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Remove type hint from the @GDScript class documentation
The current consensus in the Godot documentation is to avoid using type hints unless they're relevant to the behavior explained.
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@ -1365,17 +1365,17 @@
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If passed an object and a signal, the execution is resumed when the object emits the given signal. In this case, [code]yield()[/code] returns the argument passed to [code]emit_signal()[/code] if the signal takes only one argument, or an array containing all the arguments passed to [code]emit_signal()[/code] if the signal takes multiple arguments.
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You can also use [code]yield[/code] to wait for a function to finish:
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[codeblock]
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func _ready -> void:
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func _ready():
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yield(do_something(), "completed")
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yield(do_something_else(), "completed")
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print("All functions are done!")
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func do_something():
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print("Something is done!")
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func do_something_else():
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print("Something else is done!")
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# prints:
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# Something is done!
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# Something else is done!
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