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Merge pull request #101602 from stuartcarnie/metal_gpu_address
Metal: Enable GPU buffer address support
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commit
50b847992d
@ -93,6 +93,7 @@ struct API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0)) MetalFeatures {
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bool needs_arg_encoders = true;
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bool metal_fx_spatial = false; /**< If true, Metal FX spatial functions are supported. */
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bool metal_fx_temporal = false; /**< If true, Metal FX temporal functions are supported. */
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bool supports_gpu_address = false; /**< If true, referencing a GPU address in a shader is supported. */
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};
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struct MetalLimits {
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@ -99,6 +99,10 @@ void MetalDeviceProperties::init_features(id<MTLDevice> p_device) {
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features.supports32BitMSAA = p_device.supports32BitMSAA;
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}
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if (@available(macOS 13.0, iOS 16.0, tvOS 16.0, *)) {
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features.supports_gpu_address = true;
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}
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features.hostMemoryPageSize = sysconf(_SC_PAGESIZE);
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for (SampleCount sc = SampleCount1; sc <= SampleCount64; sc <<= 1) {
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@ -65,7 +65,6 @@
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#import <zlib.h>
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#import <initializer_list>
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#import <optional>
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#import <spirv.hpp>
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// These types can be used in Vector and other containers that use
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// pointer operations not supported by ARC.
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@ -563,7 +562,7 @@ struct API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0)) BindingInfo {
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MTLBindingAccess access = MTLBindingAccessReadOnly;
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MTLResourceUsage usage = 0;
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MTLTextureType textureType = MTLTextureType2D;
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spv::ImageFormat imageFormat = spv::ImageFormatUnknown;
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int imageFormat = 0;
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uint32_t arrayLength = 0;
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bool isMultisampled = false;
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@ -164,6 +164,9 @@ uint64_t RenderingDeviceDriverMetal::buffer_get_device_address(BufferID p_buffer
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id<MTLBuffer> obj = rid::get(p_buffer);
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return obj.gpuAddress;
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} else {
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#if DEV_ENABLED
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WARN_PRINT_ONCE("buffer_get_device_address is not supported on this OS version.");
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#endif
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return 0;
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}
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}
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@ -355,7 +358,7 @@ RDD::TextureID RenderingDeviceDriverMetal::texture_create(const TextureFormat &p
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// Check if it is a linear format for atomic operations and therefore needs a buffer,
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// as generally Metal does not support atomic operations on textures.
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bool needs_buffer = is_linear || (p_format.array_layers == 1 && p_format.mipmaps == 1 && p_format.texture_type == TEXTURE_TYPE_2D && flags::any(p_format.usage_bits, TEXTURE_USAGE_STORAGE_BIT) && (p_format.format == DATA_FORMAT_R32_UINT || p_format.format == DATA_FORMAT_R32_SINT));
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bool needs_buffer = is_linear || (p_format.array_layers == 1 && p_format.mipmaps == 1 && p_format.texture_type == TEXTURE_TYPE_2D && flags::any(p_format.usage_bits, TEXTURE_USAGE_STORAGE_BIT) && (p_format.format == DATA_FORMAT_R32_UINT || p_format.format == DATA_FORMAT_R32_SINT || p_format.format == DATA_FORMAT_R32G32_UINT || p_format.format == DATA_FORMAT_R32G32_SINT));
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id<MTLTexture> obj = nil;
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if (needs_buffer) {
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@ -2033,10 +2036,6 @@ Vector<uint8_t> RenderingDeviceDriverMetal::shader_compile_binary_from_spirv(Vec
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CompilerMSL::Options msl_options{};
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msl_options.set_msl_version(version_major, version_minor);
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if (version_major == 3 && version_minor >= 1) {
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// TODO(sgc): Restrict to Metal 3.0 for now, until bugs in SPIRV-cross image atomics are resolved.
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msl_options.set_msl_version(3, 0);
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}
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bin_data.msl_version = msl_options.msl_version;
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#if TARGET_OS_OSX
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msl_options.platform = CompilerMSL::Options::macOS;
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@ -2063,9 +2062,9 @@ Vector<uint8_t> RenderingDeviceDriverMetal::shader_compile_binary_from_spirv(Vec
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msl_options.argument_buffers = false;
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bin_data.set_uses_argument_buffers(false);
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}
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msl_options.force_active_argument_buffer_resources = true; // Same as MoltenVK when using argument buffers.
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// msl_options.pad_argument_buffer_resources = true; // Same as MoltenVK when using argument buffers.
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msl_options.force_active_argument_buffer_resources = true;
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// We can't use this, as we have to add the descriptor sets via compiler.add_msl_resource_binding.
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// msl_options.pad_argument_buffer_resources = true;
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msl_options.texture_buffer_native = true; // Enable texture buffer support.
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msl_options.use_framebuffer_fetch_subpasses = false;
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msl_options.pad_fragment_output_components = true;
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@ -4036,7 +4035,7 @@ bool RenderingDeviceDriverMetal::has_feature(Features p_feature) {
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case SUPPORTS_FRAGMENT_SHADER_WITH_ONLY_SIDE_EFFECTS:
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return true;
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case SUPPORTS_BUFFER_DEVICE_ADDRESS:
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return false;
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return device_properties->features.supports_gpu_address;
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case SUPPORTS_METALFX_SPATIAL:
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return device_properties->features.metal_fx_spatial;
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case SUPPORTS_METALFX_TEMPORAL:
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