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Reword "Open Project Data Folder" as "Open User Data Folder"
Clarifies that the button opens the user:// dir and for better consistency with certain ProjectSettings values: "Use Hidden Project Data Directory" is named similarly, but refers to data within res:// and two values refer to user:// as "User Dir" (Translations were not updated) and rename enum value accordingly
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@ -2771,8 +2771,8 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
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}
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}
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} break;
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case RUN_PROJECT_DATA_FOLDER: {
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// ensure_user_data_dir() to prevent the edge case: "Open Project Data Folder" won't work after the project was renamed in ProjectSettingsEditor unless the project is saved
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case RUN_USER_DATA_FOLDER: {
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// ensure_user_data_dir() to prevent the edge case: "Open User Data Folder" won't work after the project was renamed in ProjectSettingsEditor unless the project is saved
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OS::get_singleton()->ensure_user_data_dir();
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OS::get_singleton()->shell_open(String("file://") + OS::get_singleton()->get_user_data_dir());
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} break;
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@ -6434,7 +6434,7 @@ EditorNode::EditorNode() {
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p->add_separator();
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p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/export", TTR("Export..."), Key::NONE, TTR("Export")), FILE_EXPORT_PROJECT);
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p->add_item(TTR("Install Android Build Template..."), FILE_INSTALL_ANDROID_SOURCE);
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p->add_item(TTR("Open Project Data Folder"), RUN_PROJECT_DATA_FOLDER);
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p->add_item(TTR("Open User Data Folder"), RUN_USER_DATA_FOLDER);
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plugin_config_dialog = memnew(PluginConfigDialog);
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plugin_config_dialog->connect("plugin_ready", callable_mp(this, &EditorNode::_on_plugin_ready));
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@ -167,7 +167,7 @@ private:
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RUN_PLAY_SCENE,
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RUN_PLAY_CUSTOM_SCENE,
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RUN_SETTINGS,
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RUN_PROJECT_DATA_FOLDER,
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RUN_USER_DATA_FOLDER,
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RUN_RELOAD_CURRENT_PROJECT,
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RUN_PROJECT_MANAGER,
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RUN_VCS_METADATA,
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