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don't marshal multidimensional arrays
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parent
57bdddce02
commit
5090355907
@ -156,6 +156,10 @@ namespace Godot.SourceGenerators
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else if (typeKind == TypeKind.Array)
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else if (typeKind == TypeKind.Array)
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{
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{
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var arrayType = (IArrayTypeSymbol)type;
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var arrayType = (IArrayTypeSymbol)type;
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if (arrayType.Rank != 1)
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return null;
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var elementType = arrayType.ElementType;
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var elementType = arrayType.ElementType;
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switch (elementType.SpecialType)
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switch (elementType.SpecialType)
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@ -177,8 +181,8 @@ namespace Godot.SourceGenerators
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if (elementType.SimpleDerivesFrom(typeCache.GodotObjectType))
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if (elementType.SimpleDerivesFrom(typeCache.GodotObjectType))
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return MarshalType.GodotObjectOrDerivedArray;
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return MarshalType.GodotObjectOrDerivedArray;
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if (elementType.ContainingAssembly.Name == "GodotSharp" &&
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if (elementType.ContainingAssembly?.Name == "GodotSharp" &&
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elementType.ContainingNamespace.Name == "Godot")
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elementType.ContainingNamespace?.Name == "Godot")
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{
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{
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switch (elementType)
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switch (elementType)
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{
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{
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