Apply sprite frames editor FPS value correctly upon _animation_select

This commit is contained in:
freestraws 2019-05-06 18:42:32 -04:00
parent 89c37dae49
commit 537ee747be

View File

@ -456,6 +456,10 @@ void SpriteFramesEditor::_animation_select() {
if (updating)
return;
double value = anim_speed->get_line_edit()->get_text().to_double();
if (!Math::is_equal_approx(value, frames->get_animation_speed(edited_anim)))
_animation_fps_changed(value);
TreeItem *selected = animations->get_selected();
ERR_FAIL_COND(!selected);
edited_anim = selected->get_text(0);