mirror of
https://github.com/godotengine/godot.git
synced 2025-01-30 21:33:18 +08:00
Merge pull request #30977 from clayjohn/GLES3-screen-uv
Properly pass SCREEN_PIXEL_SIZE to canvas light shader
This commit is contained in:
commit
51b2d86685
@ -1585,6 +1585,11 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons
|
||||
state.canvas_shader.set_uniform(CanvasShaderGLES3::FINAL_MODULATE, state.canvas_item_modulate);
|
||||
state.canvas_shader.set_uniform(CanvasShaderGLES3::MODELVIEW_MATRIX, state.final_transform);
|
||||
state.canvas_shader.set_uniform(CanvasShaderGLES3::EXTRA_MATRIX, Transform2D());
|
||||
if (storage->frame.current_rt) {
|
||||
state.canvas_shader.set_uniform(CanvasShaderGLES3::SCREEN_PIXEL_SIZE, Vector2(1.0 / storage->frame.current_rt->width, 1.0 / storage->frame.current_rt->height));
|
||||
} else {
|
||||
state.canvas_shader.set_uniform(CanvasShaderGLES3::SCREEN_PIXEL_SIZE, Vector2(1.0, 1.0));
|
||||
}
|
||||
}
|
||||
|
||||
glBindBufferBase(GL_UNIFORM_BUFFER, 1, static_cast<LightInternal *>(light->light_internal.get_data())->ubo);
|
||||
|
Loading…
Reference in New Issue
Block a user