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Fix computation of screen_uv

This commit is contained in:
Somnath Sarkar 2022-05-14 15:51:28 -04:00
parent e8520044e7
commit 52aeaf5d16
3 changed files with 3 additions and 3 deletions
drivers/gles3/shaders
servers/rendering/renderer_rd/shaders

@ -920,7 +920,7 @@ void main() {
float normal_map_depth = 1.0;
vec2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size + scene_data.screen_pixel_size * 0.5; //account for center
vec2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size;
float sss_strength = 0.0;

@ -679,7 +679,7 @@ void main() {
float normal_map_depth = 1.0;
vec2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size + scene_data.screen_pixel_size * 0.5; //account for center
vec2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size;
float sss_strength = 0.0;

@ -650,7 +650,7 @@ void main() {
float normal_map_depth = 1.0;
vec2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size + scene_data.screen_pixel_size * 0.5; //account for center
vec2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size;
float sss_strength = 0.0;