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Fixed wave file importer's broken resampling.
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@ -304,17 +304,23 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
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int limit_rate_hz = p_options["force/max_rate_hz"];
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if (limit_rate && rate > limit_rate_hz && rate > 0 && frames > 0) {
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//resampleeee!!!
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int new_data_frames = frames * limit_rate_hz / rate;
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int new_data_frames = (int)(frames * (float)limit_rate_hz / (float)rate);
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print_line("\tresampling ratio: " + rtos((float)limit_rate_hz / (float)rate));
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print_line("\tnew frames: " + itos(new_data_frames));
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Vector<float> new_data;
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new_data.resize(new_data_frames * format_channels);
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for (int c = 0; c < format_channels; c++) {
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float frac = .0f;
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int ipos = 0;
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for (int i = 0; i < new_data_frames; i++) {
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//simple cubic interpolation should be enough.
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float pos = float(i) * frames / new_data_frames;
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float mu = pos - Math::floor(pos);
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int ipos = int(Math::floor(pos));
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float mu = frac;
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float y0 = data[MAX(0, ipos - 1) * format_channels + c];
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float y1 = data[ipos * format_channels + c];
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@ -330,14 +336,22 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
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float res = (a0 * mu * mu2 + a1 * mu2 + a2 * mu + a3);
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new_data[i * format_channels + c] = res;
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// update position and always keep fractional part within ]0...1]
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// in order to avoid 32bit floating point precision errors
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frac += (float)rate / (float)limit_rate_hz;
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int tpos = (int)Math::floor(frac);
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ipos += tpos;
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frac -= tpos;
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}
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}
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if (loop) {
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loop_begin = loop_begin * new_data_frames / frames;
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loop_end = loop_end * new_data_frames / frames;
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loop_begin = (int)(loop_begin * (float)new_data_frames / (float)frames);
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loop_end = (int)(loop_end * (float)new_data_frames / (float)frames);
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}
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data = new_data;
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rate = limit_rate_hz;
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frames = new_data_frames;
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