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https://github.com/godotengine/godot.git
synced 2024-12-03 09:52:18 +08:00
Apply some small fixes/enhancements to the Vulkan RD
- Initialize queue indices to values meaning 'unset' - Remove unused parameters & members - Make texture update access flags consistent with texture copy - Fix style and pass type of some parameters - Synchronize setup-draw in flush with a semaphore - Add no current list validation to draw_list_begin_splits() - Update texture usage flags on destination of copy - Fix misuse of Vulkan flag
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16d9918b51
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@ -1400,7 +1400,7 @@ Error RenderingDeviceVulkan::_insert_staging_block() {
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return OK;
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}
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Error RenderingDeviceVulkan::_staging_buffer_allocate(uint32_t p_amount, uint32_t p_required_align, uint32_t &r_alloc_offset, uint32_t &r_alloc_size, bool p_can_segment, bool p_on_draw_command_buffer) {
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Error RenderingDeviceVulkan::_staging_buffer_allocate(uint32_t p_amount, uint32_t p_required_align, uint32_t &r_alloc_offset, uint32_t &r_alloc_size, bool p_can_segment) {
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//determine a block to use
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r_alloc_size = p_amount;
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@ -1542,7 +1542,7 @@ Error RenderingDeviceVulkan::_buffer_update(Buffer *p_buffer, size_t p_offset, c
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uint32_t block_write_offset;
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uint32_t block_write_amount;
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Error err = _staging_buffer_allocate(MIN(to_submit, staging_buffer_block_size), p_required_align, block_write_offset, block_write_amount, p_use_draw_command_buffer);
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Error err = _staging_buffer_allocate(MIN(to_submit, staging_buffer_block_size), p_required_align, block_write_offset, block_write_amount);
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if (err) {
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return err;
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}
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@ -2474,7 +2474,7 @@ Error RenderingDeviceVulkan::_texture_update(RID p_texture, uint32_t p_layer, co
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to_allocate >>= get_compressed_image_format_pixel_rshift(texture->format);
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uint32_t alloc_offset, alloc_size;
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Error err = _staging_buffer_allocate(to_allocate, required_align, alloc_offset, alloc_size, false, !p_use_setup_queue);
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Error err = _staging_buffer_allocate(to_allocate, required_align, alloc_offset, alloc_size, false);
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ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
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uint8_t *write_ptr;
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@ -2572,11 +2572,11 @@ Error RenderingDeviceVulkan::_texture_update(RID p_texture, uint32_t p_layer, co
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uint32_t access_flags = 0;
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if (p_post_barrier & BARRIER_MASK_COMPUTE) {
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barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
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access_flags |= VK_ACCESS_SHADER_READ_BIT;
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access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
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}
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if (p_post_barrier & BARRIER_MASK_RASTER) {
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barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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access_flags |= VK_ACCESS_SHADER_READ_BIT;
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access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
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}
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if (p_post_barrier & BARRIER_MASK_TRANSFER) {
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barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
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@ -2990,7 +2990,7 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture,
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image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
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image_memory_barrier.subresourceRange.layerCount = 1;
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vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
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vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
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}
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{ //make dst readable
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@ -3016,6 +3016,13 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture,
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}
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}
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if (dst_tex->used_in_frame != frames_drawn) {
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dst_tex->used_in_raster = false;
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dst_tex->used_in_compute = false;
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dst_tex->used_in_frame = frames_drawn;
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}
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dst_tex->used_in_transfer = true;
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return OK;
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}
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@ -4771,6 +4778,7 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
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//just append stage mask and return
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uniform_info.write[set].write[k].stages |= 1 << stage;
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exists = true;
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break;
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}
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}
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@ -7202,6 +7210,9 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebu
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Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
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_THREAD_SAFE_METHOD_
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ERR_FAIL_COND_V_MSG(draw_list != nullptr, ERR_BUSY, "Only one draw list can be active at the same time.");
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ERR_FAIL_COND_V_MSG(compute_list != nullptr && !compute_list->state.allow_draw_overlap, ERR_BUSY, "Only one draw/compute list can be active at the same time.");
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ERR_FAIL_COND_V(p_splits < 1, ERR_INVALID_DECLARATION);
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Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
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@ -206,7 +206,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
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uint64_t staging_buffer_max_size = 0;
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bool staging_buffer_used = false;
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Error _staging_buffer_allocate(uint32_t p_amount, uint32_t p_required_align, uint32_t &r_alloc_offset, uint32_t &r_alloc_size, bool p_can_segment = true, bool p_on_draw_command_buffer = false);
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Error _staging_buffer_allocate(uint32_t p_amount, uint32_t p_required_align, uint32_t &r_alloc_offset, uint32_t &r_alloc_size, bool p_can_segment = true);
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Error _insert_staging_block();
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struct Buffer {
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@ -637,7 +637,6 @@ class RenderingDeviceVulkan : public RenderingDevice {
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};
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bool is_compute = false;
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int max_output = 0;
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Vector<Set> sets;
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Vector<uint32_t> set_formats;
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Vector<VkPipelineShaderStageCreateInfo> pipeline_stages;
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@ -870,11 +869,9 @@ class RenderingDeviceVulkan : public RenderingDevice {
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uint32_t pipeline_dynamic_state = 0;
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VertexFormatID pipeline_vertex_format = INVALID_ID;
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RID pipeline_shader;
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uint32_t invalid_set_from = 0;
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bool pipeline_uses_restart_indices = false;
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uint32_t pipeline_primitive_divisor = 0;
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uint32_t pipeline_primitive_minimum = 0;
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Vector<uint32_t> pipeline_set_formats;
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uint32_t pipeline_push_constant_size = 0;
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bool pipeline_push_constant_supplied = false;
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} validation;
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@ -948,7 +945,6 @@ class RenderingDeviceVulkan : public RenderingDevice {
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bool pipeline_active = false;
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RID pipeline_shader;
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uint32_t invalid_set_from = 0;
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Vector<uint32_t> pipeline_set_formats;
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uint32_t pipeline_push_constant_size = 0;
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bool pipeline_push_constant_supplied = false;
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} validation;
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@ -1860,16 +1860,16 @@ Error VulkanContext::initialize() {
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return OK;
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}
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void VulkanContext::set_setup_buffer(const VkCommandBuffer &pCommandBuffer) {
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command_buffer_queue.write[0] = pCommandBuffer;
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void VulkanContext::set_setup_buffer(VkCommandBuffer p_command_buffer) {
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command_buffer_queue.write[0] = p_command_buffer;
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}
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void VulkanContext::append_command_buffer(const VkCommandBuffer &pCommandBuffer) {
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void VulkanContext::append_command_buffer(VkCommandBuffer p_command_buffer) {
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if (command_buffer_queue.size() <= command_buffer_count) {
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command_buffer_queue.resize(command_buffer_count + 1);
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}
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command_buffer_queue.write[command_buffer_count] = pCommandBuffer;
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command_buffer_queue.write[command_buffer_count] = p_command_buffer;
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command_buffer_count++;
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}
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@ -1879,7 +1879,10 @@ void VulkanContext::flush(bool p_flush_setup, bool p_flush_pending) {
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//flush the pending setup buffer
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if (p_flush_setup && command_buffer_queue[0]) {
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bool setup_flushable = p_flush_setup && command_buffer_queue[0];
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bool pending_flushable = p_flush_pending && command_buffer_count > 1;
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if (setup_flushable) {
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//use a fence to wait for everything done
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VkSubmitInfo submit_info;
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submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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@ -1889,33 +1892,33 @@ void VulkanContext::flush(bool p_flush_setup, bool p_flush_pending) {
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submit_info.pWaitSemaphores = nullptr;
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submit_info.commandBufferCount = 1;
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submit_info.pCommandBuffers = command_buffer_queue.ptr();
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submit_info.signalSemaphoreCount = 0;
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submit_info.pSignalSemaphores = nullptr;
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submit_info.signalSemaphoreCount = pending_flushable ? 1 : 0;
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submit_info.pSignalSemaphores = pending_flushable ? &draw_complete_semaphores[frame_index] : nullptr;
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VkResult err = vkQueueSubmit(graphics_queue, 1, &submit_info, VK_NULL_HANDLE);
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command_buffer_queue.write[0] = nullptr;
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ERR_FAIL_COND(err);
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vkDeviceWaitIdle(device);
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}
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if (p_flush_pending && command_buffer_count > 1) {
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if (pending_flushable) {
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//use a fence to wait for everything done
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VkSubmitInfo submit_info;
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submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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submit_info.pNext = nullptr;
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submit_info.pWaitDstStageMask = nullptr;
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submit_info.waitSemaphoreCount = 0;
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submit_info.pWaitSemaphores = nullptr;
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VkPipelineStageFlags wait_stage_mask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
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submit_info.pWaitDstStageMask = setup_flushable ? &wait_stage_mask : nullptr;
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submit_info.waitSemaphoreCount = setup_flushable ? 1 : 0;
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submit_info.pWaitSemaphores = setup_flushable ? &draw_complete_semaphores[frame_index] : nullptr;
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submit_info.commandBufferCount = command_buffer_count - 1;
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submit_info.pCommandBuffers = command_buffer_queue.ptr() + 1;
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submit_info.signalSemaphoreCount = 0;
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submit_info.pSignalSemaphores = nullptr;
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VkResult err = vkQueueSubmit(graphics_queue, 1, &submit_info, VK_NULL_HANDLE);
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ERR_FAIL_COND(err);
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vkDeviceWaitIdle(device);
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command_buffer_count = 1;
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ERR_FAIL_COND(err);
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}
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vkDeviceWaitIdle(device);
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}
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Error VulkanContext::prepare_buffers() {
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@ -117,8 +117,8 @@ private:
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// Present queue.
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bool queues_initialized = false;
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uint32_t graphics_queue_family_index = 0;
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uint32_t present_queue_family_index = 0;
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uint32_t graphics_queue_family_index = UINT32_MAX;
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uint32_t present_queue_family_index = UINT32_MAX;
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bool separate_present_queue = false;
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VkQueue graphics_queue = VK_NULL_HANDLE;
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VkQueue present_queue = VK_NULL_HANDLE;
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@ -289,8 +289,8 @@ public:
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VkFormat get_screen_format() const;
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VkPhysicalDeviceLimits get_device_limits() const;
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void set_setup_buffer(const VkCommandBuffer &pCommandBuffer);
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void append_command_buffer(const VkCommandBuffer &pCommandBuffer);
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void set_setup_buffer(VkCommandBuffer p_command_buffer);
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void append_command_buffer(VkCommandBuffer p_command_buffer);
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void resize_notify();
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void flush(bool p_flush_setup = false, bool p_flush_pending = false);
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Error prepare_buffers();
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