSString *advertiser_id =
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[NSString stringWithUTF8String:adid.utf8().get_data()];
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NSString *conversion_key =
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[NSString stringWithUTF8String:convkey.utf8().get_data()];
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// Account Configuration info - must be set
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[MobileAppTracker initializeWithMATAdvertiserId:advertiser_id
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MATConversionKey:conversion_key];
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// Used to pass us the IFA, enables highly accurate 1-to-1 attribution.
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// Required for many advertising networks.
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[MobileAppTracker
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setAppleAdvertisingIdentifier:[[ASIdentifierManager sharedManager]
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advertisingIdentifier]
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advertisingTrackingEnabled:[[ASIdentifierManager sharedManager]
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isAdvertisingTrackingEnabled]];
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#endif
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return TRUE;
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};
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- (void)applicationWillTerminate:(UIApplication *)application {
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printf("********************* will terminate\n");
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[self deinitGameControllers];
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if (motionInitialised) {
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@ -692,7 +632,6 @@ static int frame_count = 0;
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};
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- (void)applicationDidEnterBackground:(UIApplication *)application {
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printf("********************* did enter background\n");
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///@TODO maybe add pause motionManager? and where would we unpause it?
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if (OS::get_singleton()->get_main_loop())
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@ -706,24 +645,17 @@ static int frame_count = 0;
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}
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- (void)applicationWillEnterForeground:(UIApplication *)application {
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printf("********************* did enter foreground\n");
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// OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
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[view_controller.view startAnimation];
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}
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- (void)applicationWillResignActive:(UIApplication *)application {
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printf("********************* will resign active\n");
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// OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
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[view_controller.view
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stopAnimation]; // FIXME: pause seems to be recommended elsewhere
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}
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- (void)applicationDidBecomeActive:(UIApplication *)application {
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printf("********************* did become active\n");
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#ifdef MODULE_GAME_ANALYTICS_ENABLED
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printf("********************* mobile app tracker found\n");
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[MobileAppTracker measureSession];
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#endif
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if (OS::get_singleton()->get_main_loop())
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OS::get_singleton()->get_main_loop()->notification(
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MainLoop::NOTIFICATION_WM_FOCUS_IN);
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@ -739,65 +671,6 @@ static int frame_count = 0;
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AudioDriverCoreAudio::get_singleton()->start();
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}
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- (BOOL)application:(UIApplication *)application handleOpenURL:(NSURL *)url {
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#ifdef MODULE_FACEBOOKSCORER_IOS_ENABLED
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return [[[FacebookScorer sharedInstance] facebook] handleOpenURL:url];
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#else
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return false;
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#endif
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}
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// For 4.2+ support
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- (BOOL)application:(UIApplication *)application
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openURL:(NSURL *)url
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sourceApplication:(NSString *)sourceApplication
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annotation:(id)annotation {
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#ifdef MODULE_PARSE_ENABLED
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NSLog(@"Handling application openURL");
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return
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[[FBSDKApplicationDelegate sharedInstance] application:application
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openURL:url
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sourceApplication:sourceApplication
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annotation:annotation];
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#endif
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#ifdef MODULE_FACEBOOKSCORER_IOS_ENABLED
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return [[[FacebookScorer sharedInstance] facebook] handleOpenURL:url];
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#else
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return false;
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#endif
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}
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- (void)application:(UIApplication *)application
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didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)deviceToken {
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#ifdef MODULE_PARSE_ENABLED
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// Store the deviceToken in the current installation and save it to Parse.
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PFInstallation *currentInstallation = [PFInstallation currentInstallation];
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// NSString* token = [[NSString alloc] initWithData:deviceToken
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// encoding:NSUTF8StringEncoding];
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NSLog(@"Device Token : %@ ", deviceToken);
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[currentInstallation setDeviceTokenFromData:deviceToken];
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[currentInstallation saveInBackground];
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#endif
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}
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- (void)application:(UIApplication *)application
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didReceiveRemoteNotification:(NSDictionary *)userInfo {
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#ifdef MODULE_PARSE_ENABLED
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[PFPush handlePush:userInfo];
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NSDictionary *aps =
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[userInfo objectForKey:UIApplicationLaunchOptionsRemoteNotificationKey];
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NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
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NSLog(@"Push Notification Payload (app active) %@", aps);
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[defaults setObject:aps forKey:@"notificationInfo"];
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[defaults synchronize];
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if (application.applicationState == UIApplicationStateInactive) {
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[PFAnalytics trackAppOpenedWithRemoteNotificationPayload:userInfo];
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}
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#endif
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}
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- (void)dealloc {
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[window release];
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[super dealloc];
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@ -31,10 +31,6 @@
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#include "in_app_store.h"
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#ifdef MODULE_FUSEBOXX_ENABLED
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#import "modules/fuseboxx/ios/FuseSDK.h"
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#endif
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extern "C" {
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#import <Foundation/Foundation.h>
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#import <StoreKit/StoreKit.h>
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@ -224,10 +220,6 @@ Error InAppStore::request_product_info(Variant p_params) {
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[pending_transactions setObject:transaction forKey:transaction.payment.productIdentifier];
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}
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#ifdef MODULE_FUSEBOXX_ENABLED
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printf("Registering transaction on Fuseboxx!\n");
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[FuseSDK registerInAppPurchase:transaction];
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#endif
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}; break;
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case SKPaymentTransactionStateFailed: {
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printf("status transaction failed!\n");
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