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54bdc1e1f6
@ -1603,13 +1603,13 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Blo
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return OK;
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}
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Error GDScriptCompiler::_parse_function(GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::FunctionNode *p_func, bool p_for_ready) {
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Error GDScriptCompiler::_parse_function(Ref<GDScript> p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::FunctionNode *p_func, bool p_for_ready) {
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Vector<int> bytecode;
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CodeGen codegen;
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codegen.class_node = p_class;
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codegen.script = p_script;
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codegen.script = p_script.ptr();
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codegen.function_node = p_func;
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codegen.stack_max = 0;
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codegen.current_line = 0;
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@ -1853,7 +1853,7 @@ Error GDScriptCompiler::_parse_function(GDScript *p_script, const GDScriptParser
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return OK;
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}
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Error GDScriptCompiler::_parse_class_level(GDScript *p_script, GDScript *p_owner, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
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Error GDScriptCompiler::_parse_class_level(Ref<GDScript> p_script, Ref<GDScript> p_owner, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
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if (p_class->owner && p_class->owner->owner) {
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// Owner is not root
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@ -1887,7 +1887,7 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, GDScript *p_owner
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p_script->initializer = NULL;
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p_script->subclasses.clear();
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p_script->_owner = p_owner;
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p_script->_owner = p_owner.ptr();
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p_script->tool = p_class->tool;
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p_script->name = p_class->name;
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@ -1994,7 +1994,7 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, GDScript *p_owner
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StringName name = p_class->_signals[i].name;
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GDScript *c = p_script;
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GDScript *c = p_script.ptr();
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while (c) {
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@ -2054,7 +2054,7 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, GDScript *p_owner
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return OK;
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}
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Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
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Error GDScriptCompiler::_parse_class_blocks(Ref<GDScript> p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
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//parse methods
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bool has_initializer = false;
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@ -2159,7 +2159,7 @@ Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptPa
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return OK;
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}
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void GDScriptCompiler::_make_scripts(const GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
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void GDScriptCompiler::_make_scripts(const Ref<GDScript> p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
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Map<StringName, Ref<GDScript> > old_subclasses;
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@ -2178,20 +2178,20 @@ void GDScriptCompiler::_make_scripts(const GDScript *p_script, const GDScriptPar
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subclass.instance();
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}
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subclass->_owner = const_cast<GDScript *>(p_script);
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subclass->_owner = const_cast<GDScript *>(p_script.ptr());
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class_map.insert(name, subclass);
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_make_scripts(subclass.ptr(), p_class->subclasses[i], p_keep_state);
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}
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}
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Error GDScriptCompiler::compile(const GDScriptParser *p_parser, GDScript *p_script, bool p_keep_state) {
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Error GDScriptCompiler::compile(const GDScriptParser *p_parser, Ref<GDScript> p_script, bool p_keep_state) {
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err_line = -1;
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err_column = -1;
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error = "";
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parser = p_parser;
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main_script = p_script;
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main_script = p_script.ptr();
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const GDScriptParser::Node *root = parser->get_parse_tree();
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ERR_FAIL_COND_V(root->type != GDScriptParser::Node::TYPE_CLASS, ERR_INVALID_DATA);
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@ -148,17 +148,17 @@ class GDScriptCompiler {
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int _parse_assign_right_expression(CodeGen &codegen, const GDScriptParser::OperatorNode *p_expression, int p_stack_level);
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int _parse_expression(CodeGen &codegen, const GDScriptParser::Node *p_expression, int p_stack_level, bool p_root = false, bool p_initializer = false);
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Error _parse_block(CodeGen &codegen, const GDScriptParser::BlockNode *p_block, int p_stack_level = 0, int p_break_addr = -1, int p_continue_addr = -1);
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Error _parse_function(GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::FunctionNode *p_func, bool p_for_ready = false);
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Error _parse_class_level(GDScript *p_script, GDScript *p_owner, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
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Error _parse_class_blocks(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
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void _make_scripts(const GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
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Error _parse_function(Ref<GDScript> p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::FunctionNode *p_func, bool p_for_ready = false);
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Error _parse_class_level(Ref<GDScript> p_script, Ref<GDScript> p_owner, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
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Error _parse_class_blocks(Ref<GDScript> p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
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void _make_scripts(const Ref<GDScript> p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
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int err_line;
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int err_column;
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StringName source;
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String error;
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public:
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Error compile(const GDScriptParser *p_parser, GDScript *p_script, bool p_keep_state = false);
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Error compile(const GDScriptParser *p_parser, Ref<GDScript> p_script, bool p_keep_state = false);
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String get_error() const;
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int get_error_line() const;
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@ -275,7 +275,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
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#endif
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uint32_t alloca_size = 0;
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GDScript *_class;
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GDScript *script;
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int ip = 0;
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int line = _initial_line;
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@ -286,7 +286,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
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line = p_state->line;
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ip = p_state->ip;
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alloca_size = p_state->stack.size();
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_class = p_state->_class;
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script = p_state->script.ptr();
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p_instance = p_state->instance;
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defarg = p_state->defarg;
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self = p_state->self;
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@ -368,9 +368,9 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
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} else {
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self = p_instance->owner;
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}
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_class = p_instance->script.ptr();
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script = p_instance->script.ptr();
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} else {
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_class = _script;
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script = this->_script.ptr();
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}
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}
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@ -395,7 +395,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
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#define GET_VARIANT_PTR(m_v, m_code_ofs) \
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Variant *m_v; \
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m_v = _get_variant(_code_ptr[ip + m_code_ofs], p_instance, _class, self, stack, err_text); \
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m_v = _get_variant(_code_ptr[ip + m_code_ofs], p_instance, script, self, stack, err_text); \
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if (unlikely(!m_v)) \
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OPCODE_BREAK;
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@ -404,7 +404,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
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#define CHECK_SPACE(m_space)
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#define GET_VARIANT_PTR(m_v, m_code_ofs) \
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Variant *m_v; \
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m_v = _get_variant(_code_ptr[ip + m_code_ofs], p_instance, _class, self, stack, err_text);
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m_v = _get_variant(_code_ptr[ip + m_code_ofs], p_instance, script, self, stack, err_text);
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#endif
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@ -1185,7 +1185,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
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GET_VARIANT_PTR(dst, argc + 3);
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const GDScript *gds = _script;
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const GDScript *gds = _script.ptr();
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const Map<StringName, GDScriptFunction *>::Element *E = NULL;
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while (gds->base.ptr()) {
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@ -1256,11 +1256,10 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
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gdfs->state.stack_size = _stack_size;
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gdfs->state.self = self;
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gdfs->state.alloca_size = alloca_size;
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gdfs->state._class = _class;
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gdfs->state.script = _script;
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gdfs->state.ip = ip + ipofs;
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gdfs->state.line = line;
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gdfs->state.instance_id = (p_instance && p_instance->get_owner()) ? p_instance->get_owner()->get_instance_id() : 0;
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gdfs->state.script_id = _class->get_instance_id();
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//gdfs->state.result_pos=ip+ipofs-1;
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gdfs->state.defarg = defarg;
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gdfs->state.instance = p_instance;
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@ -1549,8 +1548,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
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String err_file;
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if (p_instance)
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err_file = p_instance->script->path;
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else if (_class)
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err_file = _class->path;
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else if (script)
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err_file = script->path;
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if (err_file == "")
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err_file = "<built-in>";
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String err_func = name;
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@ -1765,14 +1764,19 @@ GDScriptFunction::~GDScriptFunction() {
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Variant GDScriptFunctionState::_signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
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#ifdef DEBUG_ENABLED
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// Checking this first since it's faster
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if (!state.script.is_valid()) {
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ERR_EXPLAIN("Resumed after yield, but script is gone");
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ERR_FAIL_V(Variant());
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}
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if (state.instance_id && !ObjectDB::get_instance(state.instance_id)) {
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ERR_EXPLAIN("Resumed after yield, but class instance is gone");
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ERR_FAIL_V(Variant());
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}
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if (state.script_id && !ObjectDB::get_instance(state.script_id)) {
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ERR_EXPLAIN("Resumed after yield, but script is gone");
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ERR_FAIL_V(Variant());
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#else
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if (!is_valid()) {
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return Variant();
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}
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#endif
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@ -1841,12 +1845,12 @@ bool GDScriptFunctionState::is_valid(bool p_extended_check) const {
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return false;
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if (p_extended_check) {
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//script gone? (checking this first since it's faster)
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if (!state.script.is_valid())
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return false;
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//class instance gone?
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if (state.instance_id && !ObjectDB::get_instance(state.instance_id))
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return false;
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//script gone?
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if (state.script_id && !ObjectDB::get_instance(state.script_id))
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return false;
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}
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return true;
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@ -1856,13 +1860,14 @@ Variant GDScriptFunctionState::resume(const Variant &p_arg) {
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ERR_FAIL_COND_V(!function, Variant());
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#ifdef DEBUG_ENABLED
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if (state.instance_id && !ObjectDB::get_instance(state.instance_id)) {
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ERR_EXPLAIN("Resumed after yield, but class instance is gone");
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// Checking this first since it's faster
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if (!state.script.is_valid()) {
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ERR_EXPLAIN("Resumed after yield, but script is gone");
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ERR_FAIL_V(Variant());
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}
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if (state.script_id && !ObjectDB::get_instance(state.script_id)) {
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ERR_EXPLAIN("Resumed after yield, but script is gone");
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if (state.instance_id && !ObjectDB::get_instance(state.instance_id)) {
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ERR_EXPLAIN("Resumed after yield, but class instance is gone");
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ERR_FAIL_V(Variant());
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}
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#endif
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@ -225,7 +225,7 @@ private:
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bool _static;
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MultiplayerAPI::RPCMode rpc_mode;
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GDScript *_script;
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Ref<GDScript> _script;
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StringName name;
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Vector<Variant> constants;
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@ -272,15 +272,13 @@ private:
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public:
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struct CallState {
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ObjectID instance_id; //by debug only
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ObjectID script_id;
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ObjectID instance_id;
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GDScriptInstance *instance;
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Vector<uint8_t> stack;
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int stack_size;
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Variant self;
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uint32_t alloca_size;
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GDScript *_class;
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Ref<GDScript> script;
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int ip;
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int line;
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int defarg;
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@ -299,7 +297,7 @@ public:
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int get_default_argument_addr(int p_idx) const;
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GDScriptDataType get_return_type() const;
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GDScriptDataType get_argument_type(int p_idx) const;
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GDScript *get_script() const { return _script; }
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GDScript *get_script() const { return const_cast<GDScript *>(_script.ptr()); }
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StringName get_source() const { return source; }
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void debug_get_stack_member_state(int p_line, List<Pair<StringName, int> > *r_stackvars) const;
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