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Apply sprite frames editor FPS value correctly upon _animation_select
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@ -456,6 +456,10 @@ void SpriteFramesEditor::_animation_select() {
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if (updating)
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return;
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double value = anim_speed->get_line_edit()->get_text().to_double();
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if (!Math::is_equal_approx(value, frames->get_animation_speed(edited_anim)))
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_animation_fps_changed(value);
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TreeItem *selected = animations->get_selected();
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ERR_FAIL_COND(!selected);
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edited_anim = selected->get_text(0);
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